"Come hither and see! Come hither and see!"
The new merchant in Cammes city soon had every man, and most of the women too, turning their heads.
There were plenty of merchants in the city of course, so that in itself wasn't that special. And even though this particular merchant had an impressive set of lungs, once again, that was nothing new to the inhabitants of Cammes, whose most famous citizen, Screeching Annie, herself a merchant, was reputedly able to wake captain of the Guard Morwalk, who had a nice mansion at the north wall of the city, all the way from the southern gate.
A fact that Morwalk did not appreciate, by the way.
No, the thing that made this particular merchant unique, was the accompanying fireworks. And the fact that fireworks drew the undivided attention of the city dwellers, probably had more to do with the fact that most of the houses held thatched roofs, rather than that said fireworks were so pretty. It was therefore more in the nature of a warning, that Lucia, daughter of the blacksmith, expertly tossed a hammer out of her window that smashed into the merchants fireworks tubes, knocking them over. A less subtle warning was the equally expertly thrown bucket of stale water, that was equally accurate, and managed to drench both the merchant, and his fireworks, completely.
"Well, now, really!" The merchant muttered to himself, as the villagers began to laugh. He quickly grabbed into his merchandise, and came up with a little stick of wood. With one flick of his hand, the water shed from his clothes.
"That's better," he commented benignly, acutely aware that this little feat had drawn the complete attention of the crowd. It was a crowd of about fifteen people for now, the rest had not bothered to stay. But it was a start. The merchant knew well that the news of his arrival would flash like wildfire throughout the city, and that he would soon draw most of the citizens towards his chosen residence. Including the rich patricians, the only ones capable of buying his merchandise in the first place. But first things first. A bit of magic was all good and well, but he would need more to keep their attention and excite them. So, he started his performance, by now well tuned after many rehearsals in six other cities.
He tossed the little stick back into his collection, and he drew out the first wand he wanted to show them. It wasn't really much to look at, really. Just a plain, unadorned yew wand, in fact. But it was his favourite, as evidenced by the well worn leather strips that had been glued to the hold. It was worn down in the precise pattern of his grip, after years and years of use.
"So I got your attention now, did I? Hah, I knew you couldn't resist my wares... For I sell the finest wands in the land! And that's nothing to shake your stick at!" He wagged the wand a bit, drawing their attention to the object that was the centre of his rather lame joke. It worked as always though. City folks may think they were quite refined, but in the end, their so called sophistication was just a thin veneer coated over what was essentially a peasant in disguise. Well, all the better. The merchant had yet to meet the yokel who wasn't drawn in by his first story.
"Yes, yes. I bring you wands. All sorts, all kinds. Big ones, little ones. Some that are just for show, and some that are quite useful, like this little wand that repulses the water. No more wet clothes, after dredging about in the rain! But I know you lot. It is not the plain wand you wish to hear about, is it? You are not interested in the wands that help with your everyday chores. You are all the same... You just want a weapon to slay the evil with, the evil that nowadays lurks outside the city walls every night. And you think that a wand couldn't help, do you? You think that a sword would be much more useful... But I will tell you, you are wrong! Wands are easy to carry, light, and easy to handle. And they can do huge amounts of damage, if you so desire..." He walked to the nearest house, and lightly tapped the wand against the surface. Soon, poisonous fumes starting to waft out mortar and bricks, and a minute later, the entire wall collapsed. It was a tad dramatic, but it always got his message across. Today was no exception.
"Ah, it was but ten years ago, when the world was truly groaning under the despair of horrendous evil, that I, in my previous life as a druid, decided to step forth and do battle. And it was this wand here, that finally helped me defeat the mightiest demons out there, demons whose very name would make you shudder to the very depths of your soul! Listen closely, and I will regale you of a journey that took me, and my wand, from the rainy grasslands, through the scorching deserts and the fetid jungle, yeah, even into the pits of hell themselves! And how I finally braved the cold, cold mountainpeaks of Harrogath to bring the peace back to this world. And I did so, by using... wands." And so the former Druid Ulfgar launched once more into his well rehearsed tale. It would undoubtedly be a succes here as well, giving him a roof over his head and a full purse at his side in the weeks to come...
The tournament revolves around using wands for melee. That's basically the whole gist of it. Meleeing with wands.
If you are interested in dealing the big damage with the little stick, feel free to read on. If you prefer more massive melee weapons, this tourney probably isn't for you.
What version to play?
- I prefer to stick to the latest patches, which, if I am not mistaken, is either 1.13c or 1.13d.
- RRM/RWM allowed.
- Single Pass,
- Hardcore preferably, but Softcore will do as well, first death disqualifies.
- Respeccing allowed, if you feel inclined to.
- No twinking allowed
- ATMA/GoMule is allowed as an extended stash.
- Act III Mercenary only. You are allowed to use a Rogue up to Act III, but then you have to change to an Iron Wolf. Changing between Iron Wolves is allowed, if so desired.
- No summoning skills allowed.
- In fact, the only skills allowed to be used are those that deal weapon based melee damage. If they trigger an elemental attack upon connecting, that is fine. It had to do with actually hitting your foes with the wand. The list of restricted skills will be posted a bit further down.
Wands. Orbs are also allowed. It is allowed to use a different weapon in the second weapon slot, for prebuff only. Naturally, the prebuffed skill needs to be an allowed one
Wands and orbs can have +skills. If these skills are on the Forbidden list (likely), those skills can't be used by the necromancer and sorceress, respectively.
The mercenary is allowed any weapon.
For Both Weapons & Armor
Charged Items: You are allowed to use any charged item skill that is allowed in the skill list.
If the skill in question is listed as an utility skill, you may only use it if the lvl of the charged skill
is 1. See below for explanation of utility skills.
The list below determines what skills can and cant be used. A utility skill is a skill
that can be used, but can never have more than 1 point in it.
Forbidden skills can still be pumped for synergies.
If you decide to pump a utility skill, in order to use it as a synergy, you forego using it.
Should some skill synergize with a utility skill, you can't pump it for more then 1 point.
Amazon : Passive and Magic Skills : No Valkyrie. All other skills are allowed, including the bow/spear trees, but they will be completely useless..
Assassin : Traps tree : Only Blade Fury.
Shadow Disciplines: No shadow master or warrior. Mindblast or Psychic Hammer only as utility skill.
Martial Arts: No kicks. Phoenix Strike is allowed.
Necromancer : Summon Tree : No skills from here are allowed
Poison and Bone : Only Bone Armor, Bone Wall, Bone Prison are allowed.
Curses : No Iron Maiden. Attract and Confuse can only be used as utility skills.
Barbarian : Warcries : Warcry only as a utility skill. All other skills allowed.
Combat Masteries : None of the weapon masteries, apart from Mace Mastery. It's about Wands, boys and girls. Not other weapons
Combat Skills: All are allowed (Double throw won't be much help though)
Paladin : Defensive Auras : All skills allowed
Offensive auras : No Thorns or Sanctuary. Elemental aura's are allowed, provided they aren't only used to deal ranged aura pulse damage. Stick to the spirit, melee with the wand
Combat Skills : No Holy Bolt, Blessed Hammer, Fist of Heavens. Smite only as an utility skill
Sorceress : Fire tree : Warmth, Enchant, Fire Mastery allowed.
Cold tree : Frozen, Shiver and Chilling Armor, Cold Mastery allowed
Lightning Tree : Teleport, Telekinesis, Energy Shield, Lightning Mastery allowed.
Druid : Elemental Skills : Cyclone Armor only.
Summoning Tree : Oak Sage, Heart of Wolverine, Carrion Vine, Solar Creeper all allowed.
Shapeshifting Tree : Shockwave only as an utility skill. All other skills allowed.
I haven't really thought about scoring. But I suppose a standard scoring system will do.
+ 1 per waypoint.
+ 2 per quest (if a quest gives a reward, you need not collect it in order for the quest to count(example: Charsi's Imbue))
An additional +1 for each personalized wand you have
+ 2 for Cow level.
+ 10 for completing Normal
+ 25 for completing Nightmare
+ 50 for completing Hell.
-1 per level.
Feel free to collect quest rewards whenever you feel like it.