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  1. #51
    IncGamers Member
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    Re: DoT and Pet Scaling

    " Yes, there is. The damage of channeled skills will always be displayed every half a second, but the displayed damage will increase with faster attack speed. More APS means more DPS even with channeled skills."

    Ok, but if i have a weapon with 1.6 APS (and no 1.1) but the same overall dps (36.53)

    The formule is still :
    36.53x 215%
    and the result is still : 78.53

    where is the advantage of attack speed ? ^^



  2. #52
    IncGamers Member HardRock's Avatar
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    Re: DoT and Pet Scaling

    Quote Originally Posted by Sombre View Post
    Ok, but if i have a weapon with 1.6 APS (and no 1.1) but the same overall dps (36.53)
    If your DPS remains the same when your APS increases that must mean that the damage of your weapon decreased since: weapon damage * weapon APS = weapon DPS

    In that case yes, even the DPS of your skills would remain the same.


    Last edited by HardRock; 03-04-2012 at 12:27.

  3. #53
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    Re: DoT and Pet Scaling

    Quote Originally Posted by Sombre View Post
    " Yes, there is. The damage of channeled skills will always be displayed every half a second, but the displayed damage will increase with faster attack speed. More APS means more DPS even with channeled skills."

    Ok, but if i have a weapon with 1.6 APS (and no 1.1) but the same overall dps (36.53)

    The formule is still :
    36.53x 215%
    and the result is still : 78.53

    where is the advantage of attack speed ? ^^
    The advantage to APS is faster cast rate, this obviously wont affect channeled skills, but would affect most of your other skills.



  4. #54
    IncGamers Member Superstate's Avatar
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    Re: DoT and Pet Scaling

    Quote Originally Posted by Sombre View Post
    Ok, but if i have a weapon with 1.6 APS (and no 1.1) but the same overall dps (36.53)

    The formule is still :
    36.53x 215%
    and the result is still : 78.53

    where is the advantage of attack speed ? ^^

    I can only presume you're trolling.


    Quote Originally Posted by MustBHacks View Post
    The advantage to APS is faster cast rate, this obviously wont affect channeled skills, ...
    Did I misread this?

    This is literally the first sentence in that bluepost: "The tick rate of channeled skills is currently scaled by your weapon speed.".



  5. #55
    IncGamers Member HardRock's Avatar
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    Re: DoT and Pet Scaling

    Quote Originally Posted by Superstate View Post
    This is literally the first sentence in that bluepost: "The tick rate of channeled skills is currently scaled by your weapon speed.".
    To be honest, I don't think that's the case. I did my tests about this in patch 13, but back then the tick rate was a fixed 0.5 second and more APS increased the damage displayed in those ticks.



  6. #56
    IncGamers Member Superstate's Avatar
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    Re: DoT and Pet Scaling

    Quote Originally Posted by HardRock View Post
    To be honest, I don't think that's the case. I did my tests about this in patch 13, but back then the tick rate was a fixed 0.5 second and more APS increased the damage displayed in those ticks.
    You are presuming that his use of "tick rate" is equal to the damage display rate, it doesn't need to be.



  7. #57
    IncGamers Member HardRock's Avatar
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    Re: DoT and Pet Scaling

    Right, but from a player's viewpoint that statement can be confusing as hell in that case.



  8. #58
    IncGamers Member Superstate's Avatar
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    Re: DoT and Pet Scaling

    Quote Originally Posted by HardRock View Post
    Right, but from a player's viewpoint that statement can be confusing as hell in that case.
    They are employed to spread confusion, expect ambigous statements!



  9. #59
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    Re: DoT and Pet Scaling

    Quote Originally Posted by Astehnir View Post
    Maybe I'll throw up some numbers for you to do the math. ;]

    WIZARD

    Disintegrate
    APS DPS
    1,02 138%
    1,30 176%
    1,39 188%
    1,44 195%
    1,50 203%

    Explosive Blast
    APS Damage
    1,02 168%
    1,30 214%
    1,39 230%
    1,44 238%
    1,50 247%

    Ray of Frost
    APS DPS
    1,02 275%
    1,30 351%
    1,39 376%
    1,44 389%
    1,50 405%

    Arcane Torrent
    APS DPS
    1,02 204%
    1,30 260%
    1,39 278%
    1,44 288%
    1,50 300%

    Ice Armor (!)
    APS WD reflect/hit
    1,02 10%
    1,30 13%
    1,39 14%
    1,44 14%
    1,50 15%

    Familiar
    APS Damage
    1,02 15%
    1,30 20%
    1,39 21%
    1,44 22%
    1,50 22%
    1,53 23%


    DEMON HUNTER

    Rain of Vengeance
    APS DPS
    1,34 178%
    1,40 186%
    1,43 190%
    1,60 213%
    1,84 245%

    Companion
    APS Damage
    1,34 40%
    1,40 42%
    1,43 43%
    1,60 48%
    1,84 55%

    All precentages here are the precentage of your weapon damage. Barbarian doesn't have any skills that scale with APS, Demon Hunter has only two. I'll leave the values of each monk skill to Valkemen, as it's his "guinea pig" to test on. :>

    Cya around.
    Seems to be perfectly in line with that cycle system. Faster attack speed burns resources faster which leads into higher dps. If we want to compare which is actually better fast or slow APS it will get pretty complicated and it would hugely depend on the fight duration as well. Overall it would still look like that in ideal tank and spank scenario fast APS would lead into higher DPS overall.



  10. #60

    Re: DoT and Pet Scaling

    Quote Originally Posted by Karpalo View Post
    Seems to be perfectly in line with that cycle system. Faster attack speed burns resources faster which leads into higher dps. If we want to compare which is actually better fast or slow APS it will get pretty complicated and it would hugely depend on the fight duration as well. Overall it would still look like that in ideal tank and spank scenario fast APS would lead into higher DPS overall.
    Higher APS will also scale very well for channeled skills in movement heavy fights, which I'm going to guess will be most boss fights (at least until we figure it out and gear appropriately to just stand there and take it.) That's one of the trickier things that is very difficult to model accurately.


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