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Some new passives in the beta:
Tactical Advantage (available level 10) - Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Night Stalker (available level 16) - Every time you critical hit, gain 1 Discipline.
Numbing Traps (available level 21) - Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 30% for 3 seconds.
Changed passives in the beta (I only listed changes, not the full effects):
Thrill of the Hunter - Now works with all bow skills.
Vengeance - The increase to maximum hatred by 50 is now permanent.
Fundamentals - Now generates 4 Hatred per normal attack instead of 15.
Grenadier - Increase hatred generated of grenades by 15 and the grenade upon death now deals 741% weapon damage.
Brooding - Moved to level 18.
Hm, just realized that both Strafe and Rapid Fire are now spenders? Interesting.
Yeah, Strafe is basically now a more efficient Rapid Fire with movement and random targets. So in practice it's strictly better since targeting is useless anyways. (/slight exaggeration)
The passives are getting better than what they have been earlier, for every class. That's only good.
Well, Strafe is imba by design, since it's part of the ultimate goal of all self-respecting demon hunters, to be able to cast a 100% haste Smoke Screen every 2 seconds while strafing the rest of the time
Rapid Fire cannot compete with that.
And yeah, it was confirmed that hatred generators/spenders costs & returns are not definitive.
The ultimate goal of any self-respecting demon hunter is to become this with Ballistics:
But I do like how the changes open up melee Demon Hunter builds. Damage reduction passive for Caltrops/Spikes/FoK is a big one there, as is allowing impale in melee.
What I dislike is DemonHunters are unable to use any sort of two-handed melee weapon, and can't dual-wield nor use a sword/crossbow combo.
But you're right, the damage/tanking potential is actually decent with a build such as http://us.battle.net/d3/en/calculato...YjQ!cdf!aacZaZ
This assumes that melee basic attacks are also buffed by fundamentals.
Though I don't really see a reason for Impale in a pure melee build.
For Recoil or Impact.
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