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  1. #1
    IncGamers Member JumpyMonkey's Avatar
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    Passives for the DH - New and Changes

    Some new passives in the beta:

    Tactical Advantage (available level 10) - Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

    Night Stalker (available level 16) - Every time you critical hit, gain 1 Discipline.

    Numbing Traps (available level 21) - Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 30% for 3 seconds.


    Changed passives in the beta (I only listed changes, not the full effects):

    Thrill of the Hunter - Now works with all bow skills.

    Vengeance - The increase to maximum hatred by 50 is now permanent.

    Fundamentals - Now generates 4 Hatred per normal attack instead of 15.

    Grenadier - Increase hatred generated of grenades by 15 and the grenade upon death now deals 741% weapon damage.

    Brooding - Moved to level 18.



  2. #2
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    Re: Passives for the DH - New and Changes

    Hm, just realized that both Strafe and Rapid Fire are now spenders? Interesting.




  3. #3
    IncGamers Member Jaago's Avatar
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    Re: Passives for the DH - New and Changes

    Yeah, Strafe is basically now a more efficient Rapid Fire with movement and random targets. So in practice it's strictly better since targeting is useless anyways. (/slight exaggeration)

    The passives are getting better than what they have been earlier, for every class. That's only good.




  4. #4
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    Re: Passives for the DH - New and Changes

    Well, Strafe is imba by design, since it's part of the ultimate goal of all self-respecting demon hunters, to be able to cast a 100% haste Smoke Screen every 2 seconds while strafing the rest of the time

    Rapid Fire cannot compete with that.

    And yeah, it was confirmed that hatred generators/spenders costs & returns are not definitive.



  5. #5
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    Re: Passives for the DH - New and Changes

    The ultimate goal of any self-respecting demon hunter is to become this with Ballistics:



    But I do like how the changes open up melee Demon Hunter builds. Damage reduction passive for Caltrops/Spikes/FoK is a big one there, as is allowing impale in melee.




  6. #6
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    Re: Passives for the DH - New and Changes

    What I dislike is DemonHunters are unable to use any sort of two-handed melee weapon, and can't dual-wield nor use a sword/crossbow combo.

    But you're right, the damage/tanking potential is actually decent with a build such as http://us.battle.net/d3/en/calculato...YjQ!cdf!aacZaZ

    This assumes that melee basic attacks are also buffed by fundamentals.

    Though I don't really see a reason for Impale in a pure melee build.



  7. #7
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    Re: Passives for the DH - New and Changes

    For Recoil or Impact.




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