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FHR was huge in D2 (esp PvP), but I don't think I've seen much to do with hit recovery at all in D3, not on items, skills, nor rune effects.
How does hit recovery compare in D3 to D2? Can your attacks be interrupted? Does it seem like every monster causes the same hit recovery period, or that it depends on the attack?
The only noticeable hit recovery I've seen is when a monster - usually Unburied or Leoric - performed a knockback attack on me. Nevertheless, when I jump straight into a pack of mobs with my Barb or Monk, their attacks seem to be uninterrupted by anything. As always, stuff may change, but I like it this way. (in b4 casual/wow)
Last edited by sinned; 19-10-2011 at 11:36.
Honestly, hit recovery was as annoying as missing, I'm not going to miss it (ha!) for sure.
There also seems to be a stun lock when you are hit multiple times with a shield from projectiles as well, much like diablo 2 sported. Currently there are no skills or items that mention hit recovery in game however, but of course may be penned in later.
I have a similar experience. Knockback seems to be the only interruption mechanic I've experienced.
Also the monk's first skill, fists of thunder have a 15% chance to interrupt enemy attacks. I'd imagine the mechanics being the way they are (95% chance to hit, 5% chance to miss with all attacks) there's little reason to have hit recovery. It's less about rolling to hit, and more about using the right skill in the right scenario.
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