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  1. #1
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    Fundamentals Not Mutually Exclusive

    http://www.youtube.com/watch?v=RRqFb...ailpage#t=161s

    This new video shows how normal attack can be used in tandem with Hungering Arrow, widening the potential uses for Fundamentals.


    Last edited by Strill; 04-10-2011 at 07:00.

  2. #2
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    Re: Fundamentals Not Mutually Exclusive

    Isnt hungering arrow hatred generator? Whats the point to use it with basic attack?
    Or do they shoot at the same time?



  3. #3
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    Re: Fundamentals Not Mutually Exclusive

    just in general it's useful especially if you make it to the point where you can do 3-4 attacks a second, that's 45-60 hate a second with out switching to hungering arrow.



  4. #4
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by Madmaxio View Post
    Isnt hungering arrow hatred generator? Whats the point to use it with basic attack?
    Or do they shoot at the same time?
    He's shooting them both at the same time.



  5. #5
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by Strill View Post
    He's shooting them both at the same time.
    Actually he isn't. He's cancelling the animation of attacks, and this doesn't only apply to auto attack. Basically this is an exploit and it might not even be something in live. The whole video shows how you can use 2 different abilities faster than using a single ability twice because you cancel the animation. This isn't any reason for fundamentals to be any more powerful than it seems; you could easily just use hungering arrow with another hatred generator.



  6. #6
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by vileguy View Post
    you could easily just use hungering arrow with another hatred generator.
    sure but fundamental generates 3x the amount of hate any other generator dose.



  7. #7
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by Cevilo View Post
    sure but fundamental generates 3x the amount of hate any other generator dose.
    fundamentals is 15 hatred
    half of the generators are 5
    half of the generators are 10

    most of the generators are also aoe

    I don't think fundamentals is bad, but there's a lot less incentive to use it with the new system, and there's a good chance this exploit will be fixed as well as a good chance the hatred generators will be changed a lot still.



  8. #8
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by vileguy View Post
    fundamentals is 15 hatred
    half of the generators are 5
    half of the generators are 10

    most of the generators are also aoe

    I don't think fundamentals is bad, but there's a lot less incentive to use it with the new system, and there's a good chance this exploit will be fixed as well as a good chance the hatred generators will be changed a lot still.
    It's not an exploit. It's needed in order for escape abilities to activate immediately even if you're in the middle of an attack.

    Even beyond that, the system obviously has a lot of thought put into it. You can only cancel from one of the mouse buttons into one of the hotkey buttons. So that means two cancellable skills on your bar at a time, and you can only cancel once in a row. There's no way to create cancelling chains. They even made it so you can use it just by holding down a mouse button and tapping a hotkey at the right time, making it exceptionally easy to use.



  9. #9
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by Strill View Post
    It's not an exploit. It's needed in order for escape abilities to activate immediately even if you're in the middle of an attack.
    How is that needed at all? There isn't a move like fend/strafe that locks you into an animation for 3-10 seconds. There's nothing wrong with dying because you're in the middle of an attack animation for 0.5 seconds after releasing your mouse button.

    Even beyond that, the system obviously has a lot of thought put into it. You can only cancel from one of the mouse buttons into one of the hotkey buttons. So that means two cancellable skills on your bar at a time, and you can only cancel once in a row.
    Sounds more like a bug to me. I can say so from experience; I'm a programmer who's had professional game QA experience. It also didn't look like you could only cancel once in a row, but maybe you're right.



  10. #10
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    Re: Fundamentals Not Mutually Exclusive

    Quote Originally Posted by vileguy View Post
    How is that needed at all? There isn't a move like fend/strafe that locks you into an animation for 3-10 seconds. There's nothing wrong with dying because you're in the middle of an attack animation for 0.5 seconds after releasing your mouse button.


    Sounds more like a bug to me. I can say so from experience; I'm a programmer who's had professional game QA experience. It also didn't look like you could only cancel once in a row, but maybe you're right.
    When I say it has a lot of thought put into it I mean that each skill has its own separate wind-up and wind-down time, and you can only cancel moves that are in their wind-down phase. Moves like Spectral Blade and Grenades have very long wind-down times and very short wind-up times, which makes them good candidates for cancelling, while most other Wizard skills currently available have long wind-up phases and short wind-down phases making them less useful for cancelling.



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