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http://www.youtube.com/watch?v=RRqFb...ailpage#t=161s
This new video shows how normal attack can be used in tandem with Hungering Arrow, widening the potential uses for Fundamentals.
Last edited by Strill; 04-10-2011 at 07:00.
Isnt hungering arrow hatred generator? Whats the point to use it with basic attack?
Or do they shoot at the same time?
just in general it's useful especially if you make it to the point where you can do 3-4 attacks a second, that's 45-60 hate a second with out switching to hungering arrow.
Actually he isn't. He's cancelling the animation of attacks, and this doesn't only apply to auto attack. Basically this is an exploit and it might not even be something in live. The whole video shows how you can use 2 different abilities faster than using a single ability twice because you cancel the animation. This isn't any reason for fundamentals to be any more powerful than it seems; you could easily just use hungering arrow with another hatred generator.
fundamentals is 15 hatred
half of the generators are 5
half of the generators are 10
most of the generators are also aoe
I don't think fundamentals is bad, but there's a lot less incentive to use it with the new system, and there's a good chance this exploit will be fixed as well as a good chance the hatred generators will be changed a lot still.
It's not an exploit. It's needed in order for escape abilities to activate immediately even if you're in the middle of an attack.
Even beyond that, the system obviously has a lot of thought put into it. You can only cancel from one of the mouse buttons into one of the hotkey buttons. So that means two cancellable skills on your bar at a time, and you can only cancel once in a row. There's no way to create cancelling chains. They even made it so you can use it just by holding down a mouse button and tapping a hotkey at the right time, making it exceptionally easy to use.
How is that needed at all? There isn't a move like fend/strafe that locks you into an animation for 3-10 seconds. There's nothing wrong with dying because you're in the middle of an attack animation for 0.5 seconds after releasing your mouse button.
Sounds more like a bug to me. I can say so from experience; I'm a programmer who's had professional game QA experience. It also didn't look like you could only cancel once in a row, but maybe you're right.Even beyond that, the system obviously has a lot of thought put into it. You can only cancel from one of the mouse buttons into one of the hotkey buttons. So that means two cancellable skills on your bar at a time, and you can only cancel once in a row.
When I say it has a lot of thought put into it I mean that each skill has its own separate wind-up and wind-down time, and you can only cancel moves that are in their wind-down phase. Moves like Spectral Blade and Grenades have very long wind-down times and very short wind-up times, which makes them good candidates for cancelling, while most other Wizard skills currently available have long wind-up phases and short wind-down phases making them less useful for cancelling.
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