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I'll look for the blue post when I can, but I know I saw this. Any attack while dual wielding, at least with monk and barb, will alternate. The dps of both weapons will matter for 50% of your attacks, so if there's a disparity you could hit for more every even swing than every odd swing for example.
found it:
http://us.battle.net/d3/en/forum/top...4602?page=1#1709/22/2011 09:05 PMPosted by Vanguard
This is correct. The way the systems are currently set up, whether a player dual wields or uses a two-handed weapon mostly comes down to item quality and personal preference. The number crunchers among you will surely find the most effective choice for a given situation, but the difference is still pretty slim when the item quality/attributes are comparable.
Speaking of Dual Wielding, do skill percentages combine the damage from both weapons, or just use the one in main-hand?
If I understand the question correctly, the damage of a skill modified by weapon damage is based on whatever weapon you happen to be swinging with when using the skill.
Last edited by vileguy; 29-09-2011 at 15:30.
I agree. The problem is that so far we don't know if the Blacksmith can add more sockets into two-handed weapons, compared to one-handers. Since there are 2H specific enchantments, I guess socket numbers could be balanced similarly as well.
That would certainly make sense.
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