I apologize in advance if this thread exists in another form somewhere, I searched and couldn't find anything.
Here are my two concerns -
So many skills base their damage off of "% weapon damage" - and not just skills that use weapons.
-Wizard's spectral blade
-Monk's lashing tail kick
-and even (this is the one that got me worried) WD's swarm of locusts.
1. These are all a little weird, like, why would my swarm of locusts care what type of weapon I'm carrying? Does this bother anyone else?
2. From what I've read, the % weapon damage stat just looks at your weapon's base damage - it doesn't factor in DPS, elemental affixes, dual wielding, or anything like that.
So any character using a % weapon damage skill is encouraged to use a big 2-handed weapon - even casters and classes that want to focus on attack speed (like a crit-based melee monk who wants to use dual weapons to get in more attacks).
Maybe that's ok, and casters and dual wielders can just forego the % weapon damage skills and use skills that scale damage based on level... but it does seem like there are LOT of these % weapon damage skills. Maybe too many to just forego them.
I wonder if there's anything in the works to address this. I hope so.
I will admit though, I kind of want to build a witch doctor that uses a huge 2-handed bow with plague of locusts now...
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29-09-2011, 00:46 #1
- Join Date
- Jul 2011
- New York, NY
% weapon damage skills discourage dual wielding