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  1. #1
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    Top End Game Item Combo for the DH

    Had some time today, and figured I'd put together what I would tentatively consider the best possible set of items for a DH that plans to use a high attacks per second / high critical rate method of dealing damage.

    Natalya's Gaze
    Set Helm
    368–464 Armor

    +0.20-0.25 Attacks Per Second

    +250-300% Armor

    +28-30 Resistance to all elements
    +2 Random Properties
    Set: Natalya's Wrath 60 368–464


    Death Watch Mantle
    Legendary Shoulders
    664–831 Armor

    +535-700 Armor

    +12-37 Defense

    +12-37 Precision

    +41-50 Cold Resistance

    +10-12 Life After Each Kill
    +2 Random Properties 58 664–831


    Natalya's Shadow
    Set Cloak
    504–645 Armor

    +200-249% Armor

    +81-100% Life

    Increases Hatred regeneration by 121-140 per minute (Demon Hunter Only)
    +1 Random Property
    Empty Socket
    Empty Socket
    Empty Socket
    Set: Natalya's Wrath 60 504–645



    Lacuni Prowlers
    Legendary Bracers
    48–49 Armor

    +8-9% Movement Speed

    +75-89 Precision

    +68-75 Poison Resistance

    Attackers Take +21-23 Damage
    +1 Random Property 50 48–49




    Immortal King's Forge
    Set Gloves
    276–347 Armor

    +23-24% Damage

    +0.35-0.39 Attacks Per Second

    +250-300% Armor

    +72-77 Precision
    +1 Random Property
    Set: Immortal King 60 276–347




    Inna's Blessing
    39–43 Armor

    +0.16-0.17 Attacks Per Second

    +51-60% Life

    Attackers Take +30-32 Damage
    +1 Random Property
    Empty Socket
    Set: Inna's Majesty 60 39–43


    Asheara's Cradle
    Set Pants
    121–124 Armor

    +0.14-0.15 Attacks Per Second

    +18-23 to all Attributes

    +10-30 Cold Resistance

    +61-70% Life

    Health globes grant +16-17 Life
    +1 Random Property
    Set: Asheara's Bindings 52 121–124



    Zunimassa's Journey
    Set Boots
    79–87 Armor

    +12% Movement Speed

    +81-100% Life

    Regenerates 1.9-2.1 Life per Second

    Attackers Take +30-32 Damage
    +1 Random Property
    Set: Zunimassa's Spirit 60 79–87



    Spirit of Adventure
    Set Amulet

    +49-51% Damage

    +0.35-0.39 Attacks Per Second

    Regenerates 76.0-85.5 Life per Second

    Attackers Take +45-50 Damage
    +2 Random Properties
    Set: Endless Journey 60


    Zunimassa's Plague
    Set Ring
    +23-24% Damage

    +0.35-0.39 Attacks Per Second

    +20-25% Casting Speed
    +2 Random Properties
    Set: Zunimassa's Spirit 60



    Zunimassa's Plague
    Set Ring
    +23-24% Damage

    +0.35-0.39 Attacks Per Second

    +20-25% Casting Speed
    +2 Random Properties
    Set: Zunimassa's Spirit 60


    Natalya's Redemption
    Set Hand Crossbow
    235.6–249.2 Damage Per Second
    (30–31) to (205–212) Damage
    2.00–2.05 Attacks Per Second

    +26-30% Damage

    +0.20-0.25 Attacks Per Second

    Each Hit Adds +8 Life

    Increases maxmimum Discipline by 7-9 (Demon Hunter Only)

    +41-45% Critical Hit Damage
    +1 Random Property
    Set: Natalya's Wrath 60 235.6–249.2 2.00–2.05



    Natalya's Redemption
    Set Hand Crossbow
    235.6–249.2 Damage Per Second
    (30–31) to (205–212) Damage
    2.00–2.05 Attacks Per Second

    +26-30% Damage

    +0.20-0.25 Attacks Per Second

    Each Hit Adds +8 Life

    Increases maxmimum Discipline by 7-9 (Demon Hunter Only)

    +41-45% Critical Hit Damage
    +1 Random Property
    Set: Natalya's Wrath 60 235.6–249.2 2.00–2.05


    Set Bonuses:

    Natalya's Wrath

    (2) Set:
    +135 Defense
    +37 Resistance to all elements
    (3) Set:
    15% Damage Dealt is Converted to Life
    (4) Set:
    Increases Discipline regeneration by 1380 per minute (Demon Hunter Only)
    60% Better Chance of Finding Magical Items

    Zunimassa's Spirit

    (2) Set:
    +140 Defense
    20% Damage Dealt is Converted to Life
    (3) Set:
    +40 Resistance to all elements

    Here are some totals for this set of Items including Set Bonuses:

    3.91 - 4.33 Attacks Per Second
    +118-123% Damage
    +82-90% Critical Hit Damage
    +274-330% Life
    105-107 Resist All
    +51-80 Cold Resistance
    +68-75 Poison Resistance
    +159-203 Precision
    35% Damage Dealt is Converted to Life
    4 Open Sockets
    +20 Random Properties
    2099-2590 Armor
    +287-312 Defense
    +16 Life per Hit
    +10-12 Life per Kill
    Increases maximum Discipline by 14-18
    Increases Discipline regeneration by 1380 per minute
    Increases Hatred regeneration by 121-140 per minute
    +20-21% Movement Speed
    Regenerates 77.9-87.6 Life per Second
    Attackers Take +81-87 Damage
    Health globes grant +16-17 Life
    60% Better Chance of Finding Magical Items


    Maybe you disagree? Tell me why. This is obviously not a Magic Find set, if you can get these items, you already have a character you're doing your magic finding with, or you're rich.


    Last edited by thevixen; 24-09-2011 at 01:10.

  2. #2
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    Re: Top End Game Item Combo for the DH

    Quote Originally Posted by thevixen View Post
    This is obviously not a Magic Find set, if you can get these items, you already have a character you're doing your magic finding with, or you're rich.
    And here you have exactly why Magic Find needs to be revamped.



  3. #3
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    Re: Top End Game Item Combo for the DH

    First I choose Vile Ward > Death watch.
    it has a lot less armor, but more Defense and Precision stat. where armor only controls physical damage, Defense controls all around damage.

    I choose Marksman Grips > IK Gloves
    IK has more Armor, slightly more precision, and more attack speed increase, but marks man has slightly more damage increase and increase to vit.

    I had originally chose Quick draw > Inna's belt. I think mainly because I just didn't see Inna's belt. but I think I would pick Inna's belt and Soc it with a Radiant Ruby (+100 attack)

    for the Rings I went with BK rings. they have more attack damage % add a lot of Vit and life leech.

    for boots I choose Nats boots I like the precision and at this point needed another part of the set for the extra bonuses.

    for an off hand I went with Ivory tower. for added defense and block chance res vit and pre.

    other than that we chose the same gear.

    and just so u know Defense =/= Armor.
    Defense is a attribute that universal lowers damage, Armor is the stat on your gear that effect Physical damage.



  4. #4
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    Re: Top End Game Item Combo for the DH

    I didn't realize armor and def weren't the same thing, thanks. I agree with you now on using Vile Ward.

    Think I still like the IK Gloves best... I'd effectively be sacrificing +16-21% damage, 6 Precision, and a big chunk of defense for +32-37 Vitality. Guess it's my offense oriented mindset.

    I really like the Ivory Tower idea, I didn't even look at shields. Unfortunately it leaves me a piece short on the Natalya's Wrath set. I didn't want to use Nats boots because that then breaks up my Zunimassa's Spirit set too.

    I would be sacrificing the following:
    .15 attacks per second
    +41-45% Critical Hit Damage
    +81-100% Life
    +13-15 Resistance to all elements
    Each Hit Adds +8 Life
    Increases maximum Discipline by 7-9
    Attackers Take +30-32 Damage

    In order to gain:

    +5% Chance to Block
    +91-134 Precision
    Regenerates 36.1-40.6 Life per Second
    +19-57 Vitality
    +591-694 Armor
    +1 Random Property

    Not sure it's worth it... I already have a ton of life regen from Spirit of Adventure and the 16 life per hit between the 2 bows. I suspect the vitality may not even be enough to cancel with the +80-100% life. I'll do less overall damage because I won't be attacking as fast. I'll lose the extra damage on criticals. I'll also be losing 13 to 15 to all resists and 7-9 max discipline. Are those four things worth sacrificing for 5% blocking, +91-134 Precision, and 600 to 700 armor?

    I'm thinking that 5% blocking won't be a real big deal unless that number is drastically increased by some stat, and you didn't seem to think armor was that important. That leaves the Precision. If I'm struggling to land crits, then it might be worth it. If not, seems like I'm definitely missing out. Still convinced you should use the shield?



  5. #5
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    Re: Top End Game Item Combo for the DH

    Quote Originally Posted by thevixen View Post
    I didn't realize armor and def weren't the same thing, thanks. I agree with you now on using Vile Ward.

    Think I still like the IK Gloves best... I'd effectively be sacrificing +16-21% damage, 6 Precision, and a big chunk of defense for +32-37 Vitality. Guess it's my offense oriented mindset.

    I really like the Ivory Tower idea, I didn't even look at shields. Unfortunately it leaves me a piece short on the Natalya's Wrath set. I didn't want to use Nats boots because that then breaks up my Zunimassa's Spirit set too.

    I would be sacrificing the following:
    .15 attacks per second
    +41-45% Critical Hit Damage
    +81-100% Life
    +13-15 Resistance to all elements
    Each Hit Adds +8 Life
    Increases maximum Discipline by 7-9
    Attackers Take +30-32 Damage

    In order to gain:

    +5% Chance to Block
    +91-134 Precision
    Regenerates 36.1-40.6 Life per Second
    +19-57 Vitality
    +591-694 Armor
    +1 Random Property

    Not sure it's worth it... I already have a ton of life regen from Spirit of Adventure and the 16 life per hit between the 2 bows. I suspect the vitality may not even be enough to cancel with the +80-100% life. I'll do less overall damage because I won't be attacking as fast. I'll lose the extra damage on criticals. I'll also be losing 13 to 15 to all resists and 7-9 max discipline. Are those four things worth sacrificing for 5% blocking, +91-134 Precision, and 600 to 700 armor?

    I'm thinking that 5% blocking won't be a real big deal unless that number is drastically increased by some stat, and you didn't seem to think armor was that important. That leaves the Precision. If I'm struggling to land crits, then it might be worth it. If not, seems like I'm definitely missing out. Still convinced you should use the shield?
    it's +5% off the base value of block rate which is 17-19% (I think for that shield, it seems to have a different skin) so about 1/5-1/4 of the attacks would be blocked. I'm wondering/hoping that one of the stats changes the block rate and increases it like Dex did in diablo 2 as well.


    on a side note I'd like to point out the obvious advantage to using Gems, (+100 to any stat at max level? HELL YES!)
    to a certain Extent I think I would trade any of those legendary items for some rares with OK mods and Max soc amount.



  6. #6
    IncGamers Member HardRock's Avatar
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    Re: Top End Game Item Combo for the DH

    Quote Originally Posted by thevixen View Post
    +118-123% Damage
    I don't know if you included the +30% damage on Natalya's Redemption into this (I'm too lazy to do the math ), but you shouldn't, since it's already factored into the weapon's displayed damage.

    Quote Originally Posted by thevixen View Post
    Increases Discipline regeneration by 1380 per minute
    Expect this to be nerfed, to the ground.

    Quote Originally Posted by thevixen View Post
    4 Open Sockets
    The number of open sockets will be higher, since the Blacksmith can create sockets in most, if not all of the items.

    Good job putting this list together, but I don't know how long it will stay relevant with all the changes going on.



  7. #7
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    Re: Top End Game Item Combo for the DH

    Quote Originally Posted by HardRock View Post
    I don't know if you included the +30% damage on Natalya's Redemption into this (I'm too lazy to do the math ), but you shouldn't, since it's already factored into the weapon's displayed damage.
    I didn't.

    Quote Originally Posted by HardRock View Post
    Expect this to be nerfed, to the ground.
    I do, but as it stands... You have to include it in your build.

    Quote Originally Posted by HardRock View Post
    The number of open sockets will be higher, since the Blacksmith can create sockets in most, if not all of the items.
    I was basing the sockets strictly on what comes on the item by default.

    Quote Originally Posted by HardRock View Post
    Good job putting this list together, but I don't know how long it will stay relevant with all the changes going on.
    Thanks, I know... I'm just bored because I still don't have access to the beta...



  8. #8
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    Re: Top End Game Item Combo for the DH

    Quote Originally Posted by HardRock View Post
    The number of open sockets will be higher, since the Blacksmith can create sockets in most, if not all of the items.
    that's going to make the #s crazy all in it self sense (as of now) Gems can add 100 of X stat in a soc, which applies to every thing except helmets. can you imagine having 1000+ attack stat? x.x



  9. #9
    IncGamers Member Kalara's Avatar
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    Re: Top End Game Item Combo for the DH

    Interesting work Vixen. However, I am hoping that only a few of these items make it on the must have list of top Demon Hunters. That is right, I am and have always been a proponent for godly RARE items. What can I say, I really enjoyed the individuality in gear back in the DII Classic days.



  10. #10
    IncGamers Member JumpyMonkey's Avatar
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    Re: Top End Game Item Combo for the DH

    Quote Originally Posted by Kalara View Post
    Interesting work Vixen. However, I am hoping that only a few of these items make it on the must have list of top Demon Hunters. That is right, I am and have always been a proponent for godly RARE items. What can I say, I really enjoyed the individuality in gear back in the DII Classic days.
    With the huge attribute ranges and random properties, people may have the same item but they won't have the same stats. Its going to take a lot of hunting for that perfect variation!



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