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  1. #1
    Diablo: IncGamers Member Thelonius's Avatar
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    One With Everything is not All Resistances

    Sorry to make my first post here a "you're doing it wrong" kind of thing but so many seem to have this wrong I can't help myself.

    The description for One With Everything says "resistance to all elements" and "elemental resistances", which is the same kind of language that D2's Paladin aura Salvation uses. Salvation increases Lightning, Cold, and Fire resistances while ignoring Poison resistance. Based on One With Everything's description I think it can be assumed that it works the same way, effecting only Lightning, Cold, and Fire resistances and ignoring Poison and Arcane.

    By contrast, a skill that does effect all resistances is Time of Need (Mantra of Healing + Alabaster) which "increases all resistances by 50%". Clearly different language than OWE.

    I know these skills aren't available in the beta and can't be verified in-game but I'm pretty sure this is how it's going to work. Which would mean that OWE is not as OP as some claim it is. You can't just stack one resistance and be done with it. It's still pretty good though so I'll probably use it for my Monk.



  2. #2
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    Re: One With Everything is not All Resistances

    Do you think this means that instead we can stack 2 resistances? Can one grab items with lots of Poison and Arcane resistance and then have their Fire, Cold and Lightning resistances be whichever is higher of their Poison/Arcane?




  3. #3
    Diablo 3 Beta Tester Torr's Avatar
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    Re: One With Everything is not All Resistances

    Quote Originally Posted by smurphys View Post
    Do you think this means that instead we can stack 2 resistances? Can one grab items with lots of Poison and Arcane resistance and then have their Fire, Cold and Lightning resistances be whichever is higher of their Poison/Arcane?
    No it would have to be 3. If we're saying that the elemental resistances are fire, cold, and lightning, and the description says that "your resistance to elements equals your highest elemental resistance"... then you would need to raise arcane, poison, and 1 of the 3 elemental resistances.

    Thanks Thelonius... I never noticed that. The passive isn't as powerful as I thought it was, yet still a very useful passive.



  4. #4
    Diablo 3 Beta Tester starrise's Avatar
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    Re: One With Everything is not All Resistances

    I guess we'll see. It depends on whether the language has changed, and what is defined as "elemental." I'm hoping what you say is false, but I suppose now there is a good possibility it is true. It did seem fairly broken with 1->5, but 1->3 is more reasonable.



  5. #5
    IncGamers Site Pal Autti's Avatar
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    Re: One With Everything is not All Resistances

    cuts down maxing to 3 instead of 5.

    It's hard to assess it's true power at this current stage. Things worth noting are this though
    poison is generally the least dangerous resistance
    it's unlikely to come up against more than 3 resistances at once
    it's only useful if you gain a decent amount by using different items without +res on them, i.e if you have a +100 res all ring this passive is useless as your fine anyway
    its only useful if it provides greater benefit than another passive



  6. #6
    Diablo 3 Beta Tester HardRock's Avatar
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    Re: One With Everything is not All Resistances

    Quote Originally Posted by Autti View Post
    poison is generally the least dangerous resistance
    Aren't poison criticals supposed to reduce the effectiveness of healing effects? That would certainly make them dangerous.



  7. #7
    Diablo 3 Beta Tester Torr's Avatar
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    Re: One With Everything is not All Resistances

    Quote Originally Posted by Autti View Post
    it's only useful if you gain a decent amount by using different items without +res on them, i.e if you have a +100 res all ring this passive is useless as your fine anyway
    its only useful if it provides greater benefit than another passive
    Luckily this is a passive so it's not runed, so we can really switch this one out at anytime without issue if we were to find something that made the skill useless. BTW resistances go beyond 100, which is why I like this passive more than Mantra of Healing with the Alabaster rune (+50 all resists). The highest resistance I've seen so far is in the Gamescom 11 image of the female barbarian, who had 139 fire resistance. I suppose part of how beneficial One With Everything will be is how high those resistances really go, compared to other resistance-affecting skills throughout the classes.

    To your second point, whether or not it is better than another passive will be a personal thing I think. It's akin to Near Death Experience, which alot of people want in their build but you only really use if you die. Would swapping NDE out for a different passive make you survive in the first place? That's the question people have to answer for themselves.



  8. #8
    Diablo 3 Beta Tester HardRock's Avatar
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    Re: One With Everything is not All Resistances

    Quote Originally Posted by Torr View Post
    The highest resistance I've seen so far is in the Gamescom 11 image of the female barbarian, who had 139 fire resistance. I suppose part of how beneficial One With Everything will be is how high those resistances really go, compared to other resistance-affecting skills throughout the classes.
    Here's the picture for reference: http://www.judgehype.com/screenshots...ressed3/21.jpg

    What's also worth considering when we're talking about the effectiveness of OWE is that Defense will reduce all incoming damage, including spell damage. In that picture the barb has 56.1% damage reduction, which is quite a lot and looking at her other attributes I think it could go higher. It seems to me that in D3 resistances in general will play a much smaller role in our character's survival than they did in D2.



  9. #9
    Diablo 3 Beta Tester Torr's Avatar
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    Re: One With Everything is not All Resistances

    Quote Originally Posted by HardRock View Post
    Here's the picture for reference: http://www.judgehype.com/screenshots...ressed3/21.jpg

    What's also worth considering when we're talking about the effectiveness of OWE is that Defense will reduce all incoming damage, including spell damage. In that picture the barb has 56.1% damage reduction, which is quite a lot and looking at her other attributes I think it could go higher. It seems to me that in D3 resistances in general will play a much smaller role in our character's survival than they did in D2.
    Yeah and the monks have a passive, Seize the Initiative, that takes 25% of your attack and adds it to your defense. Making a guess that a monk should have higher attack/precision and less defense/vitality than a barb, this passive would be of even greater benefit to a monk than to the barb in this picture. But even if you took the numbers in the picture and attributed them to a monk, a 533 attack would add about 133 defense with this passive. If a defense of 356 gives you a 56% damage reduction (which you see in this image), if it's a linear scale and barbs and monks get the same damage reduction you would be getting .16 DR per point of defense. So 133 extra defense from this passive could give an extra 20+ DR%. So the question is what is better: 20% DR to all resists plus physical and holy damage, or the possiblity of adding about 150% resistance to two elements?



  10. #10
    Diablo 3 Beta Tester HardRock's Avatar
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    Re: One With Everything is not All Resistances

    Quote Originally Posted by Torr View Post
    Yeah and the monks have a passive, Seize the Initiative, that takes 25% of your attack and adds it to your defense.
    I forgot about that. It will be interesting to see how durable a monk will be if you focus only on Attack and Precision. Seize the Initiative and Sixth Sense both look amazing for builds like that.

    Quote Originally Posted by Torr View Post
    if it's a linear scale and barbs and monks get the same damage reduction you would be getting .16 DR per point of defense. So 133 extra defense from this passive could give an extra 20+ DR%.
    I doubt that damage reduction will scale linearly. I think it will have diminishing returns.

    Quote Originally Posted by Torr View Post
    the possiblity of adding about 150% resistance to two elements?
    I don't think that's realistic. Resistances will work differently in D3 compared to D2. 50 fire resist won't mean that you have 50% resistance against fire damage. The number of +resist needed to increase your elemental damage reduction by 1% will increase with your character's level, just like for damage reduction from Defense and Armor or for critical chance from Precision. The effectiveness of DR and your chance to crit will also change based on level differences between you and the enemies you're fighting.



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