Also, PvP reports/ninja videos should be rolling in sometime tonight/tomorrow. Hopefully, that's a whole feast for thought on crowd control.
I also feel that losing control of my character is extremely not fun. I can tolerate disconnects because they are something "outside the game". I can understand, respect and enjoy being slowed, rooted or debuffed. These make my character more vulnerable but I still have a chance to do something. Losing control of my character is like someone pulling the mouse or keyboard out of my hands. If I wanted that to happen I'd get a cat.
Yeah, slowed , rooted and debuffed works for me. Lost of character control doesn't. I can only guess that in the harder difficulties, the enemy can fear more frequently. I can imagine attacking an enemy... watch my character run around like a fool, gain control (yay moment) and run back to enemy to see him run around like a fool again... and repeat. *cries*
I can almost imagine it...
My char runs toward enemy, gets feared and while running away gets crushed by a charmed Wizard's meteor :(
Quite sure pet classes will suffer from charm and fear a ton lol...
Witch Doctor summons Gargantuan... Gargantuan turns Witch Doctor into a pancake...
I'm really looking forward to seeing these implemented in pvp and pvm as it will definitely amp up tactics.
Neverwinter nights had fear effects , you would simply move in the opposite direction from the generator for a short time it was Pre WoW .
in addition Dungeons and Dragons had numerous types of fear effects, it is not a WoW only concept and never has been.
Last edited by NotaBot; 23-10-2011 at 11:14.
Did anybody see any fear/charm effects in the PvP demo? Does the WD have any skills that do those things in the PvP demo? Would be nice to know if they actually made you lose control of your character.
The next post you make should say something like "Waiting for D3 to install is not fun. They should remove installing." There's a point at which trying to be clever merges with succeeding to be stupid.
Last edited by Such Violent Storms; 24-10-2011 at 02:05.
Fear and Charm need to work in PVP, or else you limit build choices - one thing they stated a million times shouldn't happen.
Just add diminishing returns to fear, stun and charm in PVP and it's ok. For example: fear in PVP always applied to the same enemy could be like this:
- First Fear: 3 second fear
- Second Fear: 2 second fear (1 second diminishing return)
- Third Fear: 1 second fear (2 second dminishing return)
- Fourth Fear: immune.
Death of your character or death of their character resets the counter.
In a game like Diablo, where players die constantly in PVP judging from the PVP videos, you'll probably never fear someone 4 times before he dies or you die. I dont think you'll fear the same character more than twice. That way your skill (fear) won't become useless due to immunity to fear.
The feared player has to live with it, I think. It is a skill of a class and thus a weapon in their arsenal. Barbarians can on the other hand stun you, Wizards can freeze you, monks can also stun and slow you. Different classes, different abilities. If you kill the "fear" for WDs, you'd have to limit the other characters similar skills too. That won't and shouldn't happen.
Possible problems: what happens if 2 or more WDs use fear after each other on the same enemy? Should the diminishing return apply to the WD fear spells of the other WDs? I think it should not, because having fear as one of your skills basically limits your character to only 5 other skills. You made the choise to choose fear as a skill, so you should be able to use it even if other WDs in your team also use the same skill.