Latest Diablo 3 News
DiabloWiki Updates
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 28
  1. #11
    IncGamers Member
    Join Date
    Sep 2011
    Location
    The Frozen Wastes
    Posts
    67

    Re: Thoughts on the Blizzard spell?

    I did not realize, but had considered, they would make the ROF Indigo point blank. It's ridiculously good otherwise. Skill description is vague and could use some clarification.

    For an ice-based caster that is a point in Blizzard's favor, but it doesn't help my sense the spell is still weak. I don't want to break theme and use Arcane Orb or something.

    I also noted that a per shard blizzard has a tendency to miss against small enemies so it wouldn't always be the ideal AE. Which seems to be an argument in its favor for a unique damage mechanic. However, with Indigo being point blank and gimped I suppose it is for the best that it doesn't.

    I'm also fairly certain based on Blizzard alabaster rune that cold crits do not freeze. Otherwise there is no point for them to specifically state a level 7 rune gives you a 52% chance to freeze non-crit when the function of that self-same rune virtually guarantees you will always crit. It's obviously out.

    Indigo strikes me as the only end-game competitive rune.... assuming AP regenration is fairly strong if geared well. It's a roughly 2.5x multiplied and (greatly?) increases the area of effect. It does the nearly the same damage in 3 seconds that the other glyph, crimson I think, does in 10. Much burstier. Much easier to get full damage. And it hits more enemies. Alabaster at best gives you 2x damage and maybe some freeze. Golden gives you 2-4 damage for +3 ap, but base crit levels are unlikely to be good enough to make double casting competitive endgame especially if AP regen is strong anyway.



  2. #12
    IncGamers Member
    Join Date
    Aug 2011
    Posts
    359

    Re: Thoughts on the Blizzard spell?

    Cold spells are always supplemental... They slow enemies, or prevent them from moving so you can lower their damage on you, and land another, more damaging spell on them. Because of the nature of cold spells (slowing the enemy, or stopping them) it's probably going to be the damage type most resisted, and cold immunes will be aplenty in Hell/Inferno.

    RoF looks good on paper, but imagine trying to stand there spraying Normal mode Anadriel or Duriel especially with that thing, you'd be dead in 3 seconds. And Duriel would be immune to it altogether from Nightmare on. Unless you have other players to tank for you, RoF/Disintergrate are no boss killers. They eliminate the Wizards movement, and the Wizard can't be a stationary target in a boss fight. Anything you can use while moving, regardless of the dmg, is the best bet.



  3. #13
    IncGamers Member cacophony's Avatar
    Join Date
    Nov 2009
    Location
    California
    Posts
    1,028

    Re: Thoughts on the Blizzard spell?

    Where are you getting this per-shard assumption? I don't think the game is actually counting the shards and where they hit, it's more like a poison cloud DoT.



  4. #14
    IncGamers Member
    Join Date
    Feb 2006
    Posts
    5,373

    Re: Thoughts on the Blizzard spell?

    @Jedo
    Ray of Frost no longer benefits from being an AoE spell if use with Golden Rune, rendering the complaint moot.

    The chilling thing would indeed be nice to know.

    Comet is more expensive and is geared towards spiked damage. It does not infringe on many of Blizzard's properties.

    @Ice
    Your problem is that you are viewing Blizzard as a primary spam nuke. It is a supplemental damage over time spell. It looks, numberwise weaker, than other spells because it can be used in conjunction with those spells.

    The only rune with it that is suspect balance wise is Golden, if cold damage does not naturally slow. Every other rune has a natural application.

    Alabaster is hard CC and spike damage, which is conductive to elite/champion monster killing.

    Crimson is damage efficiency - cast it, keep enemies in the area, and enjoy stacked damage for 10 seconds.

    Obsidian is soft long duration CC (which makes me think Blizzard doesn't chill naturally, though), which is conductive to long term kiting in the area.

    Indigo is if you really want this to be your crowd killing nuke. Supercharge its basic purpose, if you will.

    Golden suffers from the idea that it is an efficiency rune on a damage spell. I can't think of a situation where you would want to cast a weaker, less expensive nuke instead of a moderately more expensive, more efficient, and faster killing (or longer lasting) nuke. This particular concept needs to be dramatically buffed so that tossing Blizzard becomes a non-decision or changed to something else.



    Last edited by konfeta; 18-09-2011 at 19:26.

  5. #15
    IncGamers Member cacophony's Avatar
    Join Date
    Nov 2009
    Location
    California
    Posts
    1,028

    Re: Thoughts on the Blizzard spell?

    Heh, I was goofing around w/ this build.
    http://us.battle.net/d3/en/calculato...imV!VbX!ZaccbY
    The lightning spell does fire damage, one fire spell does arcane damage, and the other fire spell does frost damage. This is yet another reason I love runes so much.



  6. #16
    IncGamers Member
    Join Date
    Sep 2011
    Location
    The Frozen Wastes
    Posts
    67

    Re: Thoughts on the Blizzard spell?

    My problem is I want a strictly thematic (Ice build). That means I need both of them to be strong. I also loved my Bliss Sorc in D2. I don't disagree that Blizzard's nature (fire and forget) has many uses (as I've previously notes).

    As for.where I get the whole 'per shard' thing... that is how the spell worked in D2 and it was an amazingly powerful boss killer. The description in 3 still says that 'shards' fall but it is quite vague otherwise.

    Indigo rune is more spike damage than Alabaster, even if every hit crits - which may or may not happen. Unless crits are more than 2x damage. Indigo rune boosts the base damage of the spell roughly ~2.5x times on average. Just going by listed damage values, the average Alabaster Blizzard hit will deal 135 damage before damage bonuses. Indigo will do 162 and hit more enemies (so in reality the proceeding numbers advantages for Indigo are vastly understated). That's 20% more damage on average (and a really good roll could be a much larger advantage). After the myriad of damage multipliers are taken into account... better to have them dead than frozen.

    Champions on harder difficulties will likely be mostly immune to things like freezes. If the freeze percentage was functionally higher than a coin toss, which it isn't at the moment even with a level 7 rune, you could argue comparable spike on the fact that a good number of the enemies would be trapped for the entire duration of the spell. Which may be the case. We'll just have to wait and see how hard it is to get 3 hits on a crowd.

    Though really, my resolve on a totally frost build is fading a bit anyway. I have serious concerns about the viability of Frost Nova as either a damage amplifier or crowd control ability if higher difficulties significantly reduce chill/freeze durations as in D2. Four seconds is already a small window of opportunity.

    I also think Ice Armor may in the end be completely overwhelmed by Energy Armor and either of its +40 AP or +180% resist runes. Will just have to see on end-game AP regen and how useful the snare is. I imagine the effect will look thematically appropriate at any rate. Ruminating on a Ray Wizard variant at the moment - they're very fun and flashy.



  7. #17
    IncGamers Member
    Join Date
    Sep 2011
    Location
    The Frozen Wastes
    Posts
    67

    Re: Thoughts on the Blizzard spell?

    I also am a bit worried about the relative strength of different level runes. For many abilities it honestly doesn't seem as if there will be a huge difference between a level 4 rune and a level 7, or enough to make the trouble worth it. For others, 7s will be required for viable use (especially skill cooldown reduction runes).

    I just hope that above all else the VISUAL difference between rune levels is very pronounced for all skills. It would also be nice if actual power amped up accordingly as well. Aside from obvious things like "higher rune levels produce more projectiles" do we even know if higher runes lead to more intense spell effects? It would be sad and a waste if this is not the case. It should be especially easy to do for Wizards though I suppose it must be admitted that this concept could be difficult to employ for some of the other classes.



  8. #18
    IncGamers Member
    Join Date
    Feb 2006
    Posts
    5,373

    Re: Thoughts on the Blizzard spell?

    Indigo rune is more spike damage than Alabaster, even if every hit crits
    You can increase critical hit damage multiplier.

    And as for the Freeze effect... I am not seeing why Blizzard would make it worthless like that. This isn't Diablo 2, land of the immunities and arbitrary "**** you"'s. Widespread trivialization of CC effects would absolutely wreck the WD and Cold based Wizards.




  9. #19
    IncGamers Member
    Join Date
    Sep 2011
    Location
    The Frozen Wastes
    Posts
    67

    Re: Thoughts on the Blizzard spell?

    Because a Wizard with 5 second Frost Nova and the 20% cooldown reduction trait is now basically invincible? 4 second freeze on a 4 second cooldown. Dump a few Blizzards off while everything is frozen. WD cc effects are generally a good bit longer than 3/4 seconds so they'd still have a purpose. I just cannot imagine being able to perma-freeze inferno (rename this to abyss please already) champion packs. No way.

    That is interesting about critical hit.damage. I wasn't aware. Could end up being insane... and you can have 40% more Precision with Energy Armor (assuming Precision is part of it, though I get the impression it will be it's own stat on items?).

    What I do wonder about is the area of effect on Arcane Torrent. I'm guessing it's not that big because it would be rather insane with the debuff rune (120% more arcane damage).



  10. #20
    IncGamers Member
    Join Date
    Feb 2006
    Posts
    5,373

    Re: Thoughts on the Blizzard spell?

    Permafreezing might not be possible, but there exists a balance between the two extremes.

    Precision just increases chance to critically hit AFAIK.

    Torrent, probably not too big. It always struck me as a precision bombing tool.




Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •