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  1. #1
    Diablo: IncGamers Member Albatross's Avatar
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    Long overdue mat thread - Stardust

    Attention! This character has been changed, view the updated version here:
    Link to post


    - Some introduction and history -

    Well.. I've been around these forums for quite some time and haven't yet written about or at least reported a single pat/mat. Why? Because they where mostly boring builds that I made either to MF or test how far I can push a hybrid sorc.


    Without any further delay.. Ladies and gents, let me introduce my guild of mages.



    Sorrow is my dedicated AT running blizzard sorc.
    Adjudication is the LK runner.
    The Dea, Deity and Divinity triplet where all slightly different cold/light hybrids (no tokens back then ).

    And now, the more interesting builds.

    First of, Fervor. Made her a long time ago as an enchantress to help speed up my forge rushes, leveling of new chars, etc. Later respecialized into some insane, kinda suicidal, physical damage based build. She was sporting a 3x eth tomb reaver, fortitude, might merc, the works. Damage was around 5000, average. Life leech was crazy, but.. she had lots of problems, running around with a massive polearm might look really cool, but lacks the safety that all sorcs really need. It was fun tearing through stuff until I encountered gloam/archer packs, then it was mostly dying. Also, she couldn't manage p8 on her own. And then I remembered.. a build I had in mind for years, but never managed to obtain all the fancy gear I needed.


    - Stardust -

    I had her in my mind for more than four years.. planning, yearning, trying to find the items I needed. In the end she became a dream I never realized. Until now, when 1.13, a few lucky drops and some good trades made it all possible.


    I had the problem of making a melee sorceress that could both tank and deal damage. Even enough to handle p8 baal runs. The only way I could achieve this was to make an elemental damage based sorc and that required a lot of hard to find gear.

    Stardust's LCS, after killing p8 ancients


    - Skill allocation and reasoning -

    The skill layout is quite simple, but it's simplicity hides the secret from which this build draws its power. The way elemental masteries work on a sorc is well known today, by most people. For those few that haven't studied melee sorcs in detail I will provide a short explanation.

    Any elemental damage dealt by the sorc is amplified by the appropriate mastery. This is quite clear. However, when in melee, the bonus is added two times, but it only works this way for auras and enchant's fire damage. So with +500 holy shock's (I know its more with dream's lvl 15 HS, this is just an example) lighting damage and LM providing +400% she will be dishing out 12500 lightning damage instead of the expected 2500. This is why melee enchantresses reach impressive LCS damage numbers.

    Lets move on to the skill layout.

    Fire mastery - 20 - to get the most out of enchant and all other fire damage
    Enchant - 20 - maxing for damage, attack rating and duration
    Warmth - 20 - Enchant synergy
    Lightning mastery - 20 - insane boost to lightning damage
    Cold mastery - 1 - with + skills, usually, doubles your cold damage output
    Shiver armor - 12+ - superior than Frozen armor, chills monsters before they actually hit you, also defense, yeah, I actually rolled with a defiance merc for a while and had about 13k defense, but holy freeze proved to be more efficient. I might switch back to defiance when the merc becomes beefier, had to take HF because Lister & co would eat him alive
    Teleport, telekinesis, static field and prerequisites - a total of 8 points - no brainers for any sorc

    The build will be done at level 98 which I am hoping to get to one day as my final goal for this character. No doubt, this will be a long journey, but with her being fully able to do solo p8 baal runs under five minutes, I don't see why she wouldn't get there one day.


    - Stats -

    Strength - had to push it as high as 165 so Arkaine's would stay equipped when I switched to CtA/Spirit
    Dexterity - as much as it takes to maintain maximum block, attack rating isn't really an issue (will explain later)
    Vitality - everything else goes here, you want you sorc to live
    Energy - totally irrelevant for this build, level 30ish warmth will ensure you have enough mana to teleport and cast an occasional static field


    - The Gear -

    Everyone was really just waiting for this part, right?

    There are many key items in this build, without them it just doesn't work.

    I had the runes for an Enigma, but I said to myself: "Ef that, I'm making my Dream come true".

    The holy shock aura provided by this RW adds a heap of lightning damage, which is all amplified by LM, twice. Its what makes this build so strong.

    The weapon of choice is Azurewrath, a beautiful sword, fast, plenty of elemental damage, many tasty mods.

    Storm shield for protection, although I'm still uncertain should I use a Shael'd or the Um'd one (with the latter I can swap out resistance charms for more elemental damage).

    1.07 Arkaine's Valor, enough said. Perfect for this build.

    Raven frost and a beta BKWB coupled with an awesome crafted amulet which I received in a trade with Fabian.

    Code:
    Blood Talisman
    Amulet
    Required Level: 89
    Fingerprint: 0x11a5847c
    Item Level: 95
    Version: Expansion 1.10+
    +2 to Sorceress Skill Levels
    +6% Faster Cast Rate
    +20 to Dexterity
    +11 to Mana
    Regenerate Mana 6%
    All Resistances +20
    Damage Reduced by 2
    Thundergod's Vigor for the stats and lightning immortality.

    Sandstorm Trek's for stats and poison resist.

    The only slot which might use an improvement is the glove slot. Really have no idea what to put in here, so I'm using a nice rare pair. 20% IAS is mandatory to hit the maximum attack speed with Azurewrath (2.5 attacks per second).

    Code:
    Death Hold
    Light Gauntlets
    Defense: 9
    Durability: 18 of 18
    Required Level: 48
    Required Strength: 45
    Fingerprint: 0x7ad2c72a
    Item Level: 88
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    +14 to Dexterity
    +15 to Mana
    Fire Resist +25%
    Poison Length Reduced by 25%
    And CtA/Spirit on my prebuff, teleport, static and what not switch. Together with the crafted amulet I hit 37+ FCR, while not too fast, its a good teleporting speed for a melee sorc.

    Inventory is filled with skillers with life, many elemental and resistance charms.

    Full gear readouts for the curious:

    Spoiler


    - Mercenary -

    Deserves a special section since he is very important for this build.

    Providing both HF and conviction, along with incredible crowd control through Delirium. Makes the build safer, skyrockets the elemental damage and makes things much easier to hit. This is why AR wasn't an issue. Also, I use battle cry on baal to further lower his defense (along with damage), probably, making my sorc reach the maximum 95% chance to hit.

    Since both Infinity and Delirium where key items the merc turned out to have no life leech at all. So I had to make CoH, "just" for the leech. There are a few unique choices, but they are not particularly impressive.

    Emilio's Items:

    Code:
    Chains of Honor
    Dusk Shroud
    DolUmBerIst
    Defense: 782
    Durability: 20 of 20
    Required Level: 63
    Required Strength: 77
    Fingerprint: 0x131b5a85
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life stolen per hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced by 8%
    25% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    
    Delirium
    Diadem
    LemIstIo
    Defense: 314
    Durability: 20 of 20
    Required Level: 64
    Fingerprint: 0x5ccd810f
    Item Level: 85
    Version: Expansion 1.10+
    14% Chance to cast level 13 Terror when struck
    6% Chance to cast level 14 Mind Blast when struck
    1% Chance to cast level 50 Delirium when struck
    11% Chance to cast level 18 Confuse on striking
    +2 to All Skills
    +261 Defense
    +10 to Vitality
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    Level 17 Attract (60/60 Charges)
    3 Sockets (3 used)
    
    Infinity
    Giant Thresher
    BerMalBerIst
    Two Hand Damage: 284 - 810
    Durability: 28 of 28
    Required Level: 66
    Required Strength: 178
    Required Dexterity: 130
    Fingerprint: 0x2715cef3
    Item Level: 98
    Version: Expansion
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    374% Enhanced Damage
    -49% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +45 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal

    - Final thoughts -

    I would really like to get her to level 98 so she would be finished. Its an incredible pleasure to play this character. I wanted to make her for such a long time.. and she turned out even more powerful than I have ever imagined.

    She can handle almost everything. The only real problem are unblockable attacks such as viper magi's bone spears. Even p8 fire and lightning immune lister (unbreakable by Infinity) goes down under 30 seconds. Courtesy of heaps of cold and magic damage provided by Azurewrath.

    The charm department could use some improvements, so I might trade or try to find better charms on my own. Also, I'll be crafting some safety amulets, trying to score 7+ ICoB (needing a lot less dex to achieve max block means a lot more vitality), 10 FCR, 15 - 20 resists, str or dex and 2 to sorc skills. This could take me like a thousand tries, that's why I have already traded for that amulet with Fabian.

    Some questions I predict will be asked. (But feel free to ask anything which you are wondering about and I haven't covered in the write up.)

    Why not use Passion so you don't have to single click on everything you want to kill?

    Passion might have zeal build it, but it is much weaker than Azurewrath, just compare the mods. The speed difference is 2.5 vs 3.25 attacks per second, with that I can live with. I don't need the extra AR or damage from zeal since the physical component is negligible in this build. And style. Definitely style.

    No life leech?

    Yeah, no real life leech. I experimented with leech as high as 20%, but the physical damage is just too weak for her to be able to steal any decent amounts back. So I just drink potions when I have to.

    What can hurt this char?

    Besides pure, unblockable magic damage the only real issue is when wave 3 or 4 spawn with conviction. That's why I'm considering trading or getting my own 1.07 loh (massive fire absorb). Certainly extra fast, might or fanatic lister is trouble, but it is for most melee chars. And the real trouble is that the merc drops dead in seconds, they can't kill her fast enough, before she teleports away.

    And some random stats for the conclusion of this lengthy post.

    Primary - Naked/Gear / Switch - Naked/Gear - Without buffs / Buffed

    Strength: 133/202 / 133/172
    Dexterity: 178/239 / 178/239
    Vitality: 194/470 / 194/492
    Energy: 35/41 / 35/41
    HP: 557/1518 / 557/1550 / 2040 with bo
    Mana: 213/349 / 213/461 / 578 with bo
    Stamina: 347/487 / 347/487
    Defense: 44/2925 / 44/2925 / 7552 with shiver armor
    AR: 840/1370 / 840/1370 / 5466 with enchant

    Fire: 188/148/88 / 166/126/66
    Cold: 184/144/84 / 137/97/37
    Lightning: 188/148/88 / 176/136/76
    Poison: 179/139/79 / 192/152/92

    MF: 32 / 62
    GF: 0 / 0
    FR/W: 20 / 20
    FHR: 87 / 142
    IAS: 50 / 60
    FCR: 6 / 38
    Block: 83 / 52

    Hope you liked my melee sorceress


    Last edited by Albatross; 22-06-2012 at 23:15. Reason: Removed the misleading part about mastery interaction with item and charm based elemental damage.

  2. #2
    IncGamers Member Malevolent's Avatar
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    Re: Long overdue mat thread - Stardust

    WOW!

    just wow!

    What an awesome character!





  3. #3
    Diablo: IncGamers Member nepeta's Avatar
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    Re: Long overdue mat thread - Stardust

    Sexy lady, drive me crazy ^^

    I had the honour to see her in action yesterday, in a p8 baal, and my blizz/ball sorc had great difficulties in keeping up with here in killing speed, it and you are just insane. That a sorc with 900 hp could be so good, it seems you have very well thought it through. GG and hope to see her in action again sometime.




  4. #4
    Diablo: IncGamers Member Albatross's Avatar
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    Re: Long overdue mat thread - Stardust

    Thanks guys! Eh.. I didn't even notice it since I was in a hurry for work, but I think gomule messed up the stats. She has 1500ish hp (without BO). I'll fix the "random stats" section when I get home

    Her buffed stats are shown in the SS where she is standing at the arreat summit.

    And I'm pretty sure you will be seeing more of her since I intend to get some leveling going and its always more fun in MP.



  5. #5
    IncGamers Member Klonki's Avatar
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    Re: Long overdue mat thread - Stardust

    An amaaazing build! You got my into Enchant when i read your thread here.. Ghonna plan a nice build. Thank you for the performance spirit.



  6. #6
    IncGamers Member nulio's Avatar
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    Re: Long overdue mat thread - Stardust

    Grats on the sexy mat!

    It's funny cause she has some similarities to something I'm planning.


    I'll have to join some MP games to see her in action



  7. #7
    Diablo: IncGamers Member Entwilighter's Avatar
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    Re: Long overdue mat thread - Stardust

    This is a really, really cool character. She looks so good in-game! Perfect name too.

    I'm very impressed.



  8. #8
    IncGamers Site Pal crawlingdeadman's Avatar
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    Re: Long overdue mat thread - Stardust

    always like seeing melee sorcs, congratulations!

    i'm curious why you didnt go for the double dream approach? nor did you use passion for the zeal which is fairly standard as well.




  9. #9
    IncGamers Site Pal Jcakes's Avatar
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    Re: Long overdue mat thread - Stardust

    Nice character, looks pretty awesome. Did you consider trying a kingslayer as your weapon (for vengeance)?



  10. #10
    Diablo: IncGamers Member Albatross's Avatar
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    Re: Long overdue mat thread - Stardust

    Oh yes, I thought out the name really well. It just seemed to fit perfectly with the theme. All the sparkling from shiver armor and azurewrath's sanctuary, the elemental damage and the trail of dust she leaves behind her :grin:

    Jcakes, yes I have, but vengeance's damage is converted from physical damage so I'm not sure how that would have worked out. Might give it a go some time.

    crawlingdeadman, I didn't have a second Jah But really I don't think I want to make another one, that way she is very lightning oriented and more fragile. I wanted a well rounded up character that tank p8 stuff. And something more unique.

    The passion vs azurewrath part I actually explained in my mini FAQ


    Last edited by Albatross; 16-09-2011 at 15:24.

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