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  1. #31
    IncGamers Member Odoakar's Avatar
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    Re: The Really Big Barb thread

    Haven't seen that one. Off to find it!



  2. #32
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    Re: The Really Big Barb thread

    Ditto! Omg you rock great barb god! Thanks for the info!

    Edit: Wow! Most if not all the passives are good, there are going to be some tough choices there!




  3. #33
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    Re: The Really Big Barb thread

    Quote Originally Posted by HardRock View Post
    What surprised me though is that you don't get fury per monster hit, instead it's a flat amount. I guess they run into balance problems with their previous system.
    Perhaps the flat fury from skills is in addition to fury gained from doing damage/being damaged?




  4. #34
    IncGamers Member HardRock's Avatar
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    Re: The Really Big Barb thread

    Quote Originally Posted by Uraj View Post
    Perhaps the flat fury from skills is in addition to fury gained from doing damage/being damaged?
    Could be, don't know why I hadn't thought of that.



  5. #35
    IncGamers Member oldMan's Avatar
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    Re: The Really Big Barb thread

    i was excite before but now i'm literally jumping up and down! thanks a ton man!!



  6. #36
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    Re: The Really Big Barb thread

    Quote Originally Posted by konfeta View Post
    There are two pieces of great news here:
    1. Leap Attack and Charge are fury generators (and Barb is capable of rapid motion every 5 seconds).
    I noticed this in a gameplay video and I don't think I like the effect it has on gameplay. It essentially encourages you to Leap literally every 10 seconds (that's the cooldown) to get your free mana, even if you don't have anywhere to go. It's an odd thing to do to a skill that's primarily about movement.



  7. #37
    IncGamers Member HardRock's Avatar
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    Re: The Really Big Barb thread

    Quote Originally Posted by yovargas View Post
    I noticed this in a gameplay video and I don't think I like the effect it has on gameplay. It essentially encourages you to Leap literally every 10 seconds (that's the cooldown) to get your free mana, even if you don't have anywhere to go. It's an odd thing to do to a skill that's primarily about movement.
    You have to hit something with it to gain fury. Also, if you use it constantly to gain fury you can't use it to escape if **** hits the fan, which I'm sure will happen later in the game.



  8. #38
    IncGamers Member Kastigar's Avatar
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    Re: The Really Big Barb thread

    Added, the compilation of all the active skills as well as an image of the actual window where you select passive skills.

    Both of these are in the first post at the bottom.



  9. #39
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    Re: The Really Big Barb thread

    Keep it coming Kast Great work man - thanks again.



  10. #40
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    Re: The Really Big Barb thread

    I noticed this in a gameplay video and I don't think I like the effect it has on gameplay. It essentially encourages you to Leap literally every 10 seconds (that's the cooldown) to get your free mana, even if you don't have anywhere to go. It's an odd thing to do to a skill that's primarily about movement.
    Cooldowns by themselves don't introduce tactics. Monster complexity has to go up as well to make sure that the decision to Leap Attack nao or later is actually a decision that could result in your death.

    Beta is kind of not showing any, though.




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