Greetings beta followers, I've decided to make a post that chronicles all the information I have to share about my favorite Diablo class. I don't know whether this is better suited for the Barb forum, but since I don't see hard beta info there, I'm starting with it here. I will be adding more as I find out more, but this should satisfy appetites for now.
I intend to add more things like stat allocation per level up, at least to level 10, here in the near future. For now here are the Barbs base stats at lvl 1, lvl 10 and again at lvl 10 with my current gear.
-Barbarian Base Stats-
Attack: 10 - increases all damage done by 10%
Precision: 9 - critical hit chance 3%
Defense: 11 - all damage from level 1 enemies reduced by 50%
Vitality: 11 - 84 HP
-Barbarian Level 10 Base Stats-
Attack: 28 - increases all damage done by 28%
Precision: 18 - critical hit chance 1.76% crit damage +50%
Defense: 29 - all damage from level 10 enemies reduced by 9.09%
Vitality: 29 - 192 HP at level 10 each point of vitality boosts your health by 4
-Barbarian Level 10 w/Gear-
Attack: 28 - increases all damage done by 28%
Precision: 72 - 7.04% chance to crit, crits damage +50%
Defense: 51 - all damage from level 10 enemies reduced by 45.45%
Vitality: 32 - 204 HP at level 10 each point of vitality boosts your health by 4
Armor: 98 - Reduces damage by 16.39%
So obviously the higher you get, the less your stats alone do for you. But this will give you guys kind of an idea of what we're seeing on beta. Percentages are pulled directly off the attribute sheet.
Here is the new Barb page on the Blizzard site. It details runestones for you on the active skills page for those interested.
These are simply my observations on Fury generation in my testing.
Base Fury is 100, there are items that increase your maximum Fury.
The standard attack (not skill) generate 2 points of fury. Type of weapon doesn't matter, nor does damage done. So hit or crit, 1h or 2h, basic attack = 2 Fury if it connects.
Fury generation on abilities gives you the stated amount per attack. For example, cleave gives you 2 fury. If you hit 15 enemies with 1 cleave you get...2 fury, if you hit 1 enemy with cleave you get (you guessed it) 2 fury.
Fury is also gained when receiving damage. It looks like it starts at 2 fury per hit. It does seem to be variable based on damage received. Larger enemies have generated 4-6 Fury per hit they've done to me.
-Weapon Selection: DW vs 1h vs 2h-
The short answer here is, they are all damn close, and they all seem and feel totally viable as options. It really comes down to personal preference as far as I can tell. Page 11 has some details if you'd like to look at my post there. But for the sake of space I'll keep the numbers out of this post atm.
As for the differences between the various choices. It looks you do get a bonus to speed (looks like 15%) when DW. I haven't noticed other bonuses for 2h or 1h/shield. When going DW skills like cleave seem to swap weapons ie: first cleave hits with MH, second with OH. While skills like Leap use MH only to calculate damage.
So with 2h you tend to hit hardest, with DW you gain the advantage of more potentially advantageous stats, as well as hitting faster and with 1h/shield you gain the stats and extra mitigation at a slight reduction in overall damage. As I mentioned they all come out really close to each other, and all feel viable. So I'm still confident that it'll be more a personal choice than anything else.
There is also ranges for the various weapons. At this time I've only been able to tell that 2hs have a bit larger range than 1hs. But it is noticeable if you can find yourself something stationary to measure against.
Block in D3 is derived from 2 stats, both of which are present on your shield. These stats are Block % and Block amount. Block % gives you your chance to block an actual attack. Block amount tells you how much damage you'll be blocking when you do. For my particular shield I have 17.6% chance to block and 14-20 block amount. No other stats seem to impact these numbers, as they are listed exactly the same in my character sheet.
Blocking (at least currently) has no animation and does not impact your ability to use skills. It simply happens in tandem with w/e else the player is doing.
-Elemental Damage and Impact on Skills-
Elemental Damage (such as added via a weapon) is rolled into weapon damage before calculating skill damage. So while a weapon may have lower listed damage, one should always take into account any elemental damage that is present on the weapon. From what I've been able to gather, any skill that uses weapon damage as a base will roll both elemental and weapon damage together before calculating how hard you will hit with a given skill.
So looks like fellow forum member Zediono has cracked some of the formulas for calculating dps. If these need updating I will do so, just getting them here so they aren't lost in the fray. HardRock was kind enough to clean up the writing of the formula just to make it easier to read.
A = Dmg from Attack Bonus = 1 + Attack / 100
C = Dmg from Crit% and Bonus Crit Dmg% = 1 + Crit% / 100 * (1 + BonusCritDmg% / 100)
Barbarian has gone from the class I was looking forward to playing the least to the class I'm looking forward to the most since beta has started.
Wizard has held that spot since the day it was announced.