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http://us.battle.net/d3/en/calculato...Thi!bcV!aZbaaZ
PVE - CC/Slows, Support Build.
First of all This build is best suited for playing with others in the advanced levels of the game.
Hate Generator
Bola Shot: Rune-Volatile Explosives: Right from the start your slowing up 1 enemy and laying down a 14 yard Radius AOE as a fast Hate Gen dealing 130%WD to the target and 110%WD to everything else caught in the explosion.
Hate Spender
Elemental Arrow-Frost Arrow: After initial hit, the arrow splits into many arrows for another AOE effect that deals 170%WD as cold and slows creatures hit 60% for 1sec. This is a cheap Hatred Attack at cost of 10 and can be used almost constantly.
Discipline Spender
Caltrops-Hooked spines: These can be spent liberally to impede enemies that move within its 12 yard area for 6 seconds by 80% at a cost of 6 Discipline.
Discipline Spender
Companion-Spider Companion: 30% Weapon damage and each hit slows an enemy by 60% for 2 Seconds at a cost of 10 Discipline.
Hatred Spender
Fan of Knives-Crippling Razors: When things get close and harry for you and your party, keep slowing them up with 320%WD at 10 yards and slow them 80% for 2 seconds at a cost of 20 Hatred.
Hatred Spender (Key ability)
Strafe-Drifting Shadow: Keep at 100% running speed and 120% weapon damage while active at a hate cost of 15. This alone allows you to keep control of choke points and your own proximity to groups of enemies.
Passives
Vengeance: Keep that Hate and Discipline rolling in.
Cull the Weak: Take advantage of all your slowing ability to get in a bit more damage.
Numbing Traps: Enemies that move past your slows will lose the damage potential by 25%.
In use: Summon Companion, Activate Strafe and Lay down Bola shots while quickly moving up to lay down Caltrops. Step back and activate Fan of Knives if your group is primarily ranged or Elemental Arrow if primarily melee. At same time your passives allow you to generate Hate and Discipline while doing more damage and taking less by those that make it up to you. This build allows many of your fellows to focus on Damage output, especially if they deal out alot of AOE and ranged attacks.
worst possible build ?
http://us.battle.net/d3/en/calculato...dfi!gab!YZbbYa
PvM build.
http://us.battle.net/d3/en/calculator/demon-hunter#fcXVTR!Yec!YZcbZZ
Main idea is to grab the biggest baddest crossbow and then abuse Cull The Weak with your cheap and powerful snarefest spenders, while additionally maximize the Steady Aim uptime with both snares and automatic kiting from Evasive Fire. Bat is entirely optional.
Evasive Fire acts as the Hatred generator and a poor's man Vault. it is also very good at keeping your distance from stuff for more Steady Aim abuse.
Smoke Screen is the emergency button, I expect Evasive Fire to often stick you in some corner, so you can use Smoke Screen to reposition. Also it grants you immunity to damage while it is up and breaks CC. Choking Gas rune is kinda insane, IMO, especially considering all the snares you have to make things stay in it longer.
Preparation is used to replenish Discipline, since you will probably have quite a lot of discipline occasionally waster with Evasive Shot. Heal rune adds is as another powerful emergency button to use.
Rapid Fire is your main single target nuke and it is pretty much automatically boosted by 15% with Cull the Weak, thanks to Web Shot rune.
Elemental Arrow with Frost Arrow rune is actually a very powerful AoE ability, dirt cheap and both applies and benefits from Cull the Weak.
Bat Companion is optional. I feel it benefits the build, since I intend to use it with a heavy crossbow, which is slow and thus benefits the most from a static hatred regeneration bonus. Alternatively, I feel that Rain of Vengeance could be a good option here.
Passives are standard, except for Cull the Weak, which will be consistently up with this build. Basically it makes Elemental Arrow even more powerful than runed Arcane Orb (Orb will do a bit more damage, but can's pierce and is much slower too, besides, you will be able to blast off like 15 Elemental Arrows in a row, all things considered) and Rapid Shot into one of the more powerful single target abilities there is.
The only downside I see here is that swarms of frost resistant enemies may become a problem, but if it ends up being too problematic in a long run, there is a Bat Companion slot that can easily be replaced with something to deal with it, for example Rain of Vengeance with Smoke Screen's Choking Gas, should be enough to take care of most AoE situations with frost resistant stuff. I guess another point for Rain of Vengeance in this build.
Two builds I just made:
Slowing build:
http://us.battle.net/d3/en/calculato...kjT!bcU!bbacZZ
A keep moving build:
http://us.battle.net/d3/en/calculato...TVl!Yde!aabZYZ
Really like the second one. Companion doesn't seem to have a duration and I'm not sure if it can be killed. But if you only need to cast it one then that means I'll be able to use all my discipline on vault. Can't wait to try it.
http://us.battle.net/d3/en/calculato...cPl!gfb!caZcYY
A purely thematic build, it doesn't have the utility to be of use solo (outside of Normal), but I like that the DH can get these really coherent themes going.
Depends...Do you mean worst possible build that still maintains viability?
I want to see a naked run using: http://us.battle.net/d3/en/calculato...YgV!ZTh!YbZcaZ
All hatred generation, no use for hatred. For the masochists among us.
Im thinking about this, please leave a comment if its good or bad
http://us.battle.net/d3/en/calculato...TQY!beg!aZZZYa
Strafe - Main attack for mobs
Rapid Fire - For those hard bosses and other single targets.
Bat - For more hartred (no ****?)
Vault - Good defence skills so you can bounce away if need.
Caltrops - After vault just lay a trap to slow the targets too, also a good defence skill.
Multishot - Can be used as main attack if its alot of mobs.
Good or bad ?
Goldfinding like a baws: http://eu.battle.net/d3/en/calculato...dVT!aYe!aacbYY
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