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  1. #31
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    Re: Post your Demon Hunter builds here!

    Wich "slow down effect" would be the best?

    Vault + Alabaster rune = all enemies knock backed and stunned for 4.5 sec.

    Entangling shoot + Crimson rune = two enemies slowdown 70% for 8 sec

    Entangling shoot + Indigo rune nine enemies slowdown 70% for 2 sec

    (will 2 sec be enough?)

    Rapid fire + Alabaster rune = effective target slowdown 40% for 5 sec




  2. #32
    IncGamers Member tomhyde's Avatar
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    Re: Post your Demon Hunter builds here!

    I didn't actually intend on playing a demon hunter but when I got to thinking about it if I were to fight against the burning hells myself I'd take a rocket launcher or at the very least alot of high explosives. So although it's not original here's my proposed build:

    http://us.battle.net/d3/en/calculato...dQj!Veg!Zbccbc

    The idea is to build up hatred with Bola shot, traps in corridors and narrow spaces and to dump hatred with rockets from multishot.

    Vault is an escape mechanism and a potential DPS ability.

    Sentry fires more rockets. The more the merrier.

    Marked For Death is the boss killer damage boost ability.

    Passives are Ballistics, Custome Engineering and and Perfectionist. More disipline, rocket damage and more trap duration all sound useful to me.


    Time will tell.



  3. #33
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    Re: Post your Demon Hunter builds here!

    Too tired atm to read everyone else's posts, maybe later.

    Generic AoE Combo:
    http://us.battle.net/d3/en/calculato...aZT!acW!bcZZZa

    Rocket Rapid Firing:
    http://us.battle.net/d3/en/calculato...UkT!Weg!ccbZZb

    Actually I can't come up with anything cool atm. Things are clearly going to be changed a lot, mainly the passives, due to the new power system. For instance, Grenadier needs to be reworked.



  4. #34
    IncGamers Member Sulle's Avatar
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    Re: Post your Demon Hunter builds here!

    This is my take on a trapper/bounty hunter build. Which actually looks very fun indeed

    So he has 3 skills, which generate hatred:

    1: Hungering arrow(golden runestone) which has 95% pierce. This guy loves to penetrate.

    2: Evasive fire(obsidian runestone) which uses 4 discipline when you use backflip, and leaves a poison bomb behind that damages for 510% wd after 0,4 secs in a 18 yard radius. I am the bomb!

    3: Spike trap(crimson runestone) It arms after 1,9 secs, but the dmg is increased to 390% wd. It takes that long to detonate it because he uses a mobile phone

    The disciple required skills are the following:

    4: Caltrops(crimson runestone) which makes the trap, besides slowing them do 110% wd pr sec.

    5: Sentry(golden runestone) which also heals you for 8% of your total life pr. sec. I chose this for survivability, since you donīt always get health globes, when you need them.

    6: last and not least I have Marked for death(crimson runestone) which adds another 40% dmg to the target but is also divided among enemies within 20 yeards of the target. This is rather nice, especially when you have a lot of aoe dmg skills.

    The passives:

    1: Perfectionist for more disciple utilization

    2: Custom engineering, which increases the duration of your traps and marked for death abilities with 100% (this is a must for any trapper)

    3: For the last one I chose hot persuit, which permanently gives you 10% faster run speed, since your hatred will always be full, but an option if you donīt feel you need the extra mobility, is to take cull of the weak or archery/steady aim.

    http://us.battle.net/d3/en/calculato...ZjQ!eVd!bcZZbZ


    Last edited by Sulle; 30-09-2011 at 23:51.

  5. #35
    IncGamers Member demasked's Avatar
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    Re: Post your Demon Hunter builds here!

    http://us.battle.net/d3/en/calculato...Sjd!UgW!baccca

    This is my rocket / trapper build.

    Here are my steps in a combination offensive attack:

    -While approaching target activate the Chakram/Shuriken Cloud as you will be in close quarters.

    -Approach your target using strafe, homing rockets will help if the enemy npc or player tries to flee.

    -Use vault to smash into the enemy ranks causing knockback / stun for a precious 3 seconds.

    -Drop your rocket sentry so that it will start doing damage as well as being a distraction.

    -Plant your three spike traps around your sentry, yourself or both if you stay near your sentry.

    -Alternate between multishot (mobs) and strafe while replenishing your spike traps and shuriken cloud once they deactivate.

    -Use vault to either retreat or to stop any retreat with the knockback stun combination.

    *Against ranged enemies use strafe to avoid being hit while periodically using vault to get in to closer combat for your sentry/shuriken cloud to be more effective.*

    In retreating, use vault, spike traps and strafe to do damage while moving away.

    Passives help with rocket damage, critical % and weapon choice (more crits are probably better so xbows most likely).

    Should be a fun build imo.



  6. #36
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    Re: Post your Demon Hunter builds here!

    I like to create an effective CC (crowd control) build with survivability. I mashed this up in a few seconds, I admit I haven't taken much interest in the builds until now, so any suggestions and improvements welcomed for a newbie!

    http://us.battle.net/d3/en/calculato...Zjl!XfV!bcZYbZ

    Hungering Arrows with piercing chance.
    Grenades with stun grenades.
    Elemental arrow with frost arrow.
    Caltrops with hooked spines.
    Sentry with aid station.
    Rain of Vengeance with flying strike.

    Passives - Fundamentals, Grenadier, Custom Engineer



  7. #37
    IncGamers Member demasked's Avatar
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    Re: Post your Demon Hunter builds here!

    Quote Originally Posted by alienb View Post
    I like to create an effective CC (crowd control) build with survivability. I mashed this up in a few seconds, I admit I haven't taken much interest in the builds until now, so any suggestions and improvements welcomed for a newbie!

    http://us.battle.net/d3/en/calculato...Zjl!XfV!bcZYbZ

    Hungering Arrows with piercing chance.
    Grenades with stun grenades.
    Elemental arrow with frost arrow.
    Caltrops with hooked spines.
    Sentry with aid station.
    Rain of Vengeance with flying strike.

    Passives - Fundamentals, Grenadier, Custom Engineer
    Okay, interesting build.

    I'll start with your passives.
    I would change fundamentals with archery as your hungering arrow and grenades already generate hatred and do more damage.

    With Archery either use crossbows for more crit damage or the dual xbows for higher crit % chance.

    Fundamentals would only be useful if you had like... 1 hatred regeneration skill.
    Your other two choices are fine.

    Main Skills

    Hungering arrow with the extra pierce is good ONLY if it continues to hit the same target, or once that target is dead, hits another (boss or pvp makes this more useful).

    Stun Grenades is an okay choice as it adds fire damage which may help against the immunes later on. Also keeps monsters away from you and sentry = win.

    Elemental Frost Arrow, depends if it pierces or not and chill effect, if so a good choice.

    Caltrops, instead of increased slow I would either go for Bait the Trap for extra crit %, Jagged spikes for more damage, or NYI Torturous Ground for a 4 second immobilization. Extra slow isn't that great if they are already being slowed... So I'd change the skill rune on this.

    Sentry Aid station is a good choice if you're going in a group (demon hunter ranges, shouldn't be too close to melee monsters - less damage, less need for heal).

    Rain of vengeance with flying strike is good for an aoe stun skill but the damage isn't that great. So not too sure on this one. If in a group this will help your teammates survivability a lot.



  8. #38
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    Re: Post your Demon Hunter builds here!

    Quote Originally Posted by demasked View Post
    Okay, interesting build.

    I'll start with your passives.
    I would change fundamentals with archery as your hungering arrow and grenades already generate hatred and do more damage.

    With Archery either use crossbows for more crit damage or the dual xbows for higher crit % chance.

    Fundamentals would only be useful if you had like... 1 hatred regeneration skill.
    Your other two choices are fine.

    Main Skills

    Hungering arrow with the extra pierce is good ONLY if it continues to hit the same target, or once that target is dead, hits another (boss or pvp makes this more useful).

    Stun Grenades is an okay choice as it adds fire damage which may help against the immunes later on. Also keeps monsters away from you and sentry = win.

    Elemental Frost Arrow, depends if it pierces or not and chill effect, if so a good choice.

    Caltrops, instead of increased slow I would either go for Bait the Trap for extra crit %, Jagged spikes for more damage, or NYI Torturous Ground for a 4 second immobilization. Extra slow isn't that great if they are already being slowed... So I'd change the skill rune on this.

    Sentry Aid station is a good choice if you're going in a group (demon hunter ranges, shouldn't be too close to melee monsters - less damage, less need for heal).

    Rain of vengeance with flying strike is good for an aoe stun skill but the damage isn't that great. So not too sure on this one. If in a group this will help your teammates survivability a lot.
    Thanks for the feed back. Since starting playing Diablo2:LOD again recently I think my main problem is that I've focused too much on DPS/Damage and forgotten about survivability/defence/CC talents so I die too much! I think you are right about caltrops, plus too much CC can definitely hinder DPS output.



  9. #39
    IncGamers Member demasked's Avatar
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    Re: Post your Demon Hunter builds here!

    Quote Originally Posted by alienb View Post
    Thanks for the feed back. Since starting playing Diablo2:LOD again recently I think my main problem is that I've focused too much on DPS/Damage and forgotten about survivability/defence/CC talents so I die too much! I think you are right about caltrops, plus too much CC can definitely hinder DPS output.
    No problem, I always enjoy looking over the different builds and what might or might not be "better".

    Another thing I forgot to add is this:

    Stun Grenade vs. Rain of Vengeance (stun)

    Keep the stun grenades because it generates hatred and therefore can be spammed for the aoe 55% stun chance.

    Change the RoV skill rune to either Beastly Bombs for more damage, Dark Cloud IF the homing arrows are you hungering arrows with the added pierce, or Anathema IF the grenades dropped are your stun grenades (way better to stun multiple times, plus more damage).

    The last two skill runes also depend if the effect is only in the area or if it follows you for the 12 second duration.

    Or you could scrap Rain of Vengeance for a different hatred spender. Something aoe like multi shot, or cluster arrow (which goes with grenadier).

    If Cluster Arrow I would suggest Loaded for Bear which deals more damage at the first explosion spot, or Maelstrom for the decent damage but great health steal.

    Then you could change the skill rune for sentry to guardian turret for the better damage absorption.

    So... my version of your initial build would be this:

    http://us.battle.net/d3/en/calculato...ZjP!WfV!baZcab

    or if going critical...

    http://us.battle.net/d3/en/calculato...ZjP!WfV!aaZaab

    Personally I like the second build more, here's why:

    Turret with Caltrops = damage absorption + critical %
    Cluster Arrow = health regen + decent aoe damage
    Elemental Frost Arrow = immunities + aoe (maybe slow?)
    Stun Grenades = crowd control
    Hungering Arrow SoT = Huge damage w crit (pierce adds?)

    Passives are all good in this. Dual xbows is key.



  10. #40
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    Re: Post your Demon Hunter builds here!

    http://us.battle.net/d3/en/calculato...jZQ!gVc!bccaYc

    This guy is designed for group play where the group is attacking large packs of enemies with multiple other characters.

    Caltrops is laid in front of the group to greatly slow incoming enemies. Sentry is also placed towards the front to give melee characters extra survivability. Multishot is the main damage dealer. Spike trap is used to deal damage and regenerate hatred, although their might be a better choice if the golden rune still only restores 10 hatred. Evasive Fire is used to quickly get out of fray when relaying Caltrops, while still adding damage. Marked for Death provides more damage for the whole group, but considering it doesn't add much it could be replaced.

    This build could do some soloing, but it's probably not ideal for it.



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