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The resolution is probably the setting that affects the most the framerate. Other than that, if you have an NVidia video card, you might want to check out the Ambiant Occlusion setting in the drivers configuration (Nvidia Panel) and turn it off. Then yes shadow quality might be the next thing to check out (it's handled by the video card, so if you don't have a good video card that might be a problem). Then textures, which is also handled by the video card (mainly the memory on it). The physics in DIII are handled by the CPU, this is a specific engine built in-house so it doesn't use NVidia PhysX. If you have a poor CPU, then physics might be impacted. It would help a lot if you would post your computer specs (CPU, GPU, Hard Drive, OS, PSU, Memory).
You are right, most of these laptops will have integrated graphics. If it wouldn't have been for playing DIII, I'd say the Asus Zenbook seems to be a very good ultra portable. However it uses Intel Integrated Graphics, so while you will be able to open the game, it won't really be playable (as far as I can tell). Your best options are, like you mentioned, the one with a GeForce 540M or similar which will be 13.3".
I came across a very good deal locally for a used Acer Timeline X laptop with : Core I5 460M (2.53-2.8ghz), 8gb DDR3 ram, ATI Radeon 5470HD 512MB video card. It fits my size requirements and has a very good battery life to boot. Do you think a 5470HD would be enough to run D3 on lowest possible settings , with no lag, 4player game?
At the lowest possible settings, yes. The benchmarks are quite weird though, it seems to score over 100fps @ low in StarCraft 2, but then it goes below 30fps @ medium. This scenario is similar for most of the games. Not sure what is means... I think the data for that video card is not accurate. BUT, I've seen someone run DIII with that video card with the following settings and he got 30+ fps :
Resolution: 1280x720
Texture: High
Shadows: Medium
Physics: Low
You shouldn't have any problems with those specs. Are you sure it's a client-side lag ? You could try setting the physics to low and see if it helps. But really it seems like it's either Battle .NET (server) or there is a program on your computer that is running in the background that is causing those issues, like a virus scan or something like that.
What got me to thinking it was physics was an area in the beta that this slow down kept happening, and thats around the area of Jundar. Specifically, right as the Templar breaks those "barricades" and they fall down the stairs. Other times I see it happen are during very large battles in multiplayer, and when fighting at those 4 pillars before the SK.
EDIT: but now that I think about it, have been playing for a bit (before the outage today) with the physics set to low and it still happened in multiplayer. Will test to see if its a program running thats doing it, but I still believe its client-side as I haven't heard anyone having my particular problem.
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I don't have high hopes for my laptop, but I'll just put this out there:
WILL IT RUN? (I can play sc2 on low btw)
LAPTOP
AMD Phenom II P820 Triple-core
14 inch Screen
ATI Radeon HD 4200 (mobile card)
4gb Ram
Well if you can play SC2 on low then you can expect pretty much the same thing for DIII.
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