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  1. #11
    IncGamers Member Sass's Avatar
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    Re: new to assassin trap builds

    You don't have to max it, but 1 point is still good to have.



  2. #12
    IncGamers Member Leohappy's Avatar
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    Re: new to assassin trap builds

    you definitely get 1 point into mind blast for a trapper. it's a great skill.
    shadow master is great when you are blind teleporting (like to the throne room), because she will throw mind blasts as you tele, making the trip safer. masters at level 17+ can also be made immune to elements if they prebuff themselves with fade (they don't have a player resistance cap).




  3. #13
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    Re: new to assassin trap builds

    dont forget about the other lightning synergy and that is all... max fire bomb last



  4. #14
    IncGamers Member TheBigClown's Avatar
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    Re: new to assassin trap builds

    Quote Originally Posted by Leohappy View Post
    you definitely get 1 point into mind blast for a trapper. it's a great skill.
    shadow master is great when you are blind teleporting (like to the throne room), because she will throw mind blasts as you tele, making the trip safer. masters at level 17+ can also be made immune to elements if they prebuff themselves with fade (they don't have a player resistance cap).
    I guess it's a personal preference. I have no use of either skills. My first trapper had 1 point in both, but I never had any need for them so I decided it was better to use the skill points in FB. I wouldn't even go with MB and a Shadow if I was to make a HC assa.




  5. #15
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    Re: new to assassin trap builds

    Just got back into the game and leveled a trapper through hell with no gear

    Fire blast is pretty essential if you're planning on soloing hell, plus extra shots on DS is nice for when you're running away from freaking moonlords and dont have to stop and cast is a bajillzion times.

    Mind blast is sooooo win.

    I hate summons and mercs. I tried to use one cuz all the guides told me too, but in the end I just ended up respecing to max trap damage.

    Anyway tho... those were my experiences.



  6. #16
    IncGamers Member Sass's Avatar
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    Re: new to assassin trap builds

    This should help with casting less DS and getting good use out of them.



  7. #17
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    Re: new to assassin trap builds

    if u play dual claw u better spend some skills in weapon block 57%-60% its up 2 u how much dmg u willing to lose for it,
    and again if u play dc the only big source for dr will be fade try to get it to lvl 30.



  8. #18
    IncGamers Member Sass's Avatar
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    Re: new to assassin trap builds

    In all honesty, trappers shouldn't have to worry about the necessity of block and DR. Good to have some, but it's an after thought at best. The Merc, Shadow, MB, and Cloak will deal with everything else.



  9. #19
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    Re: new to assassin trap builds

    Quote Originally Posted by Sass View Post
    In all honesty, trappers shouldn't have to worry about the necessity of block and DR. Good to have some, but it's an after thought at best. The Merc, Shadow, MB, and Cloak will deal with everything else.
    I like some dr/blocking on a pvm trapper; it means you can worry less about mindblast (converts slow down baal runs & similar) and instead telestomp with fireblast for greatly increased dps while your traps are doing their business.



  10. #20
    IncGamers Member Sass's Avatar
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    Re: new to assassin trap builds

    You can FB from anywhere and boost your DPS, and converting makes Baal think they're dead sooner...

    Did I miss something?



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