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he looks tired as hell in those pics, like the stress is eating away at him.
Did you ask him about the release date? That may have made him angry.
May I ask what that was that diablo.cc gave to Mr. Morhaime? They look very ornate and detailed, but I'm not sure what they are. I haven't seen anything like it before.
I feel insensitive asking, as maybe they are some sort of Chinese cultural thing that I don't know about. But they're beautiful, whatever they are.
I view this as a positive thing, actually. Depending on the items in question, at least. For instance, maybe they know people will want to make a battlemage (melee wizard) so they designed lolegs to support that, knowing that there are mostly set mods on them. So perhaps they'll use the legendaries to support wacky builds, or potential builds, and let rares fill in the niche gaps.
Good. As we'd say in the bnet forums, sign of the betaŽ.
The more tired he looks, the harder they're working. His suffering is our delight.
Secondii described the gift a bit in the other thread.
Incidentally, there are more pictures of their visit with Mike Morhaime and Frank Pierce that you can find navigating that site. Mike puts the gift in the Blizzard collectibles lounge (or whatever the room's called). It's interesting (or not, actually) to see how poorly represented the Diablo universe is in that room, though.
I think it's a great decision because it's easier to create build-specific legendaries than build-specific sets. Or rather, it makes more sense to use sets as the general purpose items: there's fewer of them around, they're meant to appeal to a larger group of players and ultimately players are encouraged to wear as many items from the same set as possible.
WoW uses this approach as well and it's much better than how D2 handled class sets, where set completion required the use of very specific weapons (e.g. IK maul). In comparison, only a fraction of the sets in WoW feature a weapon, so I'm guessing Blizzard has learned a few itemization lessons since.
Yay. Having legendary items custom tuned for various character builds was one major thing I hoped they would do for items. Rares/Crafted items being competitive, and by exclusion, should translate into them having the most raw power. Which is another thing I hoped they would do.
So the question is then... what is the niche of high level sets (probably more specialized legendaries), and will legendaries be ultimately at least as varied as uniques/runewords were in Diablo 2?
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