This is a basic analysis and computation of the Perfected Warrior with maxed out stats and gear. It is not meant to show some unachievable limit. Rather this shows the waste of the build and that a sufficiently patient player can reach near equivalence with substantially more realistic involvement. So below I've included some pragmatic alternatives that won't decrease the ability of a lesser build. From that I've built an Attainable Warrior that rivals the Perfected Warrior.
Of course, some may disagree on the gear choices, understandably. So I included the two top helm choices (I prefer to switch them depending on the situation), and Awesome Plate of the Lion as opposed to 'of the Stars', 'of Precision', or 'of Harmony' which will be discussed later. Also, I did some advanced computation against monsters, using a Blood Knight as reference because it has the highest level, to hit, and armor class.
Perfected Warrior's Gear
Helm of Sprits (6AC) or Royal Circlet
King's Sword of Haste/Speed (100 ToHit, 175% Dam)
Awesome FPM of the Lion (75 AC, +150% AC, 60 HP)
Holy Shield of the Tiger (20 AC, +170% AC, 50 HP)
2xObsidian Jewelry of Zodiac (40% ResAll, 20 AA)
1xDragons Jewelry of Zodiac (60 Mana, 20 AA)
Perfected Warrior with Helm of Sprits
Block:...............130% vs. H/H Blood Knight (Max:100%)
Final ToHit: .......115% vs. H/H Blood Knight (Max: 95%)
Final Def:..........71% vs. H/H Blood Knight (Max: 85% All Dlvl's, 80% Dlvl 14, 75% Dlvl 15, 70% Dlvl 16)
Final AveDam:....276/414/138 (Demon/Animal/Undead)
Perfected Warrior with Royal Circlet
Block:................140% vs. H/H Blood Knight (Max: 100%)
Final ToHit: ........120% vs. H/H Blood Knight (Max: 95%)
Final Def:............107% vs. H/H Blood Knight (Max: 85% All Dlvl's, 80% Dlvl 14, 75% Dlvl 15, 70% Dlvl 16)
Final AveDam:......284/425/142 (Demon/Animal/Undead)
H/H Blood Knight::Mlvl=60, MToHit=250, MAC=165
Block = Dex + 2*(Clvl - Mlvl) + 30
Final ToHit = Dex/2 + ToHit[Items] + Clvl - MAC + 70
Final Def = 30 + MToHit + 2*(mlvl-clvl) - Dex/5 - AC[Items]
Final AveDam = (DamMin + DamMax)/2 * (Clvl/100+1)[CritHit]
So what does this show? Well certain things are over done. For instance, Block with the Royal Circlet build is 40% higher than is useful. So let's approach this from the perspective of inefficiencies.
80% is 5% over. Not a whole lot of lee-way considering you have to have maxed resists (at least in fire and magic), especially considering a 1% increase from 74% to 75% yields 4% reduction in elemental damage (that is, the higher you go the higher them impact of an increase). Obsidian goes from 31-40% so you have be pretty lucky to get a 37+ and a 38+.
Get some resists from your 3rd jewelry as well, instead of Dragons. That's a better sacrifice than the AC you'll lose trying to get resists from a Helm or Shield, if you ask me. Especially considering if you're fighting succubi, you'll want the Royal Circlet, that gives you lots of mana.
548 and 568. Life is one of the stats you want to max when you're sufficiently satisfied with all other alternatives. So you can never have too much life, unless you're missing out somewhere else.
The only place you have much room sacrifice your life for alternative is Jewelry and Armor. Shields also can offer +Dex and +All, but they're much smaller returns. Jewelry can yield more dexterity with 'of Perfection' if you haven't maxed To Hit, Block, and for more AC. On the other hand, if you have way too much Dex, you can get jewelry 'of the Lion' which can yield +60 life (over +40 from Zodiac), and since +Str and +Mag are marginal benefits, it could work out better. Armor doesn't have to add life either, granted it can be pretty hard to find an Awesome Full Plate Mail of anything useful. But Armor can also offer 'of Precision' +20 Dex, 'of the Stars' +11 All, and 'of Harmony' Hit Recovery, which can be useful depending on tactics.
219 and 269. Much like life, you can't have too much but other things can precede it. Mana comes mainly from prefixes though.
The only place you can sacrifice mana to get other benefits is Dragons Jewelry. This should only be done for Resists. You can also sacrifice +All Atrributes gear, which gives a little mana, for Dex or whatever. Awesome Plate of the Stars can give you +11 mana as well. But aside from Dragon's jewelry and Royal Circlet, any other sacrifice for mana gain could seriously compromise your character's abilities.
271 and 307. As you can see, the Royal Circlet build has 107% Final Defense (that is the chance that AC will prevent a melee strike). But the max is 85%, so, since AC is linear, that's 22 AC that's wasted. You'll need no more than 285. Furthermore, that's against Hell difficulty Dlvl 13 Blood Knights. Any lower dlvls require a whole lot less AC. Higher Dlvls reduce the max so 85% will only help you on dlvl 13. That's 80% on dlvl 14, 75% on dlvl 15, and 70% on dlvl 16, and it means that you can compromise youself all the way down to 270, if you choose. Or shoot for a middle ground of around 277ish. However, this is only for the Royal Circlet build. Helm of Sprits, represents a significant drop in AC, albeit a rugged life-stealing defense. AC gear maxed out everywhere else, you're barely maxing out dlvl 16. However, with high block and life-steal, these can make up for higher hits received, as long as you change your tactics accordingly.
Hitting this high of AC requires perfect gear, which is near impossible to find (especially the Holy Shield of the Tiger). But as shown, you can drop required AC significantly with the Royal Circlet build because of its high AC already, and Helm of Sprits provides its own offsetting benefits. So, the more AC the better, but don't lose yourself. With 285 you'll be equivalent to the Perfected Warrior with the Royal Circlet.
249 using Helm of Sprits:
Dlvl 13::14.1% more hits landed
Dlvl 14::16.6% more hits landed
Dlvl 15::33.5% more hits landed
Dlvl 16:: 21% more hits landed
Dlvl 15 is the worst, but most likely you're going to be using your Royal Circlet for that level, due to the much higher probability of facing succubi and spell casters. So, ultimately, this sacrifice in defense will only affect you on Hell Difficulty Dlvl 13, 14, and 16 against melee monsters, if you face any. The difference at this point will be extremely muted with 100% block. Also, I should note that if you find this defense too low, you can get an Awesome Plate of Precision which can take you up to 275 and 313.
120 and 130. As you can see, this takes gives you 30% overblock and 20% overToHit with Helm of Sprits, and 40% overblock and 25% overToHit with Royal Circlet. This is far from necessary. You could do with 30 less dexterity with Helm of Sprits and 40 less dexterity with Royal Circlet (keeping in mind the added sacrifice to AC: 6 and 8, respectively).
Well maybe you don't have access to three Jewels of Zodiac. Those could be sacrificed for suffixed like 'of the Lion', 'of Wizardy', 'of Life', or 'of Harmony', to give you bonuses in other areas. Additionally, your King's Sword of Haste/Speed need not be 100%, it could be 80% without too much sacrifice. On, the other hand, if you have a problem coming up with 30 Dex from your Jewelry, you could get an Awesome Plate of Precision. Either way, maxing Block and To Hit are absolute necessities at this level, and very attainable relative to some of these other feats.
6. Character Level
Clvl 50. This takes a lot of work. On the other hand, leveling is easily combined with item searching in Nightmare Hell, so by the time you really get up there, you should be looking at some sweet gear. However, Clvl affects everything: damage, ToHit, Block, Defense, Defense against ranged attacks, Life, and Mana. This shows in the equations posted above. So every level makes a small increase in things individually, but, as a whole, the difference will be significant. Furthermore, Diablo isn't nearly as time intensive and Diablo 2. Granted it is a little more monotonous, but the elite builds of Diablo 2 take much more time to achieve than this warrior and their end game is much more difficult to obtain.
Higher dexterity will help make up for a lower clvl in ToHit, Block, and Defense, but as you level you'll need it less and less. All other areas that clvl affects should take a backseat to Dex until it's sufficiently maxed.
7. Average Damage
276 and 284. Since damage is mostly Strength and Clvl based, and Strength is mostly a base stat, maxing damage is a marginal benefit. For instance, a Clvl 50 Warrior with a base King's Sword of Haste/Speed (151%) and +30 extra Strength (as opposed to +60) will only do about 7% less damage than the Perfected Warrior.
Don't worry about the damage on King's Sword of Haste/Speed. And certainly don't worry about boosting strength to boost damage. The increase will be negligible.
So after looking at the above material, it becomes somewhat more clear that you can make a Warrior virtually as effective as the perfected Warrior, without having to obtain the near impossible gear selection. So below is a list of gear that would be virtually equivalent.
Helm of Spirits (4+ AC) and Royal Circlet
King's Sword of Haste/Speed (85+ ToHit, Any Damage)
Awesome FPM of the Lion, Stars, Harmony, Precision (72+ AC, 140%+ AC)
Awesome Shield of the Tiger (18+ AC, 140%+ AC)
2x Obsidian, Jade Jewelry of Zodiac, Precision, Harmony, Lion
1x Obsidian, Jade, Dragons, Drakes Jewelry of Zodiac, Precision, Harmony, Lion
This will give you, ceteris paribus:
95% To Hit (the max)
Defense ~95% of perfect
Damage ~95-100% of perfect
Life and mana ~80-110% of perfect
As shown above, the difference between the Perfected Warrior and this Attainable Warrior is nearly indistinguishable. And it should be achieveable, with sufficient technique and patience. Case in point, I started a Warrior two weeks ago. Already I've obtained a King's Sword of Haste (89, 175), Obsidian Ring of the Zodiac (31,18), Helm of Sprits (4 AC), Awesome Plate (72,+149%), Awesome Shield of the Tiger (19, +141%, 47HP), and Clvl 35. That's the bulk of the requirements, all items from drops. The rest will probably be found doing experience runs in Nightmare Hell. If not, tele-Lazzy runs on Normal can yield drops at a decent rate.
I personally think this is exciting considering that in Diablo 2 perfection to this degree for almost any build is almost impossible. What do you think?