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  1. #11
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    Re: classic goldfind build?

    Quote Originally Posted by fledgeling View Post
    Another thing that really irritates me, that with a setup recommended by Lorg (and used by nearly everyone), you have big problems with resists and can occasionally die (although I will admit that my martel isnt the best; but I have some realy godly gf rings). Consequently I often used hotspurrs... which are slow run (on the other hand; slower movement - ww hits more often; since you dont slide so fast; and running in town takes some time, so you dont get temp banned).

    I think that if you manage to do a lot of traviruns, you can even level up to 90 there; but it takes a lot of patience; and drinking lots of pots in order not to die.

    btw. I knew a guy who used a hammerdin to goldfind; he had much less GF%, but I think he was a bit faster; of course he could not use the item find skill...

    As for travincal dropping things; I found my best belts there; but I think the weapons are limited to 180% ed.
    Do u gf in 1 ppl game or in cs runs? Imo its not worth it to do travi in pubs unless u got really awesome martel. And how bad is your martel anyway? I concider my 260 very bad one and its still pretty efficient in travi

    Surely its not that hard to stack some lightning and fire? 48 comes from lvl 8 nat res (5 +3) lets say 25/ ring = 50, gs is 35, and boots around 35 & 20 from amulet without fire/lightning stack = 198. This should be enough for travi. If u still feel vulnerable u can stick 2 more points into nat res and not brake the build (yealds 5 res, but it could be the deciding factor).

    If u want lazy trav runs u should aim for 16ll or more. This is not very hard to achive. E.g. my ****ty 260 trav mart has 11 ll (socked PS) and one of the rings has 5 ll.
    I think 20 is overkill, but it would surely keep u more safe and is not that hard achive. Just sacrify some eg. until u find/ trade for kicky ar ll res eg. ring(or gamble your own). Its true that sometimes u can still die in travi (this is the reason why HC 2 h gfers are pretty rare or dead ), but after 80 lvl its really not very common (in 1 ppl games atleast).

    I think Orphan once explained that council is hardcoded for lvl 78 and thus is able to drop 200 ed marts etc. I don't know, if its for all council members or just the named ones. Still IIRC i have not found 180+ ed marts, execs or bh from travi -> Maybe Orphan still lurks here and can verify their mlvl.

    And ofcourse u sometimes have to pot in travi




  2. #12
    IncGamers Member BRKO's Avatar
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    Re: classic goldfind build?

    Well I always solo the game so reaching lvl90 in classic would be like half a year job for me I guess...which also means its best to start classic char after a reset

    Gambling vs mfing, ladder vs non-ladder + reasonable trading opportunities in both, sorc vs barb...there is a lot to consider. Perhaps stupid question - the respec thingy is in classic too, right?

    Quite pitty Arreat Summit doesnt have a classic-only items database.
    Thx for the numbers Lorg .)



  3. #13
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    Re: classic goldfind build?

    The stat respec award you get once per difficulty level per character is indeed also available in classic at Akara, since the last patch.
    In Travi you have a higher chance of 'bad' mod combinations spawning, because the members have certain fixed mods, which often make up half or a third of a annoying combination. I'm just glad Brem Sparkfist is in DoH3 with Mephisto and not mixed in with the council.
    Does anybody know if that Nightmare Fire Enchant bug was ever fixed or if Gleb Flamefinger can still take out any char with a single death explosion(once every x number of Nightmare travi games).
    For goldfinding I was considering trying a Fury zon in cows(Nightmare).
    I find cold paladins in normal and nightmare are a great and lazy way to MF(with the side-effect that you also get gold for the items you don't want).



    Classic, where a runeword is a weapon missing the s in the middle.

  4. #14
    IncGamers Member Krupa's Avatar
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    Re: classic goldfind build?

    in kta i was one hitted with 1k life, 75% fire res and 15% dr by nm hephaisto.
    the bug is not fixed, but somehow scaled down iirc.

    i think this sub-forum has a list of what does and does not exist in classic, but here a short version:

    no runes
    no elite items
    no exceptional uniques or sets containing exceptional items
    no socketed body armors of any kind (except rare soj-socketed ones)
    no socketed uniques or magic items (except weapons created from gem-recipes)
    here is an affix list (seen several links to calcs from that forum, so i guess it is ok - sorry if i am mistaken)



  5. #15
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    Re: classic goldfind build?

    Quote Originally Posted by Lorg View Post
    Do u gf in 1 ppl game or in cs runs? Imo its not worth it to do travi in pubs unless u got really awesome martel. And how bad is your martel anyway? I concider my 260 very bad one and its still pretty efficient in travi
    To be honest: I dont play at all.
    When I played; I did travi in CS games; or 2 player runs (BO first kill sorc + kill travi). 1 player games werent such a problem actually; still an occassional death would be really irritating - although I have to admit, that I never really check the statistics of the travi monsters and just WW into them : -)

    My martel is 252 ed or something and no life leech (never bothered to socket it, since it's bad).

    Quote Originally Posted by WarlockCC View Post
    T
    Does anybody know if that Nightmare Fire Enchant bug was ever fixed or if Gleb Flamefinger can still take out any char with a single death explosion(once every x number of Nightmare travi games).
    This is an interesting question; I believe it's still there




  6. #16
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    Re: classic goldfind build?

    Quote Originally Posted by fledgeling View Post
    To be honest: I dont play at all.When I played; I did travi in CS games; or 2 player runs (BO first kill sorc + kill travi). 1 player games werent such a problem actually; still an occassional death would be really irritating - although I have to admit, that I never really check the statistics of the travi monsters and just WW into them : -)

    My martel is 252 ed or something and no life leech (never bothered to socket it, since it's bad).
    U should play some

    Pretty high ed on martel

    Hmz i think that the resistances problem is more difficult for mf build, if they want max possible mf on their toon, since angelics take so many slots. For gf build resistances are quite easily accumulated as they got +3 skills, rare boots, 2 rings and amulet & gs. Martel gf build tends to have problems with ar rather than res.

    If u played i would recommed over 20ll in 1 ppl games for u, since u hate dying that much. Tested with 21 yesterday and with 26x martel + 21ll and maxed fire and light res i felt very very safe. So safe that i almost would feel comformatable in hc with those specs. Did not have to sacrifise gf or mf either -> i think i'll move into ultrasafemode myself and if i do not die in 1 week i'll start one in HC to gamble some nice amulets for my pala and sorc




  7. #17
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    Re: classic goldfind build?

    Quote Originally Posted by Lorg View Post
    I think Orphan once explained that council is hardcoded for lvl 78 and thus is able to drop 200 ed marts etc. I don't know, if its for all council members or just the named ones. Still IIRC i have not found 180+ ed marts, execs or bh from travi -> Maybe Orphan still lurks here and can verify their mlvl
    I'm not orphan, but after reading your post, I think my memory has accurately returned:

    in hell difficulty: only from the unique council members (in trav and doh3) and unique monsters in RoF and CS (including but not limited to Diablo and the seal bosses: Seis, Vizier, and Infector) are able to drop the kings mod for top range of ED (180?-200%) on weapons.

    ------------------------------------------

    but there's also gambling as well... for the King's mod... on weapons...



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