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Conviction makes skellies miss less. It also helps damage from mages (if used) and from trang fire spells (if used). I'm playing with the thought of going full trangs, psn, mages, and actually USE the fire spells in the CS. However, I'm 2 BER and a SUR short, since I plan to make Enigma before Infinity...
Longing and hel, you are both right.
I make extensive use of the fire spells (firewall is great) when clearing other areas for fun and running into poison immunes; Conviction helps that a lot, as well as amping the CE damage. Just trying not to make him an entirely one-trick-pony with the poison... the Conviction helps round him out.
If I stick to just running my non-poison-immune targets though (no monster in the Pits is poison immune) I'll give the stick to my Frost Zealot's merc instead.
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