0
I think the familiar will be the rainbow of doom crapping unicorn.
In all seriousness, I think I'd like a little elemental type guy that's some damage type default (like, oh I dunno, Arcane) with runes that can change it to being ice, fire or whatever else we get.
I do not know how did you calculate this number, We will see how it work and if it will be in final version i do not want to be pessimistic but i was with SC2 since first announce and before final version hit shelves they removed or dumb down nearly all skills and units they showed, i felt really cheated.
They were removed because playtasting demonstrated them to be unfeasible in a competitive RTS. Could they have somehow balanced them and retained as they were originally? Perhaps, but Diablo 3 isn't going to have that problem as it doesn't need to sacrifice quirky abilities/monsters for sake of esport balnace.or dumb down nearly all skills and units they showed, i felt really cheated.
Actually, the only one single dragon is completely unknown to demons.
You may believe it i don't. Right now new units are terrible and straight minded in what they do, they are just used as counters a+move units.
For example.
Reavers >>> Colossi in terms of design and others.
Old Thor was so much better and more interesting that final one which is just oversizes Goliath 2.0
Old Reapers were more fun and more useful, new one no one even consider building (maybe one for scouting).
Old mothership had cool spells like planet cracker, new one is Arbiter 2.0
....
Old Thor was "Tank 5.0," Reapers were hideously broken early game and simply the threat of their possible appearance nearly broke Zerg early game, old Mothership had an amount of power concentrated in it that is not workable in the SC2 game style, Reavers were only interesting because they had a large number of bugs associated with scarabs that made them quirky.
However, again, I reiterate - SC2 changes came to improve it as a competitive game (whenever you agree if the changes succeeded or not is completely irrelevant). D3 does not have that design goal, it will not have "crazy fun stuff" toned down for sake of competitive balance.
Bookmarks