Hi everyone, I'd like to share a trick I've used in to WSM-bug the claws of my trapper without needing to lift the glove-side claw every time you switch the weapons after casting BO from CtA.
As we know the trap laying speed of a dual-wielding assassin is based on average WSM (=weapon speed modifier) and the total IAS from all slots except the secondary claw. I think there's a table in the sticky showing how much IAS is needed to reach 9-frame trap laying speed for different Average WSMs.
From my observation, the most common way to achieve 9-frame trap laying speed while maintaining 102fcr C/C fade setup is to wield two greater talons, with the primary gt socketed with 2x 15ias jewels and griffon's socketed with 15ias jewel for a total of 45ias. However I encountered several issues with this setup:
1) The lack of Cannot Be Frozen mod
2) The cost of 2sin/3ls/2os gt
3) No extra IAS to counter slow (e.g. the 10% slow on arachnid)
I was lucky and got a 2sin/3ls/2os gt for cheap, and decided to buy a slower 2/3/2 claw as my secondary because they are much cheaper even with additional staffmods (I bought a 2/3/1wb/2 scissors quhab, raising my weapon block by another percentage) and overcame the speed problem by WSM-bugging.
However, it wasn't long before manual WSM-bugging became really annoying and I finally came up with a way to automatically WSM-bug my claws:
1) The boot-side claw should be a 2os gt socketed with shael + 7fhr/dex jewel
2) The slower glove-side claw must have a slightly higher dex requirement than gt (the best choice would be a scissors quhab, dex requirement 82; the next choice is a war fist with -15req jewel, dex req 92)
3) Without the claws on, you should have enough dex to equip boot-side gt but not enough to equip the glove-side claw without the dex from the gt.
Hence whenever the weapon slot is switched to BO etc and switched back, the gt will always be equipped first before the glove side claw and the claws will automatically be WSM-bugged
I hope that was not confusing seeing how this has turned into a wall-o-text. Here's my trapper setup as an example:
Helm: Griffon's (Cham or Jah)
Boot-side/Primary claw: 2sin/3ls/2os gt (Shael + 7fhr/7dex/light res jewel)
Glove-side/Off-hand claw: 2sin/3ls/1wb/2os sq (7fhr/res jewels x2)
Boots: Shadow dancers 2sd/19dex (i.e. 79dex with anni+torch)
Ring 1: fcr/str/mana/res
Ring 2: fcr/str/mana/res
20stats anni and torch
Cta + spirit monarch on switch.
This setup gives 51fhr from gears alone due to an extra socket in the gt (without WSM-bug both sockets would have to be filled with IAS jewels).
An alternative setup if using war fist:
Boot-side/Primary claw: 2sin/3ls/2os gt (15ias/res + 7fhr/7+ dex/light res jewels)
Glove-side/Off-hand claw: 2sin/3ls/1wb/2os war fist (7fhr/-15req rare jewel OR Hel + 7fhr/res jewel)
Boots: Shadow dancers 2sd/25dex (i.e. 85dex with anni+torch, 92 including the dex from gt)
the rest of gears unchanged.
The main reason to autowsmbug is the convenience and the lower cost. Nonetheless even the people who can afford 2sin/3ls/40ias/2os gt can benefit from wsm-bugging as not only they will benefit from the extra sockets, the base 40ias on the gt is also enough to counter arachnid's slow with wsm-bugging (without wsm-bug 70ias is needed).
Tested and works 100%. Hopefully this small trick could be helpful to trappers out there
ps: I couldn't believe I managed to type such a long post. Hats off to the guide-makers.