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No fcr, but still, is this useful?
Code:Demon Mask Coronet Defense: 54 Durability: 28 of 30 Required Level: 67 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0x35a2450f +33% Enhanced Defense All Resistances +20 +2 to Druid Skill Levels 30% Faster Run/Walk
Frozzzen nagged me a bit to make an updated guide.
Since I'm lazy and I have no idea of values other those of the items that I'm used to trade (even among these it's very hard to value and not everyone will agree on it) I just have some suggestions or would like to start brief discussions.
Uniques
Crown of Ages (two sockets, 15% DR) – 1.5 -2 Ber/Jah (up)
Griffon's Eye (+15/-20) – Priceless++ (up)
1.07 Skulder's Ire – Ber+ (down)
Sandstorm Trek (15str/15vit/65+ PR) – Lo+ (up)
Verdungo's Hearty Cord - (40/15) Lo+ (up)
1.07/1.09 Raven Claw – Vex+ (down)
Windforce – Ohm+ (up)
Death's Web (2/-45 or better) - 2 Ber/Jah (up)
Death's Web (2/-50) – Priceless++ (up)
1.08 Highlord's Wrath – 2-3 Ber/Jah ?? (new)
Death Fathom (30%CSD) – Priceless ?? (up)
Wolfhowl - 20-30 pgems (perfection or close to it can fetch much more) (added note)
Facets
Fire/Lightning/Poison:
+4/-5: Ist+Mal (due to bigger demand lite facets may value up to Gul+Ist) (added note)
+5/-5: Vex/Vex+Gul (due to big demand lite facets tend to go for Lo/Sur or close) (modified note)
Sets
1.07 Laying of Hands – Lo/Sur (maybe this values less these days?)
Grand Charms
Tier0: pre 1.11 Chilling, Burning, Harpoonist’s, Graverobber’s(??) (adding a tier for skillers that values way more in previous patches) (fire skillers for 1.10a were historically very expensive) (new)
Tier1: Fungal, Chilling, Sparkling, Harpoonist's, Lion Branded (pcombats from tier 2 to 1)
Tier2: Burning, Entraping, Natural (naturals from tier 3 to 2)
Tier3: Mentalist's. Graverobber's, Spiritual (spiritual from tier 4 to 3)
Tier0 (plain) Mal (new)
Tier0 (5-20life) Mal-Ohm (new)
Tier0 (21-30life) Ohm-Lo (new)
Tier1 (31-40life) Lo+ - 1.5 Ber/Jah (up) (maybe it should even go higher?)
Tier2 (31-40life) Ohm – Ber (up) (maybe it should even go higher?)
Tier1 (41-45life) Auction charms (2 Ber/Jah+) (up) (maybe it should even go higher?)
Tier2 (41-45life) Auction charms (1.5 Ber/Jah+) (up) (maybe it should even go higher?)
Small Charms
15 - 18life / 10/11 LR - Vex – Lo/Sur (up)
15 - 18life / 10/11 FR – Vex – Lo/Sur (up)
19, 20life / 10/11 LR – Lo-Ber/Jah (up)
19, 20life / 10/11 FR – Lo-Ber/Jah (up)
1.07 Grand Charms
Is this necessary? The SPTF market is very small these days.
Prefixes and Suffixes Tiers
Tier 1
18-20 Max Dmg
9-11 Min Dmg
36+ life
33+ single res
17+ all res
Lion Branded/Harpoonist (here because of skillers with max dmg)
Tier 2
13-17 Max Dmg
6-8 Min Dmg
30-35 life
26-32 single res
14-16 all res
Sounding (here because of skillers with max dmg)
Tier 3
10-12 Max Dmg
4-5 Min Dmg
20-29 life
20-25 single res
10-13 all res
Burning/Mentalist/Spiritual/Fletcher (here because of skillers with max dmg)
Combination of Affixes values
(EXCEPTION – Skillers with life – apply previous values)
Tiers 1 2 3 none 1 2+ Ber/Jah Ber/Jah Lo/Sur Vex* 2 Ber/Jah Lo/Sur Vex Gul* 3 Lo/Sur Vex Ist -- none Vex* Gul* -- --
*exception: affixes/values that exist in 1.10+
(use mostly for maxers)(once there was a market for these)
1.07 Small Charms
Equivalents to the Grand Charms have the same value divided by 2.
1.07 Large Charms
Equivalents to the Grand Charms have the same value divided by 3.
What do you think of the values? For the high-end it's a bit unnecessary since they they are very rare and would only be traded for other high-end items?
Socketables
Weapons
ADD NOTE – Superior bases can increase values exponentially (especially 15ED ones)
Runes
Add values for beta runes?
Runeswords
Add values for different rolls?
Last edited by nulio; 07-08-2012 at 20:05.
Just wondering if you guys could make a list of RuneWords too. Depending on Rolls, their value seems to drastically change and they may require much more or much less than the runes used to create them.
Well the value of runewords really depends on the trader. Sometimes they will get tired of something and not really use it, or it'll be a low roll. Then you can get it for less than the value of runes. If the roll is very high/perfect, then expect it to be much more valuable than it's runes.
Alright, thanks! But I still think a list would be a good idea!
Why has Gheed's Fortune never been included in this guide?
Maybe because not everyone thinks the same about hotmuling, making trading of gheeds a bit more complicated. Im also more a fan of deathmuling in case you really find that 2nd epic gheeds. But my opinion isnt worth much since I dont trade anyway
What is the going rate on Pul runes in pgems? I could use quite a few of them.
Could this one have a value?
Garnet Ring of Performance
Required Level: 73
Item Version: 1.10+ Expansion
Item Level: 90
Fingerprint: 0x8f3e940b
+13 to Minimum Damage
Fire Resist +29%
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