Krim, you seem to know a lot more than Gurnison, but your explanation isn't why I've done it.
Triple negative is confusing at first, but it seems like the barb isn't WWing and I'm hitting?why does sass then not get hit when not being able to be outside of range when both are whirlwinding and not assuming the barbarian has no brains and therefore weren't whirlwinding in the first place?
The out maneuvering I've been describing is a delayed, angled WW into the barb as he is whirling. You will hit, he will not. There is a dangerous part, such as when you go farther and he is starting a new hit check. The scenario is now him hitting and you don't. Try not to stick around to be hit.
Block does give me some leniency, but not enough to take on a barb. Only by mastering what I described above did I have a chance. Well...a really bad barb once tried to zerk me and one WW pass hit him every time. ><
The issue of shields is a big one. Ultimately, it's only delayed things. The two of us deal even less damage (me a rough 3/4 due to block factor, and him 1/2 due to a lack of a weapon). As long as I don't forget how to get the "unanswered hits" as many call them, I'd still win.
BTW: Mo has developed a kick / bow solution. This is much safer than WWing the barb, but was designed fitting his play style. I took what I learned in Ghost vs Ghost duels, used them on a barb and *surprise* what made me hit them also made me hit a barb. This method is much more dangerous, not nearly as successful, but very fun and indeed works. I can't claim to PK all barbs with ease (not even wiz can be that good), but I have already PK'd many to their surprise.