Latest Diablo 3 News
DiabloWiki Updates
Page 22 of 22 FirstFirst ... 121819202122
Results 211 to 216 of 216
  1. #211
    IncGamers Member
    Join Date
    Oct 2010
    Posts
    124

    Re: PvM 1.13 ExplosionMancer guide

    Alright. Decided to play BNet.

    I have some questions.

    This build is less safe compared to a skellimancer right? This explosionmancer has no tank! CG yes but only one..

    Also, especially vs boss, this is slower whereas fishy can have many skellies attacking the boss?

    So, I just want opinions. What is better for a starting character? This explosionmancer or fishymancer? I am afraid in Hell my bone spear dmg will be too small...

  2. #212
    IncGamers Member
    Join Date
    Oct 2010
    Posts
    124

    Re: PvM 1.13 ExplosionMancer guide

    I am wondering between this and skelliemancer.

    In multiplayer I am afraid bone spear will simply do too little damage.

    Plus with fishy, you have many tanks and great damage vs bosses as you have multiple skellies hitting bosses.

    But I want to hear your opinions

  3. #213
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    371

    Re: PvM 1.13 ExplosionMancer guide

    Bone skills do work, even with mediocre equipment, but they deplete mana rapidly and don't offer walking shields in the form of an army of skeletons. I'd think that a skeleton-focused build would be the easiest and most reliable archetype for an untwinked necromancer. That's not to say that a bone/explosion necro wouldn't work for someone starting out, but the advantages would be outnumbered by the disadvantages.

  4. #214
    IncGamers Member
    Join Date
    Feb 2010
    Location
    Moscow, Russia
    Posts
    1,879

    Re: PvM 1.13 ExplosionMancer guide

    I am wondering between this and skelliemancer.

    In multiplayer I am afraid bone spear will simply do too little damage.

    Plus with fishy, you have many tanks and great damage vs bosses as you have multiple skellies hitting bosses.
    Dont go this build if this is your first necromancer. The stat/equip described here is more of a fun build.

    The point is, every necromancer ends up by clearing areas with corpse explosion, thus all the [effective, non-fun] PvE necrobuilds differ in the way they're making "the first kill" - an initial corpse to start CE chain with.
    Most necrobuilds use act2 merc for that. This build involves spending 60+ points in bone spear to kill first thing on level, uh. Might be good until you get enigma, with enigma merc kills are obviously better.

  5. #215
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    371

    Re: PvM 1.13 ExplosionMancer guide

    Quote Originally Posted by Black Lotus View Post
    The point is, every necromancer ends up by clearing areas with corpse explosion, thus all the [effective, non-fun] PvE necrobuilds differ in the way they're making "the first kill"
    Corpse Explosion chains can still be fun. And while it's not generally as fast as Corpse Explosion chains, synergized Poison Nova with a decent Lower Resist clears pretty effectively, far more easily than some skills that are perfectly viable in PvM.

    Oh, and in case it wasn't already obvious, as a summon-focused necromancer, one still maxes Corpse Explosion. I'd say it's the most important skill for a summoner to max, alongside Raise Skeleton and Skeleton Mastery. After those three, I'd also max Raise Skeletal Mage. Since they aren't as useful as the warriors, skeletal mages get a bit of a bad rap, but really, it's more pets and they do elemental damage and soak up some of the damage that might ordinarily kill the other skeletons. And nothing else is worth maxing anyway (Golem Mastery is decent, but probably not worth maxing on anything other than an Iron Golem specialist).
    Last edited by Namtar; 14-01-2013 at 14:07.

  6. #216
    IncGamers Site Pal crawlingdeadman's Avatar
    Join Date
    Jun 2005
    Location
    Kansas
    Posts
    13,063

    Re: PvM 1.13 ExplosionMancer guide

    Quote Originally Posted by zabu View Post

    This build is less safe compared to a skellimancer right? This explosionmancer has no tank! CG yes but only one..
    Bone prison and Bone wall are fine tanks. IMO, they make better tanks since they dont have stupid AI to worry about. Your prisons and walls wont wonder off while you get smacked around.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •