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  1. #41
    IncGamers Member
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    Re: 1.13 LK Patterns

    So are the weapon racks affected by magic find?



  2. #42
    IncGamers Member ZeN's Avatar
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    Re: 1.13 LK Patterns

    Quote Originally Posted by ziambe View Post
    So are the weapon racks affected by magic find?
    No.

    10chars




  3. #43
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    Re: 1.13 LK Patterns

    Another Pul.

    Players 1-2
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Players 3-4
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Mal #1   Flail         Large Charm   War Hammer    Wrist Sword   ZeN
    Gul #1   Splint Mail                                             ZeN
    Players 5-6
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Pul #1   Ceremonl Bow  Martel de Fer                             Ziambe
    Ist #1   Dirk                                                    Ziambe
    Lo #1    Hyp. Javelin  Legend Sword  Military Pick Vambraces     Ziambe
    Lo #2    Full Plate    Poleaxe       Pellet Bow                  Crazy_Bear
    Sur #1   Coronet       Long War Bow  Ring          +2 others     Ziambe
    Ber #1   Heraldic Sh.  Srpntskn Armr                             Ziambe
    Pul #2   Spetum        Boots         Light Guantlets             Ziambe
    Players 7-8
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Pul #1   Cleaver       Colossus Vlg  Crossbow      Trident       parsetdx
    Mal #1   Morning Star  Short Spear                               mattinm
    Mal #2   Battle Dart   Sabre         Trident                     EatSleepDiablo
    Ist #1   Long Bow      Rune Scepter  SmallCrescent +2 others     Painman
    Gul #1   Battle Axe    CrystalSword  Edge Bow      +2 others     mattinm
    Gul #2   Claws         Cerm. Spear   DmnhdBoots    +3 more       mattinm
    Gul #3   Amulet        Defender      DmnhdGloves   Long Bow      mattinm
    Gul #4   Gothic Bow                                              Drystan
    Vex #1   Balrog Blade  Burnt Wand    Chaos Armor   +2 others     Ziambe
    Vex #2   Breast Plate  Long Sword    Military Pick +3 others     Ziambe
    Vex #3   Crystal Sword Grand Scepter HeavenlyStone               EatSleepDiablo
    Ohm #1   Amulet        Crown         Francisca     +2 others     mattinm
    Ohm #1   Amulet        Crown         Francisca     +2 others     Ziambe
    Lo #1    Bill          Ring                                      Ziambe
    Lo #1    Bill          Ring                                      Drystan
    Sur #1   Defender      ElegantBlade  Suwayyah      Tusk Sword    wielanja
    Sur #2   Ring                                                    wielanja
    Sur #3   Amulet        Barbed Club   Flamberge     +6 others     Drystan
    Sur #4   Bramble Mitts Double Bow    Gilded Shield +6 others     Bugzy
    Sur #5   Martel de Fer Swirling Crystal                          Crazy_bear
    Sur #6   Crystal Sword Espandon      Fuscina       +2 others     svidikus


  4. #44
    IncGamers Member jjscud's Avatar
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    Re: 1.13 LK Patterns

    Quote Originally Posted by ZeN View Post
    I had the same gems (FTopaz and FSkull) drop on both Guls (different chest) in addition to the same item (Splint Mail). Perhpas that changes the way we assess patterns and junk drop (aren't gems in it) also has an effect?
    This was discovered years ago and has always been the case. It was widely know at one point but I guess it was known well enough that is simply wasn't discussed for the past few years.




  5. #45
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    Re: 1.13 LK Patterns

    Hmm. It seems that weapon racks are affected by the EXACT path you take towards them. I've noticed I can somewhat reliably get a gilded shield (crosses fingers) if I teleport a little farther than I usually do which gets me war boots.

    I've read the 1.07 guide, but I don't remember reading that even 1 or 2 spaces can make a difference....



  6. #46
    IncGamers Member wielanja's Avatar
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    Re: 1.13 LK Patterns

    Players 1-2
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Players 3-4
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Mal #1   Flail         Large Charm   War Hammer    Wrist Sword   ZeN
    Gul #1   Splint Mail                                             ZeN
    Players 5-6
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Pul #1   Ceremonl Bow  Martel de Fer                             Ziambe
    Ist #1   Dirk                                                    Ziambe
    Lo #1    Hyp. Javelin  Legend Sword  Military Pick Vambraces     Ziambe
    Lo #2    Full Plate    Poleaxe       Pellet Bow                  Crazy_Bear
    Sur #1   Coronet       Long War Bow  Ring          +2 others     Ziambe
    Ber #1   Heraldic Sh.  Srpntskn Armr                             Ziambe
    Pul #2   Spetum        Boots         Light Guantlets             Ziambe
    Players 7-8
    Code:
    Rune     Item #1       Item #2       Item #3       Item #4       Finder
    Pul #1   Cleaver       Colossus Vlg  Crossbow      Trident       parsetdx
    Mal #1   Morning Star  Short Spear                               mattinm
    Mal #2   Battle Dart   Sabre         Trident                     EatSleepDiablo
    Ist #1   Long Bow      Rune Scepter  SmallCrescent +2 others     Painman
    Gul #1   Battle Axe    CrystalSword  Edge Bow      +2 others     mattinm
    Gul #2   Claws         Cerm. Spear   DmnhdBoots    +3 more       mattinm
    Gul #3   Amulet        Defender      DmnhdGloves   Long Bow      mattinm
    Gul #4   Gothic Bow                                              Drystan
    Vex #1   Balrog Blade  Burnt Wand    Chaos Armor   +2 others     Ziambe
    Vex #2   Breast Plate  Long Sword    Military Pick +3 others     Ziambe
    Vex #3   Crystal Sword Grand Scepter HeavenlyStone               EatSleepDiablo
    Ohm #1   Amulet        Crown         Francisca     +2 others     mattinm
    Ohm #1   Amulet        Crown         Francisca     +2 others     Ziambe
    Ohm #2   Amulet      Bone Shield   Polished Wand   +2 others    Wielanja
    Lo #1    Bill          Ring                                      Ziambe
    Lo #1    Bill          Ring                                      Drystan
    Sur #1   Defender      ElegantBlade  Suwayyah      Tusk Sword    wielanja
    Sur #2   Ring                                                    wielanja
    Sur #3   Amulet        Barbed Club   Flamberge     +6 others     Drystan
    Sur #4   Bramble Mitts Double Bow    Gilded Shield +6 others     Bugzy
    Sur #5   Martel de Fer Swirling Crystal                          Crazy_bear
    Sur #6   Crystal Sword Espandon      Fuscina       +2 others     svidikus
    added my ohm, seed number 2


    Last edited by wielanja; 05-05-2010 at 18:15.

  7. #47
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    Re: 1.13 LK Patterns

    @ziambe - keep on searching the forums - there are a ton of posts on rack behavior in 1.11 and beyond (which is different from 1.07). I even watched a video on You Tube where somebody was repeatedly running to show the differences based on path.

    For me, it seems the monsters that spawn or don't spawn near the rack have a huge impact on what it drops.

    The rack I've been including in my runs drops Slayer Guards about 75% of the time, and yes, I have already picked up one Arreat's Face. :-)



  8. #48
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    Re: 1.13 LK Patterns

    What tc class do the objects in LK drop up to?

    Just got a green chaos armour from them (trangs) but that's the highest tc class I've seen so far.

    But I have also got quite a few exceptionals, with a SoJ.

    Nice extra bonus ^^




  9. #49
    IncGamers Member mattinm's Avatar
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    Re: 1.13 LK Patterns

    Quote Originally Posted by Bugzy View Post
    What tc class do the objects in LK drop up to?

    Just got a green chaos armour from them (trangs) but that's the highest tc class I've seen so far.

    But I have also got quite a few exceptionals, with a SoJ.

    Nice extra bonus ^^
    The racks drop up to qlvl 79 base items (alvl -1 = 80 -1), which means it can drop everything up through TC78 and Aegis, Cryptic Axe, Ghost Glaive, Spired Helm, and War Spike from TC81. You'll have to double-check the qlvl of the resulting Uniques to see if they can spawn (e.g. Tomb Reaver can't spawn because it's qlvl 86).

    In general, qlvl of the base items for any given TCx (e.g. TC81) is between x-2 and x, inclusive (e.g. qlvl 79, 80, and 81 base items are in TC81). All base items in TC85, however, are qlvl85.

    Full TC/qlvl list for 1.10+

    EDIT:
    OT for LK running, but while we're on the subject of TC/qlvl and base items, might as well.

    Everybody should try to play around with their Meph maps to find a stable Lacquered Plate armour rack near Meph, because that bad boy can (and will, eventually) drop Tal's Armour. If you can get an easy, stable rack, you might as well go for it. Just takes a couple extra seconds.



  10. #50
    IncGamers Member
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    Jul 2004
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    474

    Re: 1.13 LK Patterns

    Does that apply to the skeletons/corpses etc. too?




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