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I've noticed a couple LK runners in the very first (?) LK thread started by Cattleya back in the day. I recently starting running LK in 1.13 myself, mainly for skillers, gems, and jewels; and the fact that I have a 90%+ stable Sacred Rondache armour rack (which has already resulted in 45@ and 44@ bases) doesn't hurt.
I highly doubt that LK will result in the same kind of crazy numbers that a good council running barbarian or cow running zon/sorc, but LK does bring some nice things to the table, as I listed above. Personally, I also find it very relaxing, somewhat akin to Pindle running. I'm sure others find it mind-numbingly boring, and to each their own
Personally, I've been running on /p7 and clicking a bunch of popables as well as the chests. I figure this strategy has additional merits with the increased rune odds (not that a rune will drop, but that the rune will be decent/good). I think I pop the 6 chests, both armour racks (Sacred Rondache and Dusk Shroud/Fanged Helm), both weapon racks, 4 skeletons, 3 bodies, 2 logs and any random chests inside the huts. Everything is on my natural path, so my run times aren't effected to dramatically.
I've done approximately 40 runs (I don't keep track of run times or counts though; I used to, but it became to disheartening looking at the times between finds, so I just appreciate everything within my runs and don't worry about duration, etc -- much more enjoyable for me). Forgot to take a screenshot of a Lem rune find :(.
Update Guidelines
- Only update the table using runes Pul+.
- Only update the table using runes from the superchests. (Feel free to post about runes from "popables", but don't put them in the table)
- List all items in alphabetical order, otherwise we could have the same drop with the "+x others" being different items.
- Use the rune name itself to link to the screenshot.
- Always use spaces, not tabs, when editing the table.
- Here's a small "how-to" for those confused on updating the table:
Spoiler
(Mostly) Up-to-date Summary
Last update: 31 Oct 2010 1600GMT
(Mostly) Up-to-date Full TablesCode:Version 1.13 (Found Thus Far) P1-2 P3-4 P5-6 P7-8 Pul - 3 7 10 Um - 2 8 8 Mal - 4 2 14 Ist - - 3 6 Gul - 2 - 13 Vex - 1 5 7 Ohm - - 1 5 Lo - 2 3 2 Sur - 1 5 11 Ber - 2 2 3 Pre-1.13 P1-2 P3-4 P5-6 P7-8 Pul 2 3 1 6 Um 1 4 1 1 Mal - 1 2 2 Ist 1 2 1 2 Gul - 1 1 - Vex - - - 1 Ohm - - 2 - Lo 1 1 - - Sur - 1 - 1 Ber - 1 - 1
I will try to keep this up-to-date as possible. Always double-check the latest post and use that table when adding to the table, not this one.
Last update: 31 Oct 2010 1600GMT
Spoiler
Last edited by mattinm; 31-10-2010 at 14:58. Reason: new p3 ber
Here are screenshots for the two 1.13 sur runes i found. I don't know how to enter data into the table, I'm not very computer smart. Both of these were found running on /p8
sur #1
sur #2
sorry the first ss is so bad, I got really excited and didn't realize that all that was on the screen was gold until afterwards
@wielanja - Updated that table for ya. For future reference, you'll want to hit the quote button, then copy all the content within the [code]...[/code] area and paste into notepad. Then, you use notepad to add your content, make sure everything is aligned, etc, then paste into your own reply (within [code]...[/code] brackets). Takes a few times to get it right, but it's easy enough after that. Just remember to preview before posting.
EDIT: Updated the main post with my recent Ohm find after another ~50 or so runs, and another 3 40@+ sacred rondaches.
Last edited by mattinm; 03-05-2010 at 08:31.
Eep - Editing tables with URL tags in them is tough. Let's see how many times we do this.
Done about 140 runs, and gotten quite a bit. Fal, Gul, Um, Lem, Lum, Lum, Lem, Sur, along with lots of lower Ko/Io/Sol etc.
Edit: And my connection dies the second I post it. Edit: Only took 2 edits. Edit: And my connection dropped again. :/
LK
50 - Fal
50 - Shako (Racking), Gul, Um, Lem, Lum
40 - Lum, Lem, SUR
Edit: Should also say that my map has ~5 teleports to the first Chest. From there, west to Shako rack, south to chests 2 and 3, south to 4, south-west to 5 and 6. Average run time on the set I recorded was somewhere around 30-35 seconds IIRC. Popping anything that I like the look of (but isn't very much.) Also, the Sur is my highest rune!
Players 1-2
Players 3-4Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
Players 5-6Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
Players 7-8Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
Could I also ask what both of you what your setups are? I like the look of 300 extra life (HC has its dangers, even if remote, and she's currently holding: Death's fathom... So all the extra life one can muster is a bonus.)Code:Rune Item #1 Item #2 Item #3 Item #4 Finder Gul #1 Edge Bow Scythe Battle Axe +2 others mattinm Ohm #1 WarGauntlets JaredStone Francisca +2 others mattinm Sur #1 Tusk Sword ElegantBlade Defender Suwayyah wielanja Sur #2 Ring wielanja Sur #3 Grave wand Long Sword Barbed Club +6 others Drystan
Cheers.
Last edited by Drystan; 03-05-2010 at 12:47.
I do all my runs on my hc blizzball sorc. Her current gear is shako (13 all res jool), CoH Archon Plate, SS (um), 38% HotO, Tgods vigor, up'd magefists, up'd waterwalks, 12% wisp projector, 10% fcr 18 str 9 all res ring, 3 cold skills ammy.
On my wpn switch I have 6 bo CtA and lidless, my inventory is mostly sc's of vita and some shimmering charms.
Without the bo my life is around 1.5k, with bo it's about 2.4k. I usually don't bo because it slows the runs down, and i rarely come close to dying. Only danger is usually extra fast beast guys with some other good stat.
Great idea, Matt. I've watched the old LK thread with interest and hoped to gain more insight into the 1.13 drop mechanics, and this thread should do the trick.
I'll be joining the LK farmer's club this evening after work (going to run at either /p3 or /p5 for variation)...definitely need a break from Trav & the Pit!
Awesome idea - the other thread has a lot of, "nobody knows" replies - well this is a great way to figure it out.
I'm heading to Act 2 Hell now so I should be to LK in a few days and will contribute where I can.
For the patterns that are already logged, does it make sense to record how many people see the same patterns to be sure the mechanic (repeated patterns) is still valid? Or is it a safe assumption to say that part would remain the same (i.e. once a pattern is discovered that's all we need to know)?
Cool I'm glad someone was paying attention. I'll post my finds shortly though I don't think I have photos of all of them. My results were pretty interesting considering I only had a single campfire map. Now I am excited to restart again with some supporters and a nice 2 campfire map. By the way does anyone have a savecounter? And if anyone needs Ettin Axes I should be swimming in them shortly...
And Voilą not even 30 minutes in and I have a nice Lo to show everyone
Players 1-2
Players 3-4Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
Players 5-6Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
Players 7-8Code:Rune Item #1 Item #2 Item #3 Item #4 Finder Lo Vambraces Legend Sword Hyp. Javelin Military Pick Ziambe Ber Heraldic Sh. Srpntskn Armr Ziambe Sur Ring Coronet Long War Bow +2 others Ziambe Pul Martel de Fer Ceremonl Bow Ziambe Ist Dirk Ziambe
*This Vex came with all RaresCode:Rune Item #1 Item #2 Item #3 Item #4 Finder Vex Death Mask Burnt Wand Balrog Blade +2 others Ziambe Lo Bill Ring Ziambe Ohm Jared's Stone Crown Francisca Ring Ziambe *Vex Long Sword Breast Plate Military Pick +3 others Ziambe
-Additional Finds:
Sur from a Hollow Log
Lo from a chest Durance 3
Gul from Mephisto Chest
Does anyone know what the highest TC the weapon racks can drop is? And where might I find a weapon rack with a chance to drop BAs?
@Zen
I tried that savecounter - I get an error and I'm a bit too lazy to look into it:
Component 'MSCOMCT2.ocx' or one of its dependencies not correctly registered: a file is missing or invalid.
Ok got savecounter running Thank You
Last edited by ziambe; 04-05-2010 at 10:18. Reason: Found a LO
Players 1-2
Players 3-4Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
Players 5-6Code:Rune Item #1 Item #2 Item #3 Item #4 Finder Hel #1 Mum. Trophy Twin Axe ZeN Hel #2 Rancid Gas Potion ZeN Hel #3 Short Battle Bow ZeN Fal #1 Ogre Maul Arbalest Oil Potion ZeN Mal #1 Flail Wrist Sword War Hammer Large Charm ZeN Gul #1 Splint Mail ZeN
Players 7-8Code:Rune Item #1 Item #2 Item #3 Item #4 Finder
I wasn't sure from what rune to start (what is the lowest of interest), so I put Hel as well. May be removed, since they are very very common now.Code:Rune Item #1 Item #2 Item #3 Item #4 Finder Gul #1 Edge Bow Scythe Battle Axe +2 others mattinm Ohm #1 WarGauntlets JaredStone Francisca +2 others mattinm Sur #1 Tusk Sword ElegantBlade Defender Suwayyah wielanja Sur #2 Ring wielanja Sur #3 Grave wand Long Sword Barbed Club +6 others Drystan
@ziambe
See Atma/GoMule stikie
EDIT:
I also had Vex and Ohm drop right after 1.13 went live, but I can't recall what players setting I was using then.
However Ohm dropped with all rare items, which is rare I think (pun intended).
@parsetdx
I thought that is why we put names of finder in the table.
Last edited by ZeN; 03-05-2010 at 17:31.
I have been taking screenies on Mal+, but would include others if that was the consensus. Definitely think Hel is too low, as are Io (I have at least 10 so far) and even Lum.
Will upload my findings tonight. Mal, Ist, and Vex from chest drops, plus Ist/Sur from ancillary chest (same drop).
Bulk of my runs at P7. Also running P3 (early returns disappointing) and P5 (showing promise).
All told, I hope to do at least 600 of each to see if any trends develop.
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