Hey everyone. I'm currently making an avenger who will use max vengeance, max conviction and partial synergies. Since I had the runes for it, I had my heart set on using a lawbringer with this character. However, the only sword I was able to acquire to make the lawbringer was a phase blade, which only does 31-35 damage.
Looking around, it appears that strength bonuses do not apply to the elemental damage of vengeance, only the base weapon damage + any on-weapon enhanced damage is used. Since lawbringer doesn't give any ED, that leaves the base 31-35 damage. Is this the case? Unfortunately it doesn't seem like this will translate into enough base damage to use for vengeance, but if using conviction also could it work?
I guess I can always use a higher-powered weapon and give the lawbringer to my Act 3 merc, but ideally I'd like to keep the lawbringer for myself if feasible.
From Asmo's guide (read the whole thing, it's really useful):
only certain things that add to your physical damage, will also count towards Vengeance elemental damage. These are;
1. - Enhanced or min/max damage from socketing in the weapon.
2. - Min/max damage from socketing in off weapon equipment.
3. - Min/max damage from items or charms.
4. - Weapon and item added damage that reads "adds xx damage" such as Butchers pupil, War traveller boots and Blood Fist gloves.
What doesn't count towards Vengeance elemental damage;
1. - Auras enhanced damage such as Might or Fanatism.
2. - Weapon added damage that reads "damage + xx" such as Grief rune word and The Redeemer. This has been tested in game to not work.
3. - Factors such as Deadly Strike, Open Wounds or Crushing Blow.
4. - Strength. Vengeance works from weapon damage only.
5. - Off weapon enhanced damage such as socketed jewels or Lion Heart, Fortitude or Duress rune words.
One of the keys to a viable Avenger is having a weapon with high damage, I don't think Lawbringer would be enough :(
If you read the post above yours you'll see the answer is yes :P
In fact and +min or +max damage on your person will add to your damage which can make a massive difference.
The weapon is decent but not really end-game material. You want to wear the whole set? The items themselves don't have great bonuses and the set bonus unfortunately doesn't make up for it. Definitely viable if you're looking for some fun though.
With 60% off-weapon IAS:
Dangoon's Teaching- 331 damage per second
Baranar's Star- 360 damage per second
315ed Stone Crusher- 479 damage per second
290ed Heaven's Light w/2x 39ed jewels- 543 damage per second
265ed Rune Master w/5x 39ed jewels- 630 damage per second
275ed Oath Eth Cryptic Sword- 722 damage per second
300ed Death Eth Berserker Axe- 712 damage per second
350ed BotD Eth Berserker Axe- 888 damage per second
These damage numbers, will, of course, be amplified by the +XXX% damage from your Vengeance skill.
Basically, my recommendation for a fledgling Avenger would be to get his hands on a Heaven's Light. It's usually quite easy to find or trade for, and has excellent damage, excellent secondary mods, and a lot of versatility from the open socket(s).
TheGoD- As the charts above demonstrate, Dangoon's Teaching sucks (as does the rest of the Heaven's Brethren set). If you really want to make an Avenger using a set, Griswold's Legacy would be quite effective when filled with +max damage jewels. It would be restrictive and expensive, however, so a more-realistic option is Orphan's Call. All of the items in the set are easy to acquire, viable options in their own right, and the full set mods aren't too shabby either. It also allows you to select your own weapon (hello Oath).
randomwords- Lawbringer has some really cool mods on it, but the only build I can think of that can really make full use of it is a Kicksin. It is definitely a poor choice for an Avenger.