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  1. #61
    IncGamers Member ZeN's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    Quote Originally Posted by Naibchris View Post
    Leap and Leap attack are perfectly acceptable substitutes for teleport.
    Doesn't merc stay behind though? Which is the whole ( most of at least ) point of having teleport?

    Anyway - stepping in and out of Durance stairs is also a solution. However - after some tinkering - teleport is a huge boost.




  2. #62
    IncGamers Member Stryfe's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    So, I started doing Trav now that I'm lvl87 (when I heared that Council is lvl85 I decided against waiting til 88) and both me and merc are very safe. Merc basically only dies at conviction and even then it's a 50% chance if he dies or not (I always try to target the conviction guy first to minimize risks). I haven't died so far in 100 odd runs.

    Anyway, away from anecdotes...

    As I said I'm safe but my runs are abysmally slow. I'm avereging 80 secs on /p3. The problem is two fold;

    1. Getting there. First I have to run through all of Kurast, then I have to run all through Travincal, down the stairs and finally up again. That takes a whole lot of time.


    Sadly I don't really have a solution for this. Possibly putting a few skills in improved speed but that also decreases my killing speed so I'm not all that happy about it.
    Using the runeword for runspeed (the bow one, is it Harmony?) isn't really an option either as then I'll miss 6 skills to warcries for BO and Horking.
    Going to Act 4 is an option I guess but then I'd have to run back to the WP again so it feels kinda like a wash. Either I run in Kurast or I run back to WP.
    I don't have Enigma and I can't use a teleport amulet as I'm using the Angellic combo due to abysmal AR.

    2. The second problem is after horking there's a whole bunch of items (usually, sometimes there's hardly any at all. rng is a beautiful thing no?) that I have to sift through. This would be fine except for the fact that not all items show. I have to pick stuff up to see the other drops. This takes loads of time.

    I don't really have a solution here. Maybe running at /p1 instead as there will generally drop less stuff but that feels like a crappy solution aswell.

    Anyone got any ideas on these two? The one that bugs me the most is number 2 really.



  3. #63
    IncGamers Member stephan's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    Give up +6 skills for BO and horking. With a decent level BO and FI they really don't make that much of a difference. If you can shave 5 seconds of your run it would already be worth it.




  4. #64
    IncGamers Member frozzzen's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    I have solution to no2 perhaps. At least it works for me.
    I have Enigma tough, so it's easy for me to do so: Roll map that has council divided. I have 5 council members on stairs and rest near compelling orb.
    When I finish first 5 I tele to kill others. They usually don't get mixed up so I have two drop sites. No need for long checking anymore. I loose some time doing it like this, but in the end it's better time wise.



  5. #65
    IncGamers Member Stryfe's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    @Stephan: I should note that 3 of those skills comes from HoTO which also gives me 40 FCR which makes horking very very quick. I guess this is smaller than the time benefit from Harmony. I'll try the bow out and see.

    @Frozen: That's actually a good suggestion. Not sure how it will work without Enigma but it's definetly worth a try, since the map is static there's not any need to find a good map anyway, just to find a good spread in spawnpoints.



  6. #66
    IncGamers Member nulio's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    My Barb is still young so I haven't start the runs so my question might be stupid.

    Can't we use the travincal WP?



  7. #67
    IncGamers Member Stryfe's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    @Nulio: What?

    We are using the trav WP. The up and down stairs that I (and some others) speak about is to get the merc by your side as opposed to him coming running and showing up 5 minutes after the last council member is dead. Now you go down the stairs and the merc comes with you, immideatly up again and the merc is by your side as you start killing the council.

    If I missunderstood you then please rephrase your question.



  8. #68
    IncGamers Member stephan's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    Quote Originally Posted by nulio View Post
    My Barb is still young so I haven't start the runs so my question might be stupid.

    Can't we use the travincal WP?
    Yes. The problem is that the distance between the town WP and the place where you start in Act 3 is rather large. You could start in Act 4 like you would do for Meph runs, but then you face the same problem only now you have to walk back to the WP.




  9. #69
    IncGamers Member nulio's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    You said Kurast and I thought of Upper Kurast instead of Kurast Docks and didn't understand

    I understood now after stephan's post.



  10. #70
    IncGamers Member LongingForDeath's Avatar
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    Re: Travincal Running WW Barb Mini-Guide

    Quote Originally Posted by stephan View Post
    You could start in Act 4 like you would do for Meph runs, but then you face the same problem only now you have to walk back to the WP.
    You could simply cast a TP to get back to town, so there's no need to run all the way back to the WP. I've never tried it, though. Might be worth a shot, but like Stryfe my main problem is no. 2.



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