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  1. #11
    IncGamers Member
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    Re: MP Ports guide & Technical Issues Help Thread

    Quote Originally Posted by Question View Post
    When i host a TCP/IP game with nobody else in it, why is it that sometimes i still lag(monsters teleport around)?
    Because it's still client/server, even if the client and the server are physically the same. I occasinally play tcp/ip games and have made the same observation, so I suppose that there is the same lag in updates from the server to the client as on bnet.

    - FreezBee




  2. #12
    IncGamers Member
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    Re: MP Ports guide & Technical Issues Help Thread

    But if i ping myself the ping is zero so why is there lag?



  3. #13
    IncGamers Member SnickerSnack's Avatar
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    Re: MP Ports guide & Technical Issues Help Thread

    Quote Originally Posted by Question View Post
    But if i ping myself the ping is zero so why is there lag?
    I know this is old.....

    Because ping is not a factor in self-mp games, but other sources of slowdown are. Not all lag is network lag.



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