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  1. #11
    DiabloII.Net Pal Ragnarod's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Thanks for taking the time to write this guide mattinm! I've been thinking about reinstalling to get the beta files for a while but never came around to doing it, if you're allowed to post them it would save me some trouble

    And just a small nitpick: you mention pre-LoD folders being available in the link at the start of the guide, but they're not (just .07, .09 and 1.10), they can be found in the dii.net ATMA website though. And you might want to mention the .zzz files should be renamed to .zip before extracting them too, saw a post about it the other day and your guide is meant for beginners after all




  2. #12
    IncGamers Member ioupainmax's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Quote Originally Posted by Ragnarod View Post
    And you might want to mention the .zzz files should be renamed to .zip before extracting them too, saw a post about it the other day and your guide is meant for beginners after all
    Ahem ... yeah ... that was me.

    I'm still having trouble figuring out if the 1.10a version I have *is* actually 1.10a - it doesn't have an 'a' by it, but I got it from the only place I could find it, which was your site mattinm.

    Does anyone who has this running have '1.10a' listed on their title screen?

    EDIT: Never mind, I figure it is 1.10a even though it just says 1.10 as there are some links in the menu missing to get onto battle.net. Obviously the final version has these links.




  3. #13
    IncGamers Member mattinm's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Quote Originally Posted by Ragnarod View Post
    Thanks for taking the time to write this guide mattinm! I've been thinking about reinstalling to get the beta files for a while but never came around to doing it, if you're allowed to post them it would save me some trouble

    And just a small nitpick: you mention pre-LoD folders being available in the link at the start of the guide, but they're not (just .07, .09 and 1.10), they can be found in the dii.net ATMA website though. And you might want to mention the .zzz files should be renamed to .zip before extracting them too, saw a post about it the other day and your guide is meant for beginners after all
    Thanks for reminding me about that! I actually pointed to the old ATMA site first, then changed to the updated site. I'll update the Q&A and also tell people to rename the .zzz files.



  4. #14
    D2 Assassin, Barbarian
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    Thyiad's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Great work. Added to the Stickies.




  5. #15
    IncGamers Member CdMagicFind's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    I didn't read the comments but it's really unlikely that my post overlaps.

    Sorry for being a bit OCD but "TrenShadow works by backing up the game files (*.dll, Game.exe, Patch_D2.mpq), then it copies over the same files from another version" doesn't seem to be proper grammerz. They're two independent clauses. "TrenShadow works by backing up the game files (*.dll, Game.exe, Patch_D2.mpq) and then copying over the same files from another version" sounds good to me.




  6. #16
    IncGamers Member mattinm's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Quote Originally Posted by Thyiad View Post
    Great work. Added to the Stickies.
    Thanks!

    Quote Originally Posted by CdMagicFind View Post
    Sorry for being a bit OCD but "TrenShadow works by backing up the game files (*.dll, Game.exe, Patch_D2.mpq), then it copies over the same files from another version" doesn't seem to be proper grammerz. They're two independent clauses. "TrenShadow works by backing up the game files (*.dll, Game.exe, Patch_D2.mpq) and then copying over the same files from another version" sounds good to me.
    Yeah, I'm usually a grammar freak too. That's one of the sections I wrote kind of hastily. Thanks for catching that. It's cleaned up now.



  7. #17
    IncGamers Member Jason Maher's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Bumpity bump. Just wondering if there is any way to get rid of the nag boxes about creating .bin files and running in windowed mode?



  8. #18
    IncGamers Member mattinm's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Quote Originally Posted by Jason Maher View Post
    Bumpity bump. Just wondering if there is any way to get rid of the nag boxes about creating .bin files and running in windowed mode?
    Not natively. I do, however, have a self-modified version of LaunchModGame.vbs which allows this, as well as passing command-lines directly through to D2.

    Warning: These have not been verified by mods. I'm sending for approval right now. It's a small addition to TrenShadow, as well as the standard offset change for the 1.13b D2gfx.dll.

    TrenShadow: Download - Usage: Simply replace your LaunchModGame.vbs with this (after cutting off the _mattinm from the name) and add "-noprompt" [without the quotes] to your shortcut as you would for passing parameters to D2. You can also pass D2 specific parameters (-ns, -3dfx, etc.) directly through the shortcut.

    Modified 1.13b D2gfx.dll: Download - Usage: Simply cut off the _1.13b and copy to your D2 folder. I recommend backing up the original 1.13b D2gfx.dll just in case.



  9. #19
    IncGamers Member Jason Maher's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Thanks a lot! Vista ticks me off enough with it's endless prompts. I didn't need it from D2 as well.

    I take it if I'm running the version switcher, I don't need to use the modified .dll to run multiple instances?



  10. #20
    IncGamers Member mattinm's Avatar
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    Re: The (Hopefully) Definitive TrenShadow Guide (1.00)

    Quote Originally Posted by Jason Maher View Post
    Thanks a lot! Vista ticks me off enough with it's endless prompts. I didn't need it from D2 as well.

    I take it if I'm running the version switcher, I don't need to use the modified .dll to run multiple instances?
    If you wanna run multiple instances, you'll still have to use the modified .dll. You just replace the D2gfx.dll in the mod folder with the version the mod is (in this case 1.13b). TrenShadow just handles all the copy/paste and registry trickeration. It's best to think of each TrenShadow as a whole install on it's own .



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