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  1. #1
    IncGamers Member silospen's Avatar
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    1.13 drop probabilities

    I updated my dropcalculator to have a 1.13 option.

    http://dropcalc.silospen.com

    I haven't added the 4 new items yet, since they're giving me a headache. Perhaps another day.

    It's interesting to see how adding the 4 new items has modified a few monsters entire drop rates, though only by a little. The rune probabilities seem out of this world now though




  2. #2
    IncGamers Member NASE's Avatar
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    Re: 1.13 drop probabilities

    4 new items? What items are we talking about? Items for the new alleged uber thing?




  3. #3
    IncGamers Member silospen's Avatar
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    Re: 1.13 drop probabilities

    Quote Originally Posted by NASE View Post
    4 new items? What items are we talking about? Items for the new alleged uber thing?
    5 new items, in fact.

    Token of Absolution
    Twisted Essence of Suffering
    Charged Essense of Hatred
    Burning Essence of Terror
    Festering Essence of Destruction


    Used for respeccing.




  4. #4
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    Re: 1.13 drop probabilities

    Ok, so just a question out of curiosity (two in fact):

    1) How is the high rune drop rate looking like right now? you see, "twice as likely" or "three times as likely" is still damn near impossible odds. Have the HR drops increased so much as to actually affect statistics on how difficult they are to get? or people are still not likely to find one in this lifetime unless they bot 24/7 ?

    2) Wow a drop calculator on day 2 of PTR? How does one proceed to get such information from the game's files?



  5. #5
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    Re: 1.13 drop probabilities

    Quote Originally Posted by Norrit View Post
    Ok, so just a question out of curiosity (two in fact):

    1) How is the high rune drop rate looking like right now? you see, "twice as likely" or "three times as likely" is still damn near impossible odds. Have the HR drops increased so much as to actually affect statistics on how difficult they are to get? or people are still not likely to find one in this lifetime unless they bot 24/7 ?

    2) Wow a drop calculator on day 2 of PTR? How does one proceed to get such information from the game's files?
    because some people doing coding for life, and getting paid for it, so they look through whole file.

    and HR drop rate: LOL, there are people from 1.09 that didnt find a single hr, and now they have they odds of finding it tripled !!! LMAO. so pathetic -,-'



  6. #6
    IncGamers Member silospen's Avatar
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    Re: 1.13 drop probabilities

    Quote Originally Posted by Norrit View Post
    Ok, so just a question out of curiosity (two in fact):

    1) How is the high rune drop rate looking like right now? you see, "twice as likely" or "three times as likely" is still damn near impossible odds. Have the HR drops increased so much as to actually affect statistics on how difficult they are to get? or people are still not likely to find one in this lifetime unless they bot 24/7 ?

    2) Wow a drop calculator on day 2 of PTR? How does one proceed to get such information from the game's files?
    1) I haven't really investigated to be honest I provide the tools, someone else does the actual work :P

    Just looking at some of the results....

    Code:
    MAL
    
    1.13 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:52992
    1.12 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:62536
    
    IST
    
    1.13 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:79488
    1.12 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:93803
    
    
    
    
    
    VEX
    
    1.13 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:113081
    1.12 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:163993
    
    OHM
    
    1.13 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:107633
    1.12 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:191217
    
    LO
    
    1.13 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:161449
    1.12 Geleb Flamefinger - Geleb Flamefinger (H)	Travincal	1:286826
    So we can see that an Ist will drop in 1.13 closer to a Mal rate in 1.12, rather than an Ist rate in 1.12.

    Looking at higher runes, Lo runes in 1.13 will be easier to find in 1.13 than Ohm runes are in 1.12. In fact, finding a Lo in 1.13 will be the same as finding a vex in 1.12, pretty much.

    It's easier to do it this way, rather than talking about rarities.



    2) Having a not too busy day and standing on the shoulders of giants, as always. And I coded the drop calculator pretty well for being extended, since I had 1.13 in mind.

    I also updated GoMule, ATMA and the RRM for single player ^^




  7. #7
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    Re: 1.13 drop probabilities

    Quote Originally Posted by silospen View Post
    1) I also updated GoMule, ATMA and the RRM for single player ^^
    Hi, I'm new here and I know this is an old thread. You updated ATMA for single player? To 1.13? Where can I get a copy? The one I presently have is 1.11.

  8. #8

  9. #9
    IncGamers Member wolfofbenjamin's Avatar
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    Re: 1.13 drop probabilities

    Vanquish Duriel, he drops a lot of green items.

  10. #10
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    Re: 1.13 drop probabilities

    What does it mean when there is a "Q" next to the boss? For example: Andariel (Q) - andariel (NM) vs Andariel - andariel (NM)

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