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  1. #1
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    Question vLLD Feral Rage Wolf

    Im in the process of making a vlld lvl 12 feral rage werewolf druid. My question is, how to distribute skill points between Lycanthropy and Werewolf. Please post suggestions for how to distribute skills for non hell-rushed, and hell rushed builds.



  2. #2
    IncGamers Member Verashiden's Avatar
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    Re: vLLD Feral Rage Wolf

    Mmm, hard to say. I think the main thing Wolves have going for them at that level is the asurd amount of hit points they have. With Dual Angelics it shouldn't be hard to hit anything except defense based LLD Smiters so I'd dump all the points into Lycan with remaining points into...

    Ah damn, forgot about the Speed increase on WW. Now I gotta look at the calc.

    ...
    ...
    ...

    You'll need 11 points into WW In order to hit 11 Frame attacks with Clegaw's bar any OIAS. That's the lowest you can get the attack speed down to. With Death Gloves + Belt you only need 3 points into WW.




  3. #3
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    Re: vLLD Feral Rage Wolf

    Don't waste your time and effort, Ragers are horrible no matter what. I'm not trying to come across as negative just trying to prevent you from a big disappointment since every other VLLD melee will crush you easily. Angelic combo is BM in most dueling circles at lvl 12 btw.



  4. #4
    IncGamers Member Verashiden's Avatar
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    Re: vLLD Feral Rage Wolf

    Is it now? I never heard of that on West but okay.




  5. #5
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    Re: vLLD Feral Rage Wolf

    Are you taking Khalims flail into consideration because I get 7 frame attack with that and I have heard of that being the weapon to use(you have to leave it on a corpse in act 3 and get back in another game to keep it).




  6. #6
    IncGamers Member Verashiden's Avatar
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    Re: vLLD Feral Rage Wolf

    Nah, didn't include Khalims. It's a good weapon though.




  7. #7
    IncGamers Member shynta's Avatar
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    A new wolf to the pack

    wrong post - sorry in advance - would ask admin to erase this. tx.




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