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Not that significant, but I found this:
It seems harder with that Fallen Overseer around, eh?
Here's with the monk. Too little fights though.
Last edited by rodge; 05-09-2009 at 01:08.
Thanks, can't wait to play the game.
Wow nice, the wizard look awesome. I can't wait to play one when the game comes out, the videos look great.
Haha, I love the frantic clicking sounds. The smoke effect surrounding the Arcane Orbs' looks great, which can be said for the game overall as well, especially in the second video where the monk is doing a lot of running and you get to appreciate the 3D enviroments.
wow, thanks for the videos. Making me hunger for more!
Hey, while I wait for my bus to PAX today, I thought I might comment on my time spent standing in line to play DIII yesterday, as well as my playthrough itself.
All four announced classes were playable, with the Female Monk being the only disabled option, and it was the desert, same as the Blizzcon build. I got in when the doors opened, so there were only four people in front of me. Guy #1 rocked a witch-doctor, and received a (presumably random) quest where you rescue a girl tied to a post from a group of Fallen. She then asks you to follow her, but dies a couple steps later, asking you to go find here village and let them know what happened. When you find the village, they have you go and kill some champions outside the village that have some quest drops and return them to the headman. Not sure what the next leg of the quest was, as his time ran out.
Guy #2 rocked a monk, literally blowing away pretty much everything on the field. Monk was much more powerful than the other three classes at this point. He received a random quest to go down into the Lost Ruins and escort a man to a relic at the end of the dungeon. Inside that dungeon where a bunch of skeletal soldiers called "Bone Warriors", snake men called "Tomb Vipers", and those spider people on the four spindly legs were called "Doppelganger", with the blue versions being called "Frozen Mage". After that quest, the random NPC runs off, say he's got to "get this back to town".
Guys #3 & #4 rocked a Wizard and a Barbarian for approx 10 minutes each, jsut wanting to see what the game was like and then move on. And then it was my turn.
I picked the Witch Doctor and rolled out. Hotkeys currently consist of 1 through 5, left click, right click and tab. The tab key toggles swaps what is in the tab slot with your right click. As a WD 1 had Summon Zombie Dog, 2 had Frighten, 5 had 5 Health Potions (more on this later), left click was a standard attack, right click was Skull of Flame, and Tab was the Corpse Spiders.
An NPC named Azsheara (or something like that) greets you at the gate and gives you the main quest concerning the city filled with cultists. I didn't receive any random quests, sticking pretty much to the main road in to town where I began killing cultists. On the way there, I ran into a group of Champions, consisting of a Champion, 2 Fanatic, and 2 Possessed Dune Stalkers, so those all exist in DIII. Also found a Health refill shrine and a another shrine whose effect I didn't have time to figure out. I came across a raised drawbridge that would lead across a side-canyon when lowered but when i tried to hit the switch to lower it it told me that in order to do so I was required to have the "Necromancer's Book" Quest item, which I never found.
Drop-wise, I got a pretty good variety of Items. I got various daggers, axes, helms, armor, 2 Greater Healing Potions, 1 Lesser Healing potions, and 3 more of the regular Healing Potions that you started out with. All potions were instant heal, like in Diablo I, as opposed to the Heal over time like DII, and there was a universal Potions cool-down like in WoW. not sure exactly how long it was, but was somewhere between 30 and 60 seconds. You started out with a stack of like 20 Scroll of identifies in your backpack, with familiar red-bound scroll icon, in order to identify unknown items with (signified by a blue question mark in the middle of the item pic). Items you couldn't use had a red X through them. I got and elixir of regeneration and an elixir of strength, and tried to activate both, but discovered that you can have only one elixir on at a time.
Not much else noteworthy happened in my playthrough. General notes on the WD: I became low on health frequently, but was always able to save myself with a Frighten followed by Corpse Spiders and/or Plague Swarm and a couple Zombie Dogs. Mana regenerated fast enough that I could almost always pop off a Skull of Flame, if little else, though there where a few times where I was running from a horde of Dervishes and those Light-saber-wielding Hyena people (can't remember what they're called :P) where I had to wait for enough mana to cast Frighten before I felt safe. He was challenging yet fun.
Anyway, my ride just arrived, so I'll give you another update tonight if I manage to play some more. Bye all.
thanks for the rewievi want more though
Yeah me too.
The enviroment looks soooooo good. I can't wait for the stuff they haven't revealed yet. I'm imaging a sort of Kurast jungle, although according to the story, Kurast was burnt down or completely destroyed by the evil? So maybe we won't be returning to it which is ashame. With the new graphics, I could imagine a stunningly twisted jungle. This game has game of the year written all over it!
Thanks Zagreus for the info ^_^
-Glad to hear potions drop often and still have a considerable cooldown
-Random quests seem like lots of fun
But i have few questions.
1-How many of the items that you found were you able to equip (daggers, axes, helms, armor, ... etc etc) and how many/which items you couldn't equip ?
2-How is a book "Necromancer's Book" needed to lower a bridge, did someone ask you to get it so they lower the bridge for you or what, i can't imagine it any other way !!!?
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