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May I introduce to you:
Guardian buraz, the Random Tournament Amazon!
I’ll start with the important part:
Stats & Skills:
Character name : buraz
Character type : Hardcore Amazon
Character level : 83
Character exp : 937998145
Strength : 106
Energy : 15
Dexterity : 151
Vitality : 221
Stat Points Rem : 12
Skill Points Rem: 21
Life : 965 / 877
Mana : 154 / 137
Stamina : 367 / 367
Resists: 57/70/75/75 (Fire/Cold/Lightning/Poison)
LCS main weapon
LCS weapon switch
Mercenary
Plague Javelin 20
Power Strike 20
Valkyrie 20
Evade 3
Impale, Fend 1 (never used those…quite the investment)
All prereqs 1, not usable (except for Jab)
You’re probably thinking: OMG!!!!111!1! Why did he choose these skills? And you are sooo right...well, as stated in the title, this Guardian was made in the Random Tournament.
Rules in short:
Someone randomly rolls you the equipment and skills you are allowed to use.
Equipment:
- For each piece of Armor (Body, Helmet etc.) one roll is made to determine which item you may use.
- You may choose a weapon type (e.g. Swords) and 2 weapons are rolled from this type (e.g. Short Sword and Flamberge).
- You may only use these base types and their exceptional/elite counterparts.
- 1 re-roll allowed for any one armour piece, 1 for any one weapon.
Skills:
- You’ve got 8 rolls for your skills.
- Minimum per skill tree: 1
- Maximum per skill tree:5
- 1 re-roll allowed
It all started with me choosing to roll these skills:
5 Javelin&Spears, 2 passive, 1 Bow
As you can see, I was obviously aiming for Lightning Fury…well, here’s what I got:
Now you know the reason why I named her “buraz“:
Items
Body equipment:
InventoryCode:Switch 1: Storm Mar Matriarchal Javelin Throw Damage: 39 to 66 One-Hand Damage: 34 to 54 Quantity: 80 (Amazon Only) Required Dexterity: 151 Required Strength: 107 Required Level: 48 Javelin Class - Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 82 Fingerprint: 0x2e900a7a +4 to Minimum Damage Lightning Resist +11% 8% Mana stolen per hit Prevent Monster Heal +2 to Javelin and Spear Skills (Amazon Only) Artisan's Gothic Shield of Deflecting Defense: 33 Chance to Block: 61% Durability: 40 of 40 Required Strength: 60 Required Level: 25 Item Version: 1.10+ Expansion Item Level: 76 Fingerprint: 0x7980890e +20% Increased Chance of Blocking All Resistances +57 30% Faster Block Rate Socketed (3: 3 used) Switch 2 Ghoul Song Ceremonial Javelin Throw Damage: 29 to 153 One-Hand Damage: 29 to 121 Quantity: 80 (Amazon Only) Required Dexterity: 109 Required Strength: 25 Required Level: 50 Javelin Class - Fastest Attack Speed Item Version: 1.10+ Expansion Item Level: 79 Fingerprint: 0x58b19b83 +65% Enhanced Damage +94 to Attack Rating +2 to Maximum Damage Adds 1-311 lightning damage 5% Life stolen per hit 40% Increased Attack Speed +1 to Javelin and Spear Skills (Amazon Only) +62 to Maximum Damage (Based on Character Level) Doom Shield Gothic Shield Defense: 32 Chance to Block: 61% Durability: 40 of 40 Required Strength: 60 Required Level: 18 Item Version: 1.10+ Expansion Item Level: 32 Fingerprint: 0x1f8bdf73 +18 to Mana +20% Increased Chance of Blocking All Resistances +24 17% Faster Hit Recovery 30% Faster Block Rate 12% Chance to cast Level 4 Charged Bolt when struck Socketed (1: 1 used) Undead Crown Crown Defense: 105 Durability: 50 of 50 Required Strength: 55 Required Level: 31 Item Version: 1.10+ Expansion Item Level: 39 Fingerprint: 0xcaeaba06 +42% Enhanced Defense +40 Defense Poison Resist +59% 5% Life stolen per hit 15% Increased Attack Speed +3 to Skeleton Mastery (Necromancer Only) Half Freeze Duration 50% Damage to Undead +74 to Attack Rating against Undead Socketed (1: 1 used) Artisan's Trellised Armor of the Tiger Defense: 140 Durability: 32 of 32 Required Strength: 61 Required Level: 25 Item Version: 1.10+ Expansion Item Level: 57 Fingerprint: 0x5205c951 +27 to Life 48% Better Chance of Getting Magic Items Socketed (2: 2 used) Grim Cord Heavy Belt Defense: 9 Durability: 18 of 18 Required Strength: 45 Required Level: 19 Item Version: 1.10+ Expansion Item Level: 53 Fingerprint: 0x773452ea +9 to Strength +41% Enhanced Defense Lightning Resist +20% Cold Resist +11% Attacker Takes Damage of 6 24% Faster Hit Recovery Lancer's Gauntlets of the Ox Defense: 14 Durability: 24 of 24 Required Strength: 60 Required Level: 45 Item Version: 1.10+ Expansion Item Level: 84 Fingerprint: 0x81168887 +7 to Strength +3 to Javelin and Spear Skills (Amazon Only) Corpse Shank Boots Defense: 2 Durability: 12 of 12 Required Level: 18 Item Version: 1.10+ Expansion Item Level: 59 Fingerprint: 0xfc89ec44 Cold Resist +29% Poison Resist +39% 20% Faster Run/Walk 10% Faster Hit Recovery Poison Length Reduced by 25% Bone Coil Ring Required Level: 21 Item Version: 1.10+ Expansion Item Level: 46 Fingerprint: 0xb7a80d13 +17 to Mana Lightning Resist +27% Cold Resist +13% 3% Mana stolen per hit 10% Faster Cast Rate 10% Chance to cast Level 3 Nova when struck Grim Spiral Ring Required Level: 35 Item Version: 1.10+ Expansion Item Level: 64 Fingerprint: 0x6e626b80 +3 to Dexterity +14 to Attack Rating Fire Resist +12% Cold Resist +19% 5% Life stolen per hit 10% Faster Cast Rate Amulet of Teleportation Required Level: 48 Item Version: 1.10+ Expansion Item Level: 63 Fingerprint: 0xebbdb2a2 Level 1 Teleport (22/22 Charges)
StashCode:Emerald Grand Charm of Sustenance Keep in Inventory to Gain Bonus Required Level: 37 Item Version: 1.10+ Expansion Item Level: 52 Fingerprint: 0x4c985592 +28 to Life Poison Resist +26% Ocher Large Charm of Balance Keep in Inventory to Gain Bonus Required Level: 14 Item Version: 1.10+ Expansion Item Level: 26 Fingerprint: 0x8194f18d Lightning Resist +8% 8% Faster Hit Recovery Jade Large Charm of Inertia Keep in Inventory to Gain Bonus Required Level: 18 Item Version: 1.10+ Expansion Item Level: 41 Fingerprint: 0x21e288aa Poison Resist +11% 5% Faster Run/Walk Ocher Large Charm of Sustenance Keep in Inventory to Gain Bonus Required Level: 19 Item Version: 1.10+ Expansion Item Level: 48 Fingerprint: 0x39366e3f +19 to Life Lightning Resist +8% Garnet Large Charm of Craftmanship Keep in Inventory to Gain Bonus Required Level: 19 Item Version: 1.10+ Expansion Item Level: 46 Fingerprint: 0xc9bfda0c +1 to Maximum Damage Fire Resist +12% Cobalt Large Charm of Inertia Keep in Inventory to Gain Bonus Required Level: 18 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xe3477abf Cold Resist +11% 5% Faster Run/Walk Coral Large Charm Keep in Inventory to Gain Bonus Required Level: 18 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xa40294e2 Lightning Resist +11% Ruby Large Charm of Life Keep in Inventory to Gain Bonus Required Level: 27 Item Version: 1.10+ Expansion Item Level: 78 Fingerprint: 0x8c86ced8 +14 to Life Fire Resist +14% Ocher Small Charm Keep in Inventory to Gain Bonus Required Level: 10 Item Version: 1.10+ Expansion Item Level: 5 Fingerprint: 0x517b44e3 Lightning Resist +7% Russet Small Charm Keep in Inventory to Gain Bonus Required Level: 10 Item Version: 1.10+ Expansion Item Level: 23 Fingerprint: 0x40ae6e67 Fire Resist +6% Ocher Small Charm Keep in Inventory to Gain Bonus Required Level: 10 Item Version: 1.10+ Expansion Item Level: 28 Fingerprint: 0xa41bcaf1 Lightning Resist +6% Ocher Small Charm Keep in Inventory to Gain Bonus Required Level: 10 Item Version: 1.10+ Expansion Item Level: 34 Fingerprint: 0xc8df43 Lightning Resist +7% Ocher Small Charm of Greed Keep in Inventory to Gain Bonus Required Level: 15 Item Version: 1.10+ Expansion Item Level: 1 Fingerprint: 0x1a98b817 Lightning Resist +6% 10% Extra Gold from Monsters Ruby Small Charm of Balance Keep in Inventory to Gain Bonus Required Level: 32 Item Version: 1.10+ Expansion Item Level: 57 Fingerprint: 0x95ee6468 Fire Resist +11% 5% Faster Hit Recovery Russet Small Charm of Strength Keep in Inventory to Gain Bonus Required Level: 10 Item Version: 1.10+ Expansion Item Level: 21 Fingerprint: 0x49c3a39 +1 to Strength Fire Resist +6% Garnet Small Charm of the Icicle Keep in Inventory to Gain Bonus Required Level: 20 Item Version: 1.10+ Expansion Item Level: 52 Fingerprint: 0x8a932207 Fire Resist +9% Adds 2-3 cold damage over 1 seconds
Mercenary:Code:Hone Sundan Yari Two-Hand Damage: 107 to 217 Durability: 28 of 28 Required Strength: 101 Required Level: 37 Spear Class - Normal Attack Speed Item Version: 1.10+ Expansion Item Level: 84 Fingerprint: 0x8ee2e1bc +200% Enhanced Damage +20 to Minimum Damage +40 to Maximum Damage 45% Chance of Crushing Blow Repairs 1 durability in 10 seconds Socketed (3: 0 used) buraz's Woestave Halberd Two-Hand Damage: 15 to 59 Durability: 55 of 55 Required Dexterity: 47 Required Strength: 75 Required Level: 28 Polearm Class - Normal Attack Speed Item Version: 1.10+ Expansion Item Level: 39 Fingerprint: 0x6d21b3d1 +33% Enhanced Damage -3 to Light Radius Hit Blinds Target +3 Prevent Monster Heal -50 to Monster Defense Per Hit Freezes Target +1 50% Chance of Open Wounds Slows Target by 50% Athletic Gauntlets of Alacrity Defense: 15 Durability: 24 of 24 Required Strength: 60 Required Level: 45 Item Version: 1.10+ Expansion Item Level: 84 Fingerprint: 0xf3f99741 20% Increased Attack Speed +3 to Passive and Magic Skills (Amazon Only) Gymnastic Amulet of Dexterity Required Level: 30 Item Version: 1.10+ Expansion Item Level: 54 Fingerprint: 0xea189cf9 +1 to Dexterity +2 to Passive and Magic Skills (Amazon Only) The Eye of Etlich Amulet Required Level: 15 Item Version: 1.10+ Expansion Item Level: 38 Fingerprint: 0x162890b8 +14 Defense vs. Missile Adds 2-3 cold damage over 9 seconds 7% Life stolen per hit +2 to Light Radius +1 to All Skill Levels Garnet Amulet of Luck Required Level: 19 Item Version: 1.10+ Expansion Item Level: 40 Fingerprint: 0x63625b32 Fire Resist +26% 34% Better Chance of Getting Magic Items Boots of Luck Defense: 2 Durability: 12 of 12 Required Level: 19 Item Version: 1.10+ Expansion Item Level: 50 Fingerprint: 0xd65c8a4d 35% Better Chance of Getting Magic Items Cobalt Gauntlets of Fortune Defense: 15 Durability: 24 of 24 Required Strength: 60 Required Level: 13 Item Version: 1.10+ Expansion Item Level: 45 Fingerprint: 0xa1cefa27 Cold Resist +27% 25% Better Chance of Getting Magic Items Iron Ring of Fortune Required Level: 31 Item Version: 1.10+ Expansion Item Level: 46 Fingerprint: 0xec2073b6 +25 to Attack Rating 24% Better Chance of Getting Magic Items Nagelring Ring Required Level: 7 Item Version: 1.10+ Expansion Item Level: 11 Fingerprint: 0x9b0e486f +62 to Attack Rating Magic Damage Reduced by 3 Attacker Takes Damage of 3 23% Better Chance of Getting Magic Items buraz's Goldwrap Heavy Belt Defense: 35 Durability: 18 of 18 Required Strength: 45 Required Level: 27 Item Version: 1.10+ Expansion Item Level: 55 Fingerprint: 0xd1097a8c +48% Enhanced Defense +25 Defense 80% Extra Gold from Monsters 30% Better Chance of Getting Magic Items +2 to Light Radius 10% Increased Attack Speed
Well, for those of you who enjoy a looooong read: here are my update posts from the Random tournament thread (or you can just jump to the Gameplay section):Code:Insight Partizan 'RalTirTalSol' Two-Hand Damage: 189 to 396 Durability: 33 of 33 Required Dexterity: 57 Required Strength: 103 Required Level: 27 Polearm Class - Slow Attack Speed Item Version: 1.10+ Expansion Item Level: 60 Fingerprint: 0x8bd01c +5 to Strength +5 to Energy +5 to Dexterity +5 to Vitality +254% Enhanced Damage +9 to Minimum Damage Adds 5-30 fire damage +75 poison damage over 5 seconds 23% Better Chance of Getting Magic Items +6 to Critical Strike 35% Faster Cast Rate 250% Bonus to Attack Rating +2 to Mana After Each Kill Level 14 Meditation Aura When Equipped Ethereal (Cannot be Repaired), Socketed (4: 4 used) Crown of Thieves Grand Crown Defense: 304 Durability: 41 of 50 Required Strength: 103 Required Level: 49 Item Version: 1.10+ Expansion Item Level: 83 Fingerprint: 0x43973c40 +25 to Dexterity +50 to Life +35 to Mana +167% Enhanced Defense Fire Resist +33% 11% Life stolen per hit 98% Extra Gold from Monsters Twitchthroe Trellised Armor Defense: 178 Durability: 32 of 32 Required Strength: 61 Required Level: 30 Item Version: 1.10+ Expansion Item Level: 28 Fingerprint: 0xede03139 +10 to Strength +10 to Dexterity +25% Increased Chance of Blocking +25 Defense Required Level +5 20% Increased Attack Speed 20% Faster Hit Recovery
1. level 16. Dark Tower next.
2. level 20, Normal Lut Gholein Sewers next.
3. level 37, Normal Frigid Highlands next.
4. level 49, NM Blood Moor next. (with full equipment at the end of Normal listed!)
5. me being happy about Twitchthroe
6. level 53, NM Rocky Waste next.
7. level 60,NM Spider Forest next.
8. level 68, NM Frigid Highlands next.
9. Insight Partizan…yadda yadda yadda!
10. level 74, Hell Blood Moor is going to be next (after some BBQ at the Moo-Moo-Farm).
11. level 77, Hell Tamoe Highland next.
12. blevel 77, Hell Act II next.
13. level 79, Hell Lost City next.
14. level 80, Hell Arcane Sanctuary next.
15. level 81, Hell Outer Steppes next.
16. level 82, Hell Bloody Foothills.
17. level 83, Hell Nihlatak next.
18. level 83, Hell Baal next.
19. Guardian buraz, the Random Amazon, and Leharas, the Might Desert Mercenary, level 83, accompanied by a level 27 Valkyrie.
Gameplay:
Okay, I have to admit: it was terrible. Well, okay, not terrible, but slow. Very slow (look at my damage numbers…). Since I couldn’t deal that much damage, most of the time I was simply standing back and throwing in a Plague Javelin from time to time for good measure. This way the character was a very safe build, and I had almost no NDEs.
What I noticed is the huge damage increase above level 20 in Plague Javelin, that’s why I decided to ditch my MF gloves late in Hell for +3 Javelin gloves. I elected not to use The Eye of Etlitch and instead used the Teleport amulet, which saved me from dying more than once (well, more than fifty times actually…). It was probably the most important item for me in order to get buraz to Guardian.
My weapon switch proved to be indispensible in late Hell because of the IAS and inherent lightning damage…PIs or even PI/Poison Immune monsters were far too common and my merc did only some lousy 5-30 fire damage with his Insight Partizan. And Hone Sundan and Woestave also don’t do non-physical damage, and since my stash can’t hold an infinite number of items, I didn’t have a weapon with high non-physical damage at my hands (besides: I didn’t find one).
There were times when gameplay was so slow I almost wanted to kill her just to roll up another character…but then I thought about buraz and how sad he would be if his godchild died…and instead I decided to skip full clears in Hell. That was a huuuge relief.
Synergised and with a better backup attack than Power Strike, this build is very well Hell viable and pretty safe. I had around 300 MF most of the time simply because I needn’t engage in melee combats at all. If I had had better skills, I might even have sticked to MF gear, but as it was progress would have been way too slow. The Valkyrie could take some beating, but even with Might the damage on P1 was barely enough to stop monsters from regenerating…so I always had to position her and my merc the right way: Valkyrie in front, merc right behind her stabbing at the same monster.
Noteable finds
Gul Rune
Lum Rune from Hell HF
Perfect Hone Sundan
Sazabi’s Ghost Liberator
Mentalist’s GC
Ruby SC of Balance (11%/5%)
Credits
buraz, for rolling me this character! Even if gameplay was slow, I enjoyed it most of the time
Vang, for hosting another great tournament!
jiansonz, even if you weren’t in this tourney, for offering advice and so much insight whenever it comes to untwinked HC play – I learnt so much the last 3 years from simply reading your progress posts!
The SPF folks – I’d have stopped playing D2 by now if it wasn’t for you guys and gals!
Note
Yeah, I know that my last Guardian Thread said “Guardian #4“ and this one says “#6“…in between I guardian’d my SPF Ladder Hammerdin, but since he’s pretty standard except being untwinked and finding 10% of my grail, I never posted a Guardian Thread.![]()
Congrats Grisu
All untwincked Guardians are special, and these with so many restrictions deserves even more applause...
Although i did not read whole progress yet, i surely want to do it lately...
Nice work and very good writeup...
Good luck with next ones![]()
Congratulations Grisu! Awesome work under those restrictions.
Some nice rings for the job you've got there. Did they provide enough FCR though? The Teleport would still be deathly slow methinks, though it obviously was still useful..
A shame you did not use Impale though. *hides*
Nice job! I especially like your Artisan's Gothic Shield of Deflecting!
Well, well, commenting on the restrictions of my char and then you come up with something like this. Doesn't seem to be the easiest of tournaments either. All in all a great job.
Just like NagisaFurukawa i'm curious about the teleporting. With that little FCR it seems like slow teleing.
Oh come on quit you're whining. I wish i had those damage numbers :rolleyes:![]()
Thank you, RIP! I doubt I'll be doing another character in this Random Tourney though
Thanks and lolI didn't do nearly enough physical damage to make use of Impale, Fend or Jab. Since my merc did enough physical damage, I decided to specialise on non-physical damage instead. Next time I'll do an Impalazon
Heh - haven't thought it would make it till Guardian, but I didn't find/gamble/shop/cube anything better and the resists were needed
I guess I had the advantage of being actually able to deal almost significant damage. Esp PIs weren't such a problem to me as they probably were to you
I was teleporting at 17 frames, so it was indeed very slow. But I didn't use it as an escape tool per se, but rather as a tool to prevent those escape situations...
like "oh, there is a Fana boss pack of Frenzytaurs charging in at me...*teleport*".
Worked better than "Engage those Fana Frenzytaurs *chop* *whop* *3 HPs left* *trying to Teleport with 17 frames* *your deeds will be remembered*"![]()
Good job and lots of respect for the patience, even if this was the case:
As my only tournament guardian so far skipped full clears from A1 Normal to AV Hell
And just a thought on the teleporting topic: isn`t running with some speed boots on a better way to avoid monsters than teleporting so slowly?
Grisuuuuuuuuu!
Nice work, I like that you used teleport. I find it to be a pretty good way of positioning the moron and the even more stupid summons. Your damage numbers doesn`t look that bad to me, although Power Strike doesn`t exactly look like a power house.
Good luck with your next project![]()
......which you didn't even socket.
:rolleyes:
Although it sounds like (I admit, I didn't read the whole thread) you didn't use it all that much so it prolly wasn't a big deal. Plus with this being an untwinked tourney you may not have even had the chance.And I just noticed the ilvl 84, so you probably didn't find it until very late in Hell anyways. LoL.
Nevertheless, your Amazon with non uber itamz using non uber skills just made Guardian. This makes the fact that my last new character (softcore) actually got killed by Corpsefire, in Normal difficulty, all the more embarassing. Masterfully done, hero.
Well, basically yes. But in places where you don't have much space (Crystalline Passage and the like), it's just awesome when you can Teleport over a river for example and start your assault from there
Also, it's much better for repositioning you merc and Valkyrie (badly needed...)
Thanks! I really wonder what Blizzard thought when they created Power Strike...CS and Lightning Strike each deal 1 to ~370 damage per bolt(7)/hit(21) at level 20 without synergies, while PS deals 1-680 damage at level 20...they could at least have added some IAS to it...:rolleyes:
But it's not that badIt was enough to kill PIs in hell (even if it lasted some minutes...)
I didn't have Amn or Shael Runes left when I found the Hone Sundan in Act V Hell, but that was ok, since basically I only used it against The Ancients, some bosses and Baal. The Insight Partizan simply did more damage (thus more leech for my merc) and allowed me to regenerate much faster, so that was my weapon of choice
Nevermind about Corpsefire - I killed my first HC character at Rakanishu's...:rolleyes: It's simply a matter of playstyle - once you get accustomed to playing HC, you hardly ever die to those standard situations.
In SC, I was often like "ah well, only 10% health left, but I'll get a level soon - skip that potion". In HC it's more like "Wahhhh! Only 60% health left!!!" *gulp, gulp* :grin:
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