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  1. #1
    IncGamers Member relliKniaP's Avatar
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    is 1pt in revive worth filling half of the summoning skills?

    is 1pt in revive worth filling half of the summoning skills?




  2. #2
    IncGamers Member Hrus's Avatar
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    Re: is 1pt in revive worth filling half of the summoning skills?

    For what build? Pure skellemancer has a lot of spare points so he can invest a lot. Poison/skele hybrid points are very tight, so he will probably not want to go for revive. Pure Poison or Bone build could take an original approach and not go with skeletons but with Revives (require less points to be at least little bit effective).




  3. #3
    IncGamers Member Damric's Avatar
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    Re: is 1pt in revive worth filling half of the summoning skills?

    with 1 point revive you get:

    - Invincible temporary pvm meat shields (it is almost impossible for other monsters to destroy a revive due to damage/life ratio).
    - clay and iron golem.
    - ability to do uber tristram with any build.
    - ablilty to minion stack, useful for pvp teleport bonemancers

    "wasted points" if you are not a skelemancer

    - 1 point raise skeleton
    - 1 point raise skeleton mage
    - 1 point blood golem

    Of course you will probably want to put a point in golem mastery, summon resist, and skeleton mastery to help your golem and revives since you bothered to get these skills in the first place.

    - Skelemancers get all these skills anyway.
    - Novamancers have plenty of spare points (only 60 +curses for the core build).

    The only 2 builds that get hurt by "wasting" points on this tree are pvp bonemancers and hybrid skele/novamancers.

    A strictly pvp bonemancer could get revives with a White runeword wand with +revive skill and +spirit or spear. Good luck finding a really nice one though.

    Not quite sure why people try to make hybrid poison/summon. Seems like a fail to begin with.




  4. #4
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    Re: is 1pt in revive worth filling half of the summoning skills?

    If you are a skelemancer, by all means, you have plenty of spare points to put one in. Personally, I don't like revives at all if you don't have teleport, because their AI is terrible and they can't move fast (if you revive fast moving creatures like the running dark stalkers in act 1 and various ghosts, they can keep up a little better, but keep in mind that revives won't move faster than you see enemies move on the screen... my revives die when i just walk forward with 70% FRW as it is). However, revives are GREAT tanks for big stationary battles, and if you have teleport, they are great. Big hitting monsters like gorebellies with crushing blow make revives great vs bosses as well. So I don't think it's a terrible investment if you have the patience to keep them with you.



  5. #5
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    Re: is 1pt in revive worth filling half of the summoning skills?

    1pt in revive is totally worth it, with plus skills gear that'll get you a heap of tough backup if you find yourself in a tricky situation. I do personally run a skellie nec so it's only a couple points to get revive. I admit I rarely use it, but it's totally worth a few skill points to get one in there, when lots of archers, it's handy to give them many targets and it's an easy way to keep large enemy packs busy so you don't get cornered or swamped. You probably wont use it a lot but you'll be thankful for it at times.....



  6. #6
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    Re: is 1pt in revive worth filling half of the summoning skills?

    Quote Originally Posted by Damric View Post
    with 1 point revive you get:

    Not quite sure why people try to make hybrid poison/summon. Seems like a fail to begin with.
    Poison immunes. Added safety.




  7. #7
    IncGamers Member CCCenturion's Avatar
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    Re: is 1pt in revive worth filling half of the summoning skills?

    Quote Originally Posted by Damric View Post

    - Novamancers have plenty of spare points (only 60 +curses for the core build).

    ...

    Not quite sure why people try to make hybrid poison/summon. Seems like a fail to begin with.
    I think you answered your own question.



  8. #8
    IncGamers Member Damric's Avatar
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    Re: is 1pt in revive worth filling half of the summoning skills?

    well, the reason I say that, is that on all of my poisoners I usually just pump 20 into golem mastery, 1 into revive and fire golem, and the rest into lower resist curse. I generally float around with just a golem and a mercinary, and only revive a few if I seriously need meat shields like against mini or major ubers. I find my firewall, mercinary, and corpse explode to be plenty enough overkill to deal with poison immunes, and I am pretty much invincible pvm already as a full trang avatar (max block even while moving fast, damage reduction, and max'd resists, ect). I pretty much just stand by baal and spam nova/ce on his minions, make quick nihlathek runs even with all the poison immunes down there, worldstone keep, river/cs walks, no problem. Never bothered to make with skeles, as it would just seem like they would be too weak and just annoy me. When I make my skelemancers I use max corpse explode as the area clearer, not weaker poison skills. I guess I'll just have to make a hybrid one day (maybe in patch 1.14) to see what all the fuss is about.




  9. #9
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    Re: is 1pt in revive worth filling half of the summoning skills?

    Are Nih's minions unbreakable or breakable, I forget? I am hoping we will see D3 before patch 1.14.




  10. #10
    IncGamers Site Pal Zarniwoop's Avatar
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    Re: is 1pt in revive worth filling half of the summoning skills?

    Yes. For many, many, many reasons. Revive can be just an amazing skill with one point.




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