0
eh, i'll contribute to an lld thread, but it's kinda going into another area for this thread...
blade sentinel, doofus
you can hit upwards of 160 blade sentinel damage @ level 9, 200 @ level 12.
Combined with large amounts of FRW & psychic hammer, this compares quite favorably to a sin who deals like 200 average damage TS 3/4 of the time, and 800 average damage TS 1/4 of the time, at melee range
Thats more like it. I never had a low lev dueler but I am familiar with the general gear, socketed everything with +dam jewels, some of the low lev uniques and set items but I am wondering what a good wep might be for a BF build. Cleglaw's Tooth, The Gnasher Hand Axe come to mind but I am sure there are others.....
-.-
have you not read this thread? the damage is greatly boosted by your stats & claw mastery, which you only get using a claw. There is a thread where I weighed the best possible level 9 bladesin gear, but it was extremely hazy which set of jewels produced the best results. It ends up as a mix of +% ed and +damage jewels, depending on what you can afford.
specifically, this testing:
So a cheap bladesin build might look like this:Damage = 0.075 * (#ED'ERS + 12.3) * (#MAX'ERS * DMGPERMAX + 83.33333)
Damage = 0.075 * (X + 1.23) * (Y * Z + 83.33333)
X = 8 - Y (as we have 8 sockets)
Damage = T(Y,Z) = -0.075 * (Y - 20.3) * (Y * Z + 83.33333)
Now for Z = 4.5 (9 max damage jewels give 4.5 average):
Damage = T(Y) = -.3375*Y^2 + 0.60125 * Y + 126.875
T(X) = Damage(Number of Max Jewels)
T(0) = 126.875
T(1) = 127.139
T(2) = 127.728
T(3) = 125.641
(anything further is unnecessary)
So using plain +9 maxers, I should have 7x 20% ed jewels, 1x 9 maxer, for optimal damage. This +9 max, however, could only be put into the shield, as otherwise it would experience the %ED/MAX bug with the other jewels in the item, wouldn't it?
Otherwise, if that bug doesn't work like that, 2x +9 maxers, 6x +20% ed'ers, is the way to go
Now for +14 maxers:
T(Y) = -.525 (Y - 20.3)(Y + 11.904751908)
T(0) = 126.875
T(1) = 130.758
T(2) = 133.590
T(3) = 135.373
T(4) = 136.105
T(5) = 135.788
So 4x +14 maxers, 4x +20% ed jewels
Now for +8-14 maxers:
T(Y) = -0.825 (Y - 20.3)(Y + 7.5757575)
T(0) = 126.875
T(1) = 136.548
T(2) = 144.570
T(3) = 150.943
T(4) = 155.665
T(5) = 158.738
T(6) = 160.160
T(7) = 159.933
T(8) = 158.055
So 6x +8-14 jewels, and 2x +20% ed jewels, is the ideal setup.
ethereal claws with 3x damage jewels in them
gothic plate with 4x 20% ed, possibly -15% reqs jewels
biggins bonnet with a 20% ed jewel
sigons shield with a +max jewel
bloodfists
deaths belt OR lenymo (lenymo very nice for running duels)
rare amulet
2x nagelrings
"200 @ level 12"
As opposed to a +Max Dam charger who deals
"1500 @ level 12"
Oh, and for lowish level gear (Ignoring jewels for now), I'd recommend Hellplague (Sword - Gives ALOT of Fire damage)
It might not work with Claw Mastery (Do that later), but the Fire Damage is epic for Blade Fury![]()
a charger would be not even remotely close to VLLD
by LLD101 rules, trapsins are allowed to go up to level 12. However, these rules were written with no comprehension of how blade sentinel works, and thus are hilariously broken. This is why I'd recommend a level 9 bladesin; its mostly as effective, but you won't get people complaining you're level 12.
A level 12 charger, on the other hand, would never be able to duel level 9's.
And hellplague is probably the worst idea I've heard in a while O_o. You are aware that bonesnap exists, right? Its quite possible to get a mediocre damage blade sentinel/fury using ethereal upgraded bonesnap, which is easy enough to acquire. Its not as good as high end claws / etc at level 30, but it suffices.
"A level 12 charger, on the other hand, would never be able to duel level 9's."
A level 12 charger almost 1-hit my Lvl 32 Paladin (Who later got TPPK'd - But that's irrelevant)
Lvl 1 -> 11 For might + Req's, 12 for charge, piles of Damage Charms and jewels, and those lvl 12 paladins hurt :<
You get piles of the fast little buggers on US-West Hardcore Ladder - Come take a look![]()
I'm not sure if you understand. A level 12 charger is Not VLLD
VLLD is level 9 for almost every class, but a few are allowed to go to level 12, due to being underpowered @ 9- feral & maul druids are an excellent example. However, nobody, anywhere regards a level 12 paladin using charge as VLLD. They fall into the exact same bracket as level 18 paladins, and there is no reason to stop at level 12 and not go up to 18.
The old VLLD101 rules state trappers as being able to go up to level 12, but with regards to the overpoweredness of bladesins, level 9 is plenty.
BF is a level 18 skill, so no good for VLLD.
Elemental damage is fairly mediocre on BF, due to it being at 3/4 effectiveness (or 3/8 with 2H). Though, I suppose if you're stuck using a lvl 1 BF, Claw Mastery won't do you much good.
Please try to keep this on topic, guys. I don't know how deathwinger managed to get banned, but heeding the warnings of moderators is probably a good idea.
Bookmarks