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I use BF on my Ghost sometimes just to get people to move. Smiters mostly. The hit rate is crap, and it locks me in place, but when they're not taking the offensive these things don't really matter, and like you say, I can (eventually) deliver OW.
I don't believe a pure Furysin is viable for PvP, however, since even with heaps of AR gear (Fool's claw, Angelics, Visionary) you're not going to get much more than 6-7k AR. This will make it difficult to hit high defense characters unless they're running, in which case you really don't want to be going through BF's long windup and getting locked in place. LLD is the possible exception to this.
Of course, I could be wrong. I've never really tried it. But again, this isn't a Furysin guide, just an analysis of the skill with a view to maximizing it's damage. Hence, Fortitude.
I was thinking more of a pure blade sentinel focused build (even though it forecloses the use of death sentry, to some extent) at the exclusion of blade fury.
A setup like...
Fury Eth Claw w/ +3 (if that's possible) or +3 traps +3 sentinel claw
Fort armor
Pheonix shield (won't proc firestorm)
Gore riders
CoA w/ 2x 40% ed jewels (or +3 traps w/ 2x 40% ed jewels circlet)
Highlords Ammy.
I guess maybe it's still entirely pointless, but I wonder how it would work in general.
Also, How would Lance Guard w/ 40% ed jewel stack up to Tiamats w/ 40% ed jewel and 80% ed Mosers? (assuming you aren't Deadly Strike capped)
Perhaps not entirely pointless. The ability to use Phoenix is a redeeming (pun not intended) quality of Blade Sentinel. With the above setup, 175/90 str/dex, a lvl 87 Might merc, and lvl 40 BS (probably requires an inventory full of Trap GCs), we get the following:
Stats Bonus = 1.98
Lvl 40 Blade Sentinel = 181 avg
Lvl 28 Claw Mastery = +143%
Lvl 27 Might (Merc) = +300%
Fortitude = +300%
Phoenix = +400%
Jewels = +80%
Chance of double damage = 22+(1-22/100)*(33+33+15) = 85%
Weapon Half = 219.5 * (1 + 1.98 + (300+400+80+300+143) / 100) * 1.85 * 0.375 ~= 2316
Blade Sentinel Half = 181 * (1 + 1.98 + (300+400+80+300+143) / 100) * 1.85 ~= 5093
Total damage per Blade Sentinel = 7,409
That, of course, is subject to 25 frame nextdelay and a 2 second casting delay. Not that impressive against a single target, but against groups it could still work.
A Jah'ed upgraded ethereal Heastriker should be pretty sweet... My question is: How does it do damage wise?
whats your take on an edestructionDemblade?
*edit* ahh i didnt think of the reduced dmg from CTC's procing.
So deadly strike is important. What's the best weapon if you can't afford eDeath zerker?
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