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  1. #271
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    Re: Blade Fury Analysis

    Hmm, there was mentioned dmg eith chaos Suwayyah. Is that with one claw, or dual wield? Cuz when it was with one claw, then doesnt dual chaos Suwayyah dmg more than death ettin axe?



  2. #272
    IncGamers Member Sass's Avatar
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    Re: Blade Fury Analysis

    Only one claw will be taken into account. If the second has +Blade Fury, that'd be great, but the Chaos mods won't also apply.
    Code:
    Death Ettin Axe            Ethereal          1137       155/105
    Choas Suwayyah             Ethereal          1115       165/105 (weapon)


  3. #273
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    Re: Blade Fury Analysis

    How would a giant skull work instead of gullies? Perhaps with 2xed jewels? Let me know what you think.

    +250-320 Defense
    10% Chance Of Crushing Blow
    Knockback
    +25-35 to Strength
    Socketed (1-2)

    Cheers Svalin

    (Hmm -25% crushingblow is a big hit maybe, but the knockback is nice... been looking for a character to use this on since I found one 2socks +35 str)




  4. #274
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    Re: Blade Fury Analysis

    Quote Originally Posted by Svalin View Post
    How would a giant skull work instead of gullies? Perhaps with 2xed jewels? Let me know what you think.

    +250-320 Defense
    10% Chance Of Crushing Blow
    Knockback
    +25-35 to Strength
    Socketed (1-2)

    Cheers Svalin

    (Hmm -25% crushingblow is a big hit maybe, but the knockback is nice... been looking for a character to use this on since I found one 2socks +35 str)
    Another question:

    How would a +3 traps +3BF claw in offhand compare to a 160%ed monarch?




  5. #275
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    Re: Blade Fury Analysis

    Update:
    • Corrected error with mercenary Might aura lvl and adjusted related damage calculations
    • Added more Venom information
    • Added information about dual-wielding claws
    • Added link to Damage Calculator*
    • Added comment about Phoenix shield
    • Added additional example setup
    • Wording changes


    *Using this calculator in IE may cause your computer to explode.




  6. #276
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    Re: Blade Fury Analysis

    To answer some of the questions that have been asked throughout the last few pages:

    Quote Originally Posted by kavlor View Post
    Anyone considered the time it takes a blade to reach target when using Phoenix
    Fair point. Added a paragraph about this in the Shields section.


    Quote Originally Posted by fledgeling View Post
    What about a different option - the sin uses last wish (might); while the merc is using the AR aura + pride (concentraiton).
    A BA merc with Pride is certainly an alternative, but there are a few caveats:
    1. Death still outdamages Last Wish. The additional ED% from lvl 17 Might is not enough to overcome 40-45% DS.
    2. You'll need +AR items to boost your base AR enough for Blessed Aim to enhance (see new example setup with Hsaru's), which means sacrificing some DS or off-weapon ED% somewhere from your equipment.
    3. Life Tap ctc will make it virtually impossible to use any other curse or CoS


    Quote Originally Posted by Noite Escura View Post
    wouldn't Famine be a better option than Fury?
    Quote Originally Posted by Sass View Post
    No. Claws are needed to hit the highest damage.
    Not necessarily claws, per se, but off-weapon ED% and DS/CS are more valuable than high weapon damage. It just so happens that Claw Mastery helps with both of these things.


    Quote Originally Posted by Svalin View Post
    How would a giant skull work instead of gullies?
    Giant Skull is a good option. As you say, losing the Crushing Blow is bad if you don't have another big source (eg. on weapon), but knockback and an extra socket are very helpful.

    Quote Originally Posted by Svalin View Post
    How would a +3 traps +3BF claw in offhand compare to a 160%ed monarch?
    Interesting proposal. Using the same setup as my (new) 10k example, but swapping out the shield for a +6 BF claw, it calculates to 10,189. Not too shabby, and possibly a lot cheaper, but the difference won't always be so small. It depends on how much of your total off-weapon ED% that you're sacrificing. In this case, 160% only counts for ~18% of the total off-weapon ED%.




  7. #277
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    Re: Blade Fury Analysis

    I just wanted to say thanks for all the work you've put into this It was very helpful.

    I have a small question about the calculator though, does the %ed from the merc's might go into the off weapon, or to the ed from skills?




  8. #278
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    Re: Blade Fury Analysis

    Quote Originally Posted by Madness View Post
    I have a small question about the calculator though, does the %ed from the merc's might go into the off weapon, or to the ed from skills?
    Actually, it doesn't make any difference, those numbers just get added together anyway. I separated them for convenience in an attempt to reduce the amount of manual math people need to do. Typically I refer to aura bonuses as 'skill based' though.




  9. #279
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    Re: Blade Fury Analysis

    Thanks, I noticed it doesnt matter after making the post

    I'm currently working on getting +skills gear on my merc to maximize his might aura to squeeze yet some more damage (eth fury setup)




  10. #280
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    Re: Blade Fury Analysis

    Hey I've been playing with the blade fury + blade sentinal assassin combination lately.

    At first I was using an Eth Famine Small Crescent (350-420 damage) paired with the Phoenix shield (370% ED). Other relevant equipment is Fortitude armor and Giant skull with 70% ED. Combined with a Might + Pride merc, this put me to around 8,500 maximum damage for blade fury on the damage screen.

    Then I popped on an Eth Infinity Colossus voulge (98-980 damage, 298% ED) just for fun to see what would happen. Well my maximum damage shot up to 11K and I seem to be a better PVM killer.

    So I am wondering does the character screen accurately reflect the damage of blade fury? Is the 3/8 weapon reduction applied to the 11K number, or is conviction/40% CB really just that useful compared to the Famine/Phoenix combination?

    Either way it seems the Eth Poleaxe has some advantages over the 1H Weapon/Shield combination.

    This has me wondering if there is an even better Eth Poleaxe I could be using, one with greater damage boost than Infinity? I could pop the Infinity on the merc and use something like...

    Phoenix Colossus voulge
    100% chance to cast level 40 Blaze when you level up
    40% chance to cast level 22 Firestorm on striking
    Level 10-15 Redemption aura when equipped
    +350-400% Enhanced Damage
    -28% to enemy Fire Resistance
    +350-400 Defense against missiles
    +15-21 Fire Absorb
    20% Deadly Strike
    Ignores Target Defense
    14% Mana stolen per hit

    400% ED on an Eth Cv is around 1300 max damage which could be really insane combined with the other awesome mods on this weapon. I'm really tempted to try this one out but the rune requirement is just so absurd. I already wasted my effort trying this word out on a sword for my whirlwind barb. :(

    Destruction Cryptic Axe -
    23% chance to cast level 12 Volcano on striking
    5% chance to cast level 23 Molten Boulder on striking
    100% chance to cast level 45 Meteor when you die
    15% chance to cast level 22 Nova on attack
    +350% Enhanced Damage
    Ignore Target's Defense
    Adds 100-180 Magic Damage
    7% Mana stolen per hit
    20% chance of Crushing Blow
    20% Deadly Strike
    Prevent Monster Heal
    +10 to Dexterity

    This one looks real good too, somewhat unfortunately. Although you can't use the Collosus voulge, but I do have an extra 5os Eth Cas hanging around. And actually now that I see the two weapons stats next to each other I think the Destruction weapon would be better than Phoenix. It has less mana regen, but 7% mana steal is plenty for a bladesin even tossing out tons of fury and sentinel.

    Then you don't have the annoying firestorm but instead boulder and volcano. Add extra magic damage and 20% CB and prevent monster heal... Destruction wins hands down, even if the phoenix has greater physical damage potential.

    Anyways the guide here is great, however I am wondering if the 2H weapons are just being dismissed prematurely without proper testing?

    Has anyone else done much 2H weapon testing?



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