This is my first guardian after a restart, and my first write-up on this forum. I got some stuff in a giveaway by Sorcererbob and decided that was enough to make a pretty sturdy Hammerdin for pit running. Unfortunately I was really rusty and that char met his maker during one of his pit runs.

With a lot of the good equipment in Sorcererbob`s stash gone, I went back to my good old friend, the fishymancer. I played him untwinked to WSK lvl. 2, where i decided to throw some MFstuff(also from Sorcererbob) on him and begin his career as a WSK runner.


Name: Nemo
Class: Necromancer
Level: 81

Naked/Gear
Strength: 70/70
Dexterity: 25/30
Vitality: 375/375
Energy: 25/25
HP: 945/968
Mana: 185/185

Resists:
Fire: 25
Cold: 13
Lightning: 68
Poison: -36

SKILLS:

Curses:
Amplify Damage: 8/10
Dim Vision: 3/5
Weaken: 1/3
Terror: 1/3
Confuse: 1/3
Attract: 1/3
Decrepify: 1/3

Poison&Bone:
Teeth : 1/3
Corpse Explosion : 20/22

Summoning
Skeleton Mastery : 20/22
Raise Skeleton : 20/28
Clay Golem : 1/3
Golem Mastery : 8/10
Raise Skeletal Mage : 1/3
Blood Golem : 1/3
Summon Resist : 1/3
Iron Golem : 1/3
Fire Golem : 1/3
Revive : 1/3


Equipment:
Code:
Entropy Clasp
Amulet
Required Level: 27
Fingerprint: 0xcf7da05f
Item Level: 61
Version: Expansion 1.10+
Properties: 
+5 to Dexterity
Magic Damage Reduced by 3
Lightning Resist +26%
+1 to Necromancer Skill Levels
All Resistances +4

Gemmed Gothic Plate
Gothic Plate
Defense: 128
Durability: 55 of 55
Required Level: 18
Required Strength: 70
Fingerprint: 0x2568831f
Item Level: 44
Version: Expansion 1.10+
Properties: 
96% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Perfect Topaz
Socketed: Perfect Topaz
Socketed: Perfect Topaz
Socketed: Perfect Topaz

Ocher Ring of Regeneration
Ring
Required Level: 9
Fingerprint: 0xadc4074f
Item Level: 60
Version: Expansion 1.10+
Properties: 
Lightning Resist +18%
Replenish Life 3

Nagelring
Ring
Required Level: 7
Fingerprint: 0x4ead4da2
Item Level: 22
Version: Expansion 1.10+
Properties: 
+74 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
19% Better Chance of Getting Magic Items

Goldwrap
Heavy Belt
Defense: 40
Durability: 9 of 10
Required Level: 27
Required Strength: 35
Fingerprint: 0x6b15a026
Item Level: 87
Version: Expansion 1.10+
Properties: 
54% Enhanced Defense
+25 Defense
77% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
10% Increased Attack Speed
Ethereal

Garnet Boots of Fortune
Boots
Defense: 3
Durability: 12 of 12
Required Level: 13
Fingerprint: 0x5bda9355
Item Level: 68
Version: Expansion 1.10+
Properties: 
Fire Resist +23%
23% Better Chance of Getting Magic Items

Chance Guards
Chain Gloves
Defense: 27
Durability: 16 of 16
Required Level: 15
Required Strength: 25
Fingerprint: 0x58545fb5
Item Level: 87
Version: Expansion 1.10+
Properties: 
24% Enhanced Defense
+25 to Attack Rating
+15 Defense
200% Extra Gold from Monsters
34% Better Chance of Getting Magic Items
+2 to Light Radius

Tarnhelm
Skull Cap
Defense: 10
Durability: 17 of 18
Required Level: 21
Required Strength: 15
Fingerprint: 0x554dd796
Item Level: 59
Version: Expansion 1.10+
Properties: 
75% Extra Gold from Monsters
36% Better Chance of Getting Magic Items
+1 to All Skills
Lightning Resist +30%
1 Sockets (1 used)
Socketed: Ort Rune

Wand of the Bear
Wand
One Hand Damage: 2 - 4
Durability: 15 of 15
Required Level: 6
Fingerprint: 0x84183972
Item Level: 11
Version: Expansion 1.10+
Properties: 
Knockback
+3 to Raise Skeleton (Necromancer Only)

Rhyme
Preserved Head
Defense: 5
Chance to Block: 23
Durability: 20 of 20
Required Level: 29
Required Strength: 12
Fingerprint: 0xd6ae7087
Item Level: 13
Version: Expansion 1.10+
Properties: 
+2-7 poison damage over 3 seconds
+3 to Raise Skeleton (Necromancer Only)
All Resistances +25
20% Increased Chance of Blocking
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
15% Regenerate Mana
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune

Switch weapon:

Long Staff of Teleportation
Long Staff
Two Hand Damage: 2 - 8
Durability: 30 of 30
Required Level: 24
Fingerprint: 0x69ba2ba9
Item Level: 28
Version: Expansion 1.10+
Properties: 
+2 to Chain Lightning (Sorceress Only)
Level 1 Teleport (27/33 Charges)

Some awful charms to help with his resists.


Mercenary equipment:

Duress
Superior Gothic Plate
Defense: 361
Durability: 35 of 55
Required Level: 47
Required Strength: 70
Fingerprint: 0xe96e77cc
Item Level: 39
Version: Expansion 1.10+
Properties: 
166% Enhanced Defense
14% Enhanced Damage
+37 - 133 cold damage with 2 sec Duration
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
All Resistances +15
Cold Resist +30%
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Thul Rune


Blackhorn's Face
Death Mask
Defense: 249
Durability: 15 of 20
Required Level: 41
Required Strength: 55
Fingerprint: 0xe55bc95
Item Level: 62
Version: Expansion 1.10+
Properties: 
187% Enhanced Defense
Lightning Resist +15%
Prevent Monster Heal
+25 Attacker Takes Lightning Damage of
+20 Lightning Absorb
Slows Target by 20%

Kelpie Snare
Fuscina
Two Hand Damage: 77 - 142
Durability: 20 of 35
Required Level: 33
Required Strength: 77
Required Dexterity: 25
Fingerprint: 0x667a366e
Item Level: 87
Version: Expansion 1.10+
Properties: 
+10 to Strength
150% Enhanced Damage
+30 to Minimum Damage
+50 to Maximum Damage
Fire Resist +50%
Slows Target by 75%
101 to Life (Based on Char Lvl)
Gameplay:

Not much to say here, a lot of you have probably made your own fishymancer and there is nothing new and innovative about my build. The decision to go all vita was pretty easy, as I didn`t have the wealth for Nemo to get a comfortable lifebulb any other way. I probably would have gone all vita anyways as Nemo is mostly running behind his wall of skeletons trying to pick up loot

Nemo`s total numer of NDEs was one, and it was fairly early in the game. While clearing the sewers in Lut Gholein in NM I got sick of a skeleton mage blocking the way, so I decided to past him and force my skeleton army to follow me(the skeleton mage was firing at one skeleton archer). As Nemo turned the corner he met a wall of skeleton archers all alone. The life bulb showed a wonderful 30 life when I managed to teleport him out of there.

The points in Dim Vision and Golem Mastery was kind of an emergency plan. Nemo and his might merc met a couple of Gloam packs that absolutely fried the skellies and gumby. All the spare points got distributed between those two skills and an IG of an armor with lightning resistance got summoned as a tank so they could handle the heat.

Future skill points will likely go into Golem Mastery(will probably use an Insight IG, Dim vision and one point in Lower resist(for those unbreakable PIs), unless you guys have some sweet ideas.
Other plans for the future includes a ton of WSK runs which will hopefully result in some better gear(seriously, who needs Kelpie, Blackhorn`s face, Decreipify and Clay Golem to defeat Baal). Hopefully I`ll be able to try a ultraoffensive merc strategy with Duress, Guillame`s and Obedience.

Finds

So far Nemo has not found much of the good stuff. A Natural Grand Charm and Razortail are probably the best finds along with a Gravel of Pain.
Hellforges were Lum and Lum, making them pretty easy to remember.

Next character will be a Town Dump Werebear although that project might take a while.

Edit: lol@spelling in title