This is my first guardian after a restart, and my first write-up on this forum. I got some stuff in a giveaway by Sorcererbob and decided that was enough to make a pretty sturdy Hammerdin for pit running. Unfortunately I was really rusty and that char met his maker during one of his pit runs.
With a lot of the good equipment in Sorcererbob`s stash gone, I went back to my good old friend, the fishymancer. I played him untwinked to WSK lvl. 2, where i decided to throw some MFstuff(also from Sorcererbob) on him and begin his career as a WSK runner.
Amplify Damage: 8/10
Dim Vision: 3/5
Teeth : 1/3
Corpse Explosion : 20/22
Skeleton Mastery : 20/22
Raise Skeleton : 20/28
Clay Golem : 1/3
Golem Mastery : 8/10
Raise Skeletal Mage : 1/3
Blood Golem : 1/3
Summon Resist : 1/3
Iron Golem : 1/3
Fire Golem : 1/3
Revive : 1/3
Gameplay:Code:Entropy Clasp Amulet Required Level: 27 Fingerprint: 0xcf7da05f Item Level: 61 Version: Expansion 1.10+ Properties: +5 to Dexterity Magic Damage Reduced by 3 Lightning Resist +26% +1 to Necromancer Skill Levels All Resistances +4 Gemmed Gothic Plate Gothic Plate Defense: 128 Durability: 55 of 55 Required Level: 18 Required Strength: 70 Fingerprint: 0x2568831f Item Level: 44 Version: Expansion 1.10+ Properties: 96% Better Chance of Getting Magic Items 4 Sockets (4 used) Socketed: Perfect Topaz Socketed: Perfect Topaz Socketed: Perfect Topaz Socketed: Perfect Topaz Ocher Ring of Regeneration Ring Required Level: 9 Fingerprint: 0xadc4074f Item Level: 60 Version: Expansion 1.10+ Properties: Lightning Resist +18% Replenish Life 3 Nagelring Ring Required Level: 7 Fingerprint: 0x4ead4da2 Item Level: 22 Version: Expansion 1.10+ Properties: +74 to Attack Rating Magic Damage Reduced by 3 Attacker Takes Damage of 3 19% Better Chance of Getting Magic Items Goldwrap Heavy Belt Defense: 40 Durability: 9 of 10 Required Level: 27 Required Strength: 35 Fingerprint: 0x6b15a026 Item Level: 87 Version: Expansion 1.10+ Properties: 54% Enhanced Defense +25 Defense 77% Extra Gold from Monsters 30% Better Chance of Getting Magic Items +2 to Light Radius 10% Increased Attack Speed Ethereal Garnet Boots of Fortune Boots Defense: 3 Durability: 12 of 12 Required Level: 13 Fingerprint: 0x5bda9355 Item Level: 68 Version: Expansion 1.10+ Properties: Fire Resist +23% 23% Better Chance of Getting Magic Items Chance Guards Chain Gloves Defense: 27 Durability: 16 of 16 Required Level: 15 Required Strength: 25 Fingerprint: 0x58545fb5 Item Level: 87 Version: Expansion 1.10+ Properties: 24% Enhanced Defense +25 to Attack Rating +15 Defense 200% Extra Gold from Monsters 34% Better Chance of Getting Magic Items +2 to Light Radius Tarnhelm Skull Cap Defense: 10 Durability: 17 of 18 Required Level: 21 Required Strength: 15 Fingerprint: 0x554dd796 Item Level: 59 Version: Expansion 1.10+ Properties: 75% Extra Gold from Monsters 36% Better Chance of Getting Magic Items +1 to All Skills Lightning Resist +30% 1 Sockets (1 used) Socketed: Ort Rune Wand of the Bear Wand One Hand Damage: 2 - 4 Durability: 15 of 15 Required Level: 6 Fingerprint: 0x84183972 Item Level: 11 Version: Expansion 1.10+ Properties: Knockback +3 to Raise Skeleton (Necromancer Only) Rhyme Preserved Head Defense: 5 Chance to Block: 23 Durability: 20 of 20 Required Level: 29 Required Strength: 12 Fingerprint: 0xd6ae7087 Item Level: 13 Version: Expansion 1.10+ Properties: +2-7 poison damage over 3 seconds +3 to Raise Skeleton (Necromancer Only) All Resistances +25 20% Increased Chance of Blocking 50% Extra Gold from Monsters 25% Better Chance of Getting Magic Items 40% Faster Block Rate Cannot Be Frozen 15% Regenerate Mana 2 Sockets (2 used) Socketed: Shael Rune Socketed: Eth Rune Switch weapon: Long Staff of Teleportation Long Staff Two Hand Damage: 2 - 8 Durability: 30 of 30 Required Level: 24 Fingerprint: 0x69ba2ba9 Item Level: 28 Version: Expansion 1.10+ Properties: +2 to Chain Lightning (Sorceress Only) Level 1 Teleport (27/33 Charges) Some awful charms to help with his resists. Mercenary equipment: Duress Superior Gothic Plate Defense: 361 Durability: 35 of 55 Required Level: 47 Required Strength: 70 Fingerprint: 0xe96e77cc Item Level: 39 Version: Expansion 1.10+ Properties: 166% Enhanced Defense 14% Enhanced Damage +37 - 133 cold damage with 2 sec Duration 40% Faster Hit Recovery 33% Chance of Open Wounds 15% Chance of Crushing Blow -20% Slower Stamina Drain All Resistances +15 Cold Resist +30% 3 Sockets (3 used) Socketed: Shael Rune Socketed: Um Rune Socketed: Thul Rune Blackhorn's Face Death Mask Defense: 249 Durability: 15 of 20 Required Level: 41 Required Strength: 55 Fingerprint: 0xe55bc95 Item Level: 62 Version: Expansion 1.10+ Properties: 187% Enhanced Defense Lightning Resist +15% Prevent Monster Heal +25 Attacker Takes Lightning Damage of +20 Lightning Absorb Slows Target by 20% Kelpie Snare Fuscina Two Hand Damage: 77 - 142 Durability: 20 of 35 Required Level: 33 Required Strength: 77 Required Dexterity: 25 Fingerprint: 0x667a366e Item Level: 87 Version: Expansion 1.10+ Properties: +10 to Strength 150% Enhanced Damage +30 to Minimum Damage +50 to Maximum Damage Fire Resist +50% Slows Target by 75% 101 to Life (Based on Char Lvl)
Not much to say here, a lot of you have probably made your own fishymancer and there is nothing new and innovative about my build. The decision to go all vita was pretty easy, as I didn`t have the wealth for Nemo to get a comfortable lifebulb any other way. I probably would have gone all vita anyways as Nemo is mostly running behind his wall of skeletons trying to pick up loot
Nemo`s total numer of NDEs was one, and it was fairly early in the game. While clearing the sewers in Lut Gholein in NM I got sick of a skeleton mage blocking the way, so I decided to past him and force my skeleton army to follow me(the skeleton mage was firing at one skeleton archer). As Nemo turned the corner he met a wall of skeleton archers all alone. The life bulb showed a wonderful 30 life when I managed to teleport him out of there.
The points in Dim Vision and Golem Mastery was kind of an emergency plan. Nemo and his might merc met a couple of Gloam packs that absolutely fried the skellies and gumby. All the spare points got distributed between those two skills and an IG of an armor with lightning resistance got summoned as a tank so they could handle the heat.
Future skill points will likely go into Golem Mastery(will probably use an Insight IG, Dim vision and one point in Lower resist(for those unbreakable PIs), unless you guys have some sweet ideas.
Other plans for the future includes a ton of WSK runs which will hopefully result in some better gear(seriously, who needs Kelpie, Blackhorn`s face, Decreipify and Clay Golem to defeat Baal). Hopefully I`ll be able to try a ultraoffensive merc strategy with Duress, Guillame`s and Obedience.
So far Nemo has not found much of the good stuff. A Natural Grand Charm and Razortail are probably the best finds along with a Gravel of Pain.
Hellforges were Lum and Lum, making them pretty easy to remember.
Next character will be a Town Dump Werebear although that project might take a while.
Edit: lol@spelling in title