This is a 1.12 character with a lot of 1.07 gear who was built around an interesting 1.07 item: a Lightsabre. It has one interesting feature, kind of a glitch, which is that in 1.07 the item type is Elegant Blade, whereas in later versions it's a Phase Blade.
The glitch comes from the following: a phase blade is a 3x2 object (vertical by horizontal spaces it takes up), and an elegant blade is a 3x1 object. The Lightsabre seems to have a predetermined graphic which is 3x2, but it doesn't quite work well when the actual item type is an elegant blade. The image is of a 3x2 but the location and movement in the stash and equipping are of a 3x1 item. It's a little odd moving it around- so I decided to make a Pat around it!
The other inspiration came from some ridiculous skillers I found in 1.07: multiple Captain's charms of Maiming with the high 1.07 +max damage. The game was telling me to make a physical damage zealot, it seemed! I do also have some great 1.07 max damage charms which aren't skillers (not the best possible +40 max one, but some in the 30-36 max range. Those are still in 1.07 on my javazon there.)
20 Fanat, 20 in Zeal, 20 in Sacrifice and 30 unallocated. None in Holy Shield because of the scepter on switch.
LCS Zeal damage with Fanat, Might and Venom active: 1678-3098
Zeal AR: 3680, but has ITD
Resists maxed with Fade active
This character used lots of absurd 1.07 gear:
The Sacaren's Chance and the Rose Branded Amulet of Life Everlasting were among some very nice results of 1.07 cubing with the prismatic amulet recipe.
The 1.07 crafted gloves with huge leech had already been put to good use on various characters, as had the huge life leech crafted rings.
The war scepter was a nice find- it would be much more suited a build tighter on skill points but I thought I'd use it here. One idea was to put saved skill points into Resist Fire and Resist Lightning for the +max resist bonuses, but I'd beaten Baal before I figured out what would be a good plan there.
The crafted 1.07 great hauberk with its 3 sockets from Larzuk in 1.07 gave a total of 49 PDR. The plan for that was for a complete PDR-based character but it suited Siarnaq fine, although it was expensive to repair.
The merc's stick is an effort to get Amp to trigger as often as possible. It's a 1.07 crafted blood recipe with a full set of sockets from Larzuk there. Unfortunately, the strength requirement is high enough to have the merc need +str gear to equip it for a while.
I had planned to use 1.07 Arkaine's for him but he's still not high enough level for it and the armor combo he uses is pretty nice as is.
Code:Lightsabre Elegant Blade One Hand Damage: 99 - 135 Indestructible Required Level: 58 Required Strength: 109 Required Dexterity: 122 Fingerprint: 0x2745624a Item Level: 87 Version: Expansion Properties: 200% Enhanced Damage +100 Defense vs. Missile +7 to Light Radius 50% Increased Attack Speed Ignore Target's Defense 30% Lightning Absorb 5% Chance to cast level 12 Chain Lightning on striking 1 Sockets (0 used) Captain's Grand Charm of Maiming Grand Charm Required Level: 42 Fingerprint: 0x5b9eb46c Item Level: 88 Version: Expansion Properties: +19 to Maximum Damage +1 to Offensive Aura Skills (Paladin Only) Captain's Grand Charm of Maiming Grand Charm Required Level: 42 Fingerprint: 0x158b3afd Item Level: 88 Version: Expansion Properties: +19 to Maximum Damage +1 to Offensive Aura Skills (Paladin Only) Captain's Grand Charm of Maiming Grand Charm Required Level: 42 Fingerprint: 0xae6ca62 Item Level: 88 Version: Expansion Properties: +18 to Maximum Damage +1 to Offensive Aura Skills (Paladin Only) Rose Branded Amulet of Life Everlasting Amulet Required Level: 45 Fingerprint: 0x759f95a7 Item Level: 62 Version: Expansion Properties: Damage Reduced by 25 Fire Resist +34% Lightning Resist +11% Cold Resist +33% Poison Resist +52% +3 to Combat Skills (Paladin Only) Harlequin Crest Shako Defense: 284 Indestructible Required Level: 62 Required Strength: 50 Fingerprint: 0x73ed1244 Item Level: 87 Version: Expansion Properties: 100% Enhanced Defense Increase Maximum Life 40% 50% Better Chance of Getting Magic Items +2 to All Skills 1 Sockets (0 used) Saracen's Chance Amulet Required Level: 47 Fingerprint: 0x743d2430 Item Level: 62 Version: Expansion Properties: +10 to Strength +10 to Dexterity Fire Resist +37% Lightning Resist +50% Cold Resist +26% Poison Resist +71% 3% Chance to cast level 5 Amplify Damage on striking 2% Chance to cast level 5 Iron Maiden when struck Viper Grip Ring Required Level: 51 Fingerprint: 0x3b6b5027 Item Level: 48 Version: Expansion Properties: +13 to Strength +4 to Energy 34% Life stolen per hit Storm Grip Ring Required Level: 54 Fingerprint: 0x5ac2e759 Item Level: 48 Version: Expansion Properties: +14 to Strength +85 to Mana 31% Life stolen per hit 8% Better Chance of Getting Magic Items Brimstone Hold Vampirebone Gloves Defense: 87 Durability: 13 of 14 Required Level: 69 Required Strength: 50 Fingerprint: 0x5bcc434 Item Level: 59 Version: Expansion Properties: 33% Enhanced Defense Cold Resist +29% 33% Life stolen per hit +1 to Light Radius 13% Chance of Crushing Blow Rose Branded War Scepter of Performance War Scepter One Hand Damage: 24 - 17 Durability: 70 of 70 Required Level: 45 Required Strength: 55 Fingerprint: 0x48a977d7 Item Level: 99 Version: Expansion Properties: +14 to Minimum Damage +3 to Holy Shield (Paladin Only) +2 to Holy Shock (Paladin Only) +3 to Combat Skills (Paladin Only) 150% Damage to Undead Plague Cloak Great Hauberk Defense: 1586 Durability: 47 of 50 Required Level: 78 Required Strength: 118 Fingerprint: 0x4dc0852c Item Level: 62 Version: Expansion Properties: 216% Enhanced Defense Magic Damage Reduced by 7 Lightning Resist +24% 24% Faster Hit Recovery Half Freeze Duration Damage Reduced by 49 3 Sockets (3 used) Socketed: Sol Rune Socketed: Sol Rune Socketed: Sol Rune Mercenary: eth Shaftstop, Guillame's and Storm Barb Giant Thresher Two Hand Damage: 100 - 285 Durability: 55 of 55 Required Level: 85 Required Strength: 188 Required Dexterity: 140 Fingerprint: 0x7eda51d3 Item Level: 62 Version: Expansion Properties: 150% Enhanced Damage +149 to Attack Rating 24% Life stolen per hit 5% Chance to cast level 1 Amplify Damage on striking 60% Increased Attack Speed 3 Sockets (3 used) Socketed: Shael Rune Socketed: Shael Rune Socketed: Shael Rune
It was pretty smooth sailing overall. Normal and NM on players 8, no problems there. He started using the Lightsabre at level 58 and it was pretty impressive at the beginning (near the end of NM) but it slowed down in killing speed quite a lot in Hell, which was players 1 all the way except for some convenient levelling spots. Having Amp go off from either the merc or the Sacaren's Chance was generally a big help. For a while he was using Duress but then I switched to the huge PDR/Treachery combo.
There were some serious episodes of the life bulb yoyo-ing. With more than 100% leech total, it was kind of like having Life Tap often. Unleechables were very noticable and took some care if there weren't some monsters around with meat on their bones to leech from.
No source of CBF which meant occasional episodes of slowness and thus lost life leech. I do have a cubed 1.07 Raven Frost with extra resists but those ridiculous life leech rings are hard to not use.
Low AR is an issue against bosses, as primarily the ITD was relied upon (though not as much as my Digglerdin.)
I should have written this up a while ago, when I finished the character, since I'm now a little foggy on the details... My notes include complaining about running into 4 straight conviction bosses in one area in act 2.
There were a fair number of deaths. I could have put more in vitality but I never got around to it, and I was expecting life to skyrocket when I got to where I could wear the Arkaine's. The merc was strong enough that corpse recovery was straightforward. I was careful around OKs and did not swing while cursed with IM, though my merc did. Once again, the Fade from Treachery was very nice for waiting out curses. It took a little getting used to the sound when the IM from Saracen's would go off, much in the same way that in 1.09 it took some getting used to the sound when using a skill that sounded like an LEB was around.
Here are some screenshots of the odd stash behavior:
Lightsabre equipped, hanging a bit over the side: pic1
A 3x2 object fitting into a 3x1 slot: pic2
It seems to get cropped when on the side of the stash: pic3
Lem from hellforge. An interesting but useless ethereal magic "Godly Sacred Armor of the Centaur" with 1811 defense from Pindle, a 37% ED ruby jewel with no suffix, a few odd ethereals, but not much of note. Most of Hell was /players 1 with not much MF.
He's got a lot of flexibility with unallocated stats and skills. I think I may turn him into a more standard Fanatic Zealot, perhaps even a Shaeferdin. But I've got a couple of other projects underway at the moment.