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Patriarch Siarnaq
This is a 1.12 character with a lot of 1.07 gear who was built around an interesting 1.07 item: a Lightsabre. It has one interesting feature, kind of a glitch, which is that in 1.07 the item type is Elegant Blade, whereas in later versions it's a Phase Blade.
The glitch comes from the following: a phase blade is a 3x2 object (vertical by horizontal spaces it takes up), and an elegant blade is a 3x1 object. The Lightsabre seems to have a predetermined graphic which is 3x2, but it doesn't quite work well when the actual item type is an elegant blade. The image is of a 3x2 but the location and movement in the stash and equipping are of a 3x1 item. It's a little odd moving it around- so I decided to make a Pat around it!
The other inspiration came from some ridiculous skillers I found in 1.07: multiple Captain's charms of Maiming with the high 1.07 +max damage. The game was telling me to make a physical damage zealot, it seemed! I do also have some great 1.07 max damage charms which aren't skillers (not the best possible +40 max one, but some in the 30-36 max range. Those are still in 1.07 on my javazon there.)
Skills:
20 Fanat, 20 in Zeal, 20 in Sacrifice and 30 unallocated. None in Holy Shield because of the scepter on switch.
Stats:
STR: 50/118
DEX: 112/128
VIT: 181/211
E: base
147 unallocated
LCS Zeal damage with Fanat, Might and Venom active: 1678-3098
Zeal AR: 3680, but has ITD
Life: 1162
Resists maxed with Fade active
Gear:
This character used lots of absurd 1.07 gear:
The Sacaren's Chance and the Rose Branded Amulet of Life Everlasting were among some very nice results of 1.07 cubing with the prismatic amulet recipe.
The 1.07 crafted gloves with huge leech had already been put to good use on various characters, as had the huge life leech crafted rings.
The war scepter was a nice find- it would be much more suited a build tighter on skill points but I thought I'd use it here. One idea was to put saved skill points into Resist Fire and Resist Lightning for the +max resist bonuses, but I'd beaten Baal before I figured out what would be a good plan there.
The crafted 1.07 great hauberk with its 3 sockets from Larzuk in 1.07 gave a total of 49 PDR. The plan for that was for a complete PDR-based character but it suited Siarnaq fine, although it was expensive to repair.
The merc's stick is an effort to get Amp to trigger as often as possible. It's a 1.07 crafted blood recipe with a full set of sockets from Larzuk there. Unfortunately, the strength requirement is high enough to have the merc need +str gear to equip it for a while.
I had planned to use 1.07 Arkaine's for him but he's still not high enough level for it and the armor combo he uses is pretty nice as is.
Code:Lightsabre Elegant Blade One Hand Damage: 99 - 135 Indestructible Required Level: 58 Required Strength: 109 Required Dexterity: 122 Fingerprint: 0x2745624a Item Level: 87 Version: Expansion Properties: 200% Enhanced Damage +100 Defense vs. Missile +7 to Light Radius 50% Increased Attack Speed Ignore Target's Defense 30% Lightning Absorb 5% Chance to cast level 12 Chain Lightning on striking 1 Sockets (0 used) Captain's Grand Charm of Maiming Grand Charm Required Level: 42 Fingerprint: 0x5b9eb46c Item Level: 88 Version: Expansion Properties: +19 to Maximum Damage +1 to Offensive Aura Skills (Paladin Only) Captain's Grand Charm of Maiming Grand Charm Required Level: 42 Fingerprint: 0x158b3afd Item Level: 88 Version: Expansion Properties: +19 to Maximum Damage +1 to Offensive Aura Skills (Paladin Only) Captain's Grand Charm of Maiming Grand Charm Required Level: 42 Fingerprint: 0xae6ca62 Item Level: 88 Version: Expansion Properties: +18 to Maximum Damage +1 to Offensive Aura Skills (Paladin Only) Rose Branded Amulet of Life Everlasting Amulet Required Level: 45 Fingerprint: 0x759f95a7 Item Level: 62 Version: Expansion Properties: Damage Reduced by 25 Fire Resist +34% Lightning Resist +11% Cold Resist +33% Poison Resist +52% +3 to Combat Skills (Paladin Only) Harlequin Crest Shako Defense: 284 Indestructible Required Level: 62 Required Strength: 50 Fingerprint: 0x73ed1244 Item Level: 87 Version: Expansion Properties: 100% Enhanced Defense Increase Maximum Life 40% 50% Better Chance of Getting Magic Items +2 to All Skills 1 Sockets (0 used) Saracen's Chance Amulet Required Level: 47 Fingerprint: 0x743d2430 Item Level: 62 Version: Expansion Properties: +10 to Strength +10 to Dexterity Fire Resist +37% Lightning Resist +50% Cold Resist +26% Poison Resist +71% 3% Chance to cast level 5 Amplify Damage on striking 2% Chance to cast level 5 Iron Maiden when struck Viper Grip Ring Required Level: 51 Fingerprint: 0x3b6b5027 Item Level: 48 Version: Expansion Properties: +13 to Strength +4 to Energy 34% Life stolen per hit Storm Grip Ring Required Level: 54 Fingerprint: 0x5ac2e759 Item Level: 48 Version: Expansion Properties: +14 to Strength +85 to Mana 31% Life stolen per hit 8% Better Chance of Getting Magic Items Brimstone Hold Vampirebone Gloves Defense: 87 Durability: 13 of 14 Required Level: 69 Required Strength: 50 Fingerprint: 0x5bcc434 Item Level: 59 Version: Expansion Properties: 33% Enhanced Defense Cold Resist +29% 33% Life stolen per hit +1 to Light Radius 13% Chance of Crushing Blow Rose Branded War Scepter of Performance War Scepter One Hand Damage: 24 - 17 Durability: 70 of 70 Required Level: 45 Required Strength: 55 Fingerprint: 0x48a977d7 Item Level: 99 Version: Expansion Properties: +14 to Minimum Damage +3 to Holy Shield (Paladin Only) +2 to Holy Shock (Paladin Only) +3 to Combat Skills (Paladin Only) 150% Damage to Undead Plague Cloak Great Hauberk Defense: 1586 Durability: 47 of 50 Required Level: 78 Required Strength: 118 Fingerprint: 0x4dc0852c Item Level: 62 Version: Expansion Properties: 216% Enhanced Defense Magic Damage Reduced by 7 Lightning Resist +24% 24% Faster Hit Recovery Half Freeze Duration Damage Reduced by 49 3 Sockets (3 used) Socketed: Sol Rune Socketed: Sol Rune Socketed: Sol Rune Mercenary: eth Shaftstop, Guillame's and Storm Barb Giant Thresher Two Hand Damage: 100 - 285 Durability: 55 of 55 Required Level: 85 Required Strength: 188 Required Dexterity: 140 Fingerprint: 0x7eda51d3 Item Level: 62 Version: Expansion Properties: 150% Enhanced Damage +149 to Attack Rating 24% Life stolen per hit 5% Chance to cast level 1 Amplify Damage on striking 60% Increased Attack Speed 3 Sockets (3 used) Socketed: Shael Rune Socketed: Shael Rune Socketed: Shael Rune
Gameplay:
It was pretty smooth sailing overall. Normal and NM on players 8, no problems there. He started using the Lightsabre at level 58 and it was pretty impressive at the beginning (near the end of NM) but it slowed down in killing speed quite a lot in Hell, which was players 1 all the way except for some convenient levelling spots. Having Amp go off from either the merc or the Sacaren's Chance was generally a big help. For a while he was using Duress but then I switched to the huge PDR/Treachery combo.
There were some serious episodes of the life bulb yoyo-ing. With more than 100% leech total, it was kind of like having Life Tap often. Unleechables were very noticable and took some care if there weren't some monsters around with meat on their bones to leech from.
No source of CBF which meant occasional episodes of slowness and thus lost life leech. I do have a cubed 1.07 Raven Frost with extra resists but those ridiculous life leech rings are hard to not use.
Low AR is an issue against bosses, as primarily the ITD was relied upon (though not as much as my Digglerdin.)
I should have written this up a while ago, when I finished the character, since I'm now a little foggy on the details... My notes include complaining about running into 4 straight conviction bosses in one area in act 2.
There were a fair number of deaths. I could have put more in vitality but I never got around to it, and I was expecting life to skyrocket when I got to where I could wear the Arkaine's. The merc was strong enough that corpse recovery was straightforward. I was careful around OKs and did not swing while cursed with IM, though my merc did. Once again, the Fade from Treachery was very nice for waiting out curses. It took a little getting used to the sound when the IM from Saracen's would go off, much in the same way that in 1.09 it took some getting used to the sound when using a skill that sounded like an LEB was around.
Here are some screenshots of the odd stash behavior:
Lightsabre equipped, hanging a bit over the side: pic1
A 3x2 object fitting into a 3x1 slot: pic2
It seems to get cropped when on the side of the stash: pic3
Finds:
Lem from hellforge. An interesting but useless ethereal magic "Godly Sacred Armor of the Centaur" with 1811 defense from Pindle, a 37% ED ruby jewel with no suffix, a few odd ethereals, but not much of note. Most of Hell was /players 1 with not much MF.
Future:
He's got a lot of flexibility with unallocated stats and skills. I think I may turn him into a more standard Fanatic Zealot, perhaps even a Shaeferdin. But I've got a couple of other projects underway at the moment.
Last edited by purplelocust; 03-06-2009 at 16:02. Reason: fixed the imageshack links for pics 2 and 3
Very sexy gear you have there. Gratz on the Pat! Just curious, how come you socketed the Lightsabre but didn't fill it?
@smips: I have more socket quests than I know what to do with, with a lot of 1.07 mules. So I socketed it there. It doesn't need IAS for a fanatic zealot, but I had in mind that it might be an interesting weapon for some other builds, for whom the IAS could be improved. But Shael or ??? of Fervor would depend upon the particular build, of course.
Dear god, some of those items are insane! The amount of life leach combined from both rings and the gloves... Wow! And in general, those 1.07 items are really GG! Never saw that Shako before. How many tries did it take to make those amulets?
Congrats on the Pat!
Hax.
GG though. No other comments, but 1.07 items are insanely overpowered.'Grats on the Pat.
That's some pretty awesome gear. I really should pick up 1.07 at some point...
@DZJB: The prismatic amulet recipe is the most tedious of the 1.07 jewelry cube recipes. It took thousands of efforts, and cubing up the flawless gems was also numbingly tedious. Many of the gems came from full cow games, where the drop rates are actually OK. Many of those were interesting or at least curiosities (more than 100% poison resist, for example) but not particularly useful, but I did get a lot (dozens) of quite nice amulets. That was one of the absolute best blue amulets that I got. The level requirements were often jaw-droppingly low, for both the amulet and resist ring recipes. I now have a great deal of Angelic jewelry with the resist bonuses- those have already seen some use and are likely to see a fair amount of leveling use and for AR deficiencies.
I can't imagine how boring cubing all those flawless would be...
Congrats on all that sexy gear and character
PS Can I get a readout of that resistRavenfrost?
PS: only the pic1 works for me, pic2/pic3 don't
PPS: where's the name from?
Good thing your persistence payed off!
Some readouts/screenshots would be awesome indeed! And like lhtb, I can't open the 2nd and 3rd screenshot. The 1st on the other hand, seems to work for me. I hadn't given it much thought this morning, but those last 2 still don't work now.
Thanks again!
The name is from one of the tiny moons of Saturn, which in turn was named for an Inuit legend.
Here are re-uploaded screenshots as the original imageshack links don't work for me either, now:
pic2 of the Lightsabre graphic overlapping a tome of town portal
pic3 of the graphic getting truncated on the side of the stash
Here is the readout for the Raven Frost. This came from the fire resist ring recipe, which is much less tedious than the amulet recipe. (The most annoying thing about the fire resist recipe is the exploding potion, but when you run across an exploding shrine you can pick up the potions one-by-one to get ready for a bunch of cubing.)
The stats for a 1.07 Raven Frost aren't as useful overall but it does have the all-important CBF:
Modern Raven Frosts have dex, AR and the cold resist is now cold absorb.Code:Raven Frost Ring Required Level: 45 Fingerprint: 0x4d4b06d9 Item Level: 62 Version: Expansion Properties: Fire Resist +31% Cold Resist +35% +15 - 25 cold damage with 0 sec Duration Cannot Be Frozen 4% Chance to cast level 5 Frost Nova when struck
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