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They are going to be in d3 and sc2.
The only question is if they will be added to D2, SC1 and WC3.
I don't get why there is so much resistance to this idea though...
I have a x-box and I rarely actually work to get achievements. I might see myself doing it in D2 just because it I might actually find it fun to do.
On the WoW issue, achievements are not exclusive WoW nor did they originate in WoW. Many other games and many other role playing games did it first.
They are just fun meaningless little extras that you would probably eventually get even without trying if you play the game long enough.
Here are just a few examples of possible achievements off the top off my head.
"First Step In Becoming A Hero," Complete Act1
"It Was Just A Dream," Complete Nightmare
"The End Or Just The Beginning?" Complete Hell
"Making Ash Proud," Kill 1000 Zombies
"Rest In Peace," Kill 10,000 Vampires
"Eww, Squishy," Collect an Organ Set
"Another One?" Defeat Uber Diablo
Thats great but sadly it will be the last achievement you ever earn on that account.
More like the first tbh.
In HGL, achievements came with bonuses for completing them...the easy ones were of course weak, the harder ones stronger. It would give a new layer for your character to advance through, once you had 1) leveled up and completed your skillset, and 2) completed your gear layout. That might be fun, as long as it didnt OP any build too drastically.
In HGL you could only choose up to 5 bonuses to have active at any one time, too...
Taking a page from HGL, it'd be something like
Zombie Slayer: kill 1000 zombies, +10% damage to undead
Super Zombie Slayer: kill 5000 zombies, +50% damage to undead
Ultimate Zombie Slayer: kill 10,000 zombies, +100% damage to undead
(same for Demons)
Tinkerer: craft 100 items, +2 to clvl when crafting
Wanderer: visit every map in the game; +5% FRW
Weapons Master: kill Diablo with one of every standard weapon class: +10% damage
Storm Rider: reach 75% in all resists, +5% all resists
Arcane Clarity: Kill 10,000 monsters with spell attacks, +5% FCR
Potion Junkie: quaff 1,000 potions, +10% chance for double-potion effect
or it could be class-specific ones like:
Pally: convert 1000 monsters, +5% IAS
Sorc: kill a monster using each offensive spell, +2% elemental damage
Barb: Hit a monster for 5,000 physical damage, enemy physical resistance -5%
Just small bonuses like that, that would help lightly enhance or fill in holes from non-perfect equipment (like the difference between 34% and 35% Spirits), might be fun to have![]()
I honestly rather them just remain fun little meangless collectibles. Has nothing to do with balance because you can argue that about just about any new game mechanic.
I'd rather they didnt waste coding time on "meaningless little collectibles", though...if they're going to add anything, let it be something with gameplay meaning
I think you completely misunderstood me.
Achievements are all about to adding to gameplay and replay value.
What I mean is they have no immediate value other then a personal badge of honor.
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