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Thread: Achievements

  1. #11
    IncGamers Member Pismeyer's Avatar
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    Re: Achievements

    Quote Originally Posted by reyoo View Post
    Its not that I did not want to give any background info. I just found it hard to believe that people did not have a clue what achievements are.
    Believe it, I had no clue. Thanks for clarifying.

    Would I like to see them in the new patch or DIII? Nope.





  2. #12
    IncGamers Member reyoo's Avatar
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    Re: Achievements

    They are going to be in d3 and sc2.

    The only question is if they will be added to D2, SC1 and WC3.

    I don't get why there is so much resistance to this idea though...

    I have a x-box and I rarely actually work to get achievements. I might see myself doing it in D2 just because it I might actually find it fun to do.

    On the WoW issue, achievements are not exclusive WoW nor did they originate in WoW. Many other games and many other role playing games did it first.

    They are just fun meaningless little extras that you would probably eventually get even without trying if you play the game long enough.

    Here are just a few examples of possible achievements off the top off my head.

    "First Step In Becoming A Hero," Complete Act1

    "It Was Just A Dream," Complete Nightmare

    "The End Or Just The Beginning?" Complete Hell

    "Making Ash Proud," Kill 1000 Zombies

    "Rest In Peace," Kill 10,000 Vampires

    "Eww, Squishy," Collect an Organ Set

    "Another One?" Defeat Uber Diablo



  3. #13
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    Re: Achievements

    Quote Originally Posted by reyoo View Post
    They are going to be in d3 and sc2.

    The only question is if they will be added to D2, SC1 and WC3.

    I don't get why there is so much resistance to this idea though...

    I have a x-box and I rarely actually work to get achievements. I might see myself doing it in D2 just because it I might actually find it fun to do.

    On the WoW issue, achievements are not exclusive WoW nor did they originate in WoW. Many other games and many other role playing games did it first.

    They are just fun meaningless little extras that you would probably eventually get even without trying if you play the game long enough.

    Here are just a few examples of possible achievements off the top off my head.

    "First Step In Becoming A Hero," Complete Act1

    "It Was Just A Dream," Complete Nightmare

    "The End Or Just The Beginning?" Complete Hell

    "Making Ash Proud," Kill 1000 Zombies

    "Rest In Peace," Kill 10,000 Vampires

    "Eww, Squishy," Collect an Organ Set

    "Another One?" Defeat Uber Diablo
    "Just like everyone else!" Have your CD Key Banned.



  4. #14
    IncGamers Member reyoo's Avatar
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    Re: Achievements



    Thats great but sadly it will be the last achievement you ever earn on that account.



  5. #15
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    Re: Achievements

    More like the first tbh.



  6. #16
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    Re: Achievements

    In HGL, achievements came with bonuses for completing them...the easy ones were of course weak, the harder ones stronger. It would give a new layer for your character to advance through, once you had 1) leveled up and completed your skillset, and 2) completed your gear layout. That might be fun, as long as it didnt OP any build too drastically.

    In HGL you could only choose up to 5 bonuses to have active at any one time, too...

    Taking a page from HGL, it'd be something like
    Zombie Slayer: kill 1000 zombies, +10% damage to undead
    Super Zombie Slayer: kill 5000 zombies, +50% damage to undead
    Ultimate Zombie Slayer: kill 10,000 zombies, +100% damage to undead
    (same for Demons)
    Tinkerer: craft 100 items, +2 to clvl when crafting
    Wanderer: visit every map in the game; +5% FRW
    Weapons Master: kill Diablo with one of every standard weapon class: +10% damage
    Storm Rider: reach 75% in all resists, +5% all resists
    Arcane Clarity: Kill 10,000 monsters with spell attacks, +5% FCR
    Potion Junkie: quaff 1,000 potions, +10% chance for double-potion effect

    or it could be class-specific ones like:
    Pally: convert 1000 monsters, +5% IAS
    Sorc: kill a monster using each offensive spell, +2% elemental damage
    Barb: Hit a monster for 5,000 physical damage, enemy physical resistance -5%

    Just small bonuses like that, that would help lightly enhance or fill in holes from non-perfect equipment (like the difference between 34% and 35% Spirits), might be fun to have



  7. #17
    IncGamers Member GoldenBird's Avatar
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    Re: Achievements

    Quote Originally Posted by droid View Post
    In HGL, achievements came with bonuses for completing them...the easy ones were of course weak, the harder ones stronger. It would give a new layer for your character to advance through, once you had 1) leveled up and completed your skillset, and 2) completed your gear layout. That might be fun, as long as it didnt OP any build too drastically.

    In HGL you could only choose up to 5 bonuses to have active at any one time, too...

    Taking a page from HGL, it'd be something like
    Zombie Slayer: kill 1000 zombies, +10% damage to undead
    Super Zombie Slayer: kill 5000 zombies, +50% damage to undead
    Ultimate Zombie Slayer: kill 10,000 zombies, +100% damage to undead
    (same for Demons)
    Tinkerer: craft 100 items, +2 to clvl when crafting
    Wanderer: visit every map in the game; +5% FRW
    Weapons Master: kill Diablo with one of every standard weapon class: +10% damage
    Storm Rider: reach 75% in all resists, +5% all resists
    Arcane Clarity: Kill 10,000 monsters with spell attacks, +5% FCR
    Potion Junkie: quaff 1,000 potions, +10% chance for double-potion effect

    or it could be class-specific ones like:
    Pally: convert 1000 monsters, +5% IAS
    Sorc: kill a monster using each offensive spell, +2% elemental damage
    Barb: Hit a monster for 5,000 physical damage, enemy physical resistance -5%

    Just small bonuses like that, that would help lightly enhance or fill in holes from non-perfect equipment (like the difference between 34% and 35% Spirits), might be fun to have
    Nonononononoononononnonoonno. And no.

    The last thing we need are more balance issues.

    I wouldn't care if there were little titles or points or whatnot though. It could be one of those pointless but fun things you do in your spare time.



  8. #18
    IncGamers Member reyoo's Avatar
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    Re: Achievements

    I honestly rather them just remain fun little meangless collectibles. Has nothing to do with balance because you can argue that about just about any new game mechanic.



  9. #19
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    Re: Achievements

    I'd rather they didnt waste coding time on "meaningless little collectibles", though...if they're going to add anything, let it be something with gameplay meaning



  10. #20
    IncGamers Member reyoo's Avatar
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    Re: Achievements

    I think you completely misunderstood me.

    Achievements are all about to adding to gameplay and replay value.

    What I mean is they have no immediate value other then a personal badge of honor.



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