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  1. #1
    Diablo: IncGamers Member reyoo's Avatar
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    D3: Moving in the right direction.

    I am replaying D2 and time has a way of allowing you to see things that you did not see before.

    Like the problems with pvp, items drops, potions drops, townportals, lighting+ contrast, the list goes on.

    I know you have all been in a situation where you have got into and argument of who should get drops or maybe after rushing someone they nab that item you had your eye on but because you are a caster they get there first even though they did not even land a single blow on the enemy.

    From what we have been told and some of what we have seen so far. I feel that a lot of the changes they have made are moving the game in the right direction.



  2. #2
    Diablo: IncGamers Member NioTumsSpik's Avatar
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    Re: D3: Moving in the right direction.

    well, i cant find one single thing at D3 dose wrong, everything i have seen seems to outdo D2



  3. #3
    Diablo: IncGamers Member reyoo's Avatar
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    Re: D3: Moving in the right direction.

    I know many of the changes come as a shock to d2 players.

    But there are reason for the changes.



  4. #4
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    Re: D3: Moving in the right direction.

    First of all diablo is not oriented PvP.. pvp in diablo 2 just sucks.after this averybody will enter and quit game every 10 min..and magic only affect the one who kill the mob so its not affected when ure are 2 or 3 or 20.. so 4 is realy find for me.



  5. #5
    Diablo: IncGamers Member reyoo's Avatar
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    Re: D3: Moving in the right direction.

    Your right. But I felt offended that they would change the system.

    After coming back to d2 I understand that nostalgia got the better me. The pvp system feels very much tacked on.



  6. #6
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    Re: D3: Moving in the right direction.

    My troubles with D3 thus far:
    I'm not sure I like the auto-stats feature, the witch doctor character class/name and whole look, calling the main spell caster a lame over done "wizard" which is essentially an updated sorceress anyways, Having the max players in a game be 4-5, so far no aura enchanted characters, Fear of getting 1hit killed when on HC (as seen from that huge savage monster fought in the gameplay trailer)
    Things to Love:
    Being able to respec skills, various death animations, over all look is true to diablo series, New Loot system/ loot importance, skill Rune System looks godly, no more getting tpPKd hopefully, destroying the surrounding environment, seeing familiar faces (barb, cain), depth of the lore



  7. #7
    Diablo: IncGamers Member Mackan's Avatar
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    Re: D3: Moving in the right direction.

    Quote Originally Posted by Pwnage View Post
    My troubles with D3 thus far:
    I'm not sure I like the auto-stats feature
    I think it will be okay. There will be items that boost your stats, which in turn can make you meet the requirements to wear other cool items. I like this item focus, instead of not knowing where I should spend statpoints when I level up, and spend them wrong.



  8. #8
    Diablo: IncGamers Member AtomicJ's Avatar
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    Re: D3: Moving in the right direction.

    Yeah, for the most part I really trust the Blizzard team after what I've seen so far. There are just a couple of things I'm not really feeling in D3, but overwhelmingly I'm happy with what they're doing in this sequel.

    I just hope it's announced for consoles as well (may not be in a position to buy a fancy, high performance new computer when it comes out).



  9. #9
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    Re: D3: Moving in the right direction.

    Quote Originally Posted by Pwnage View Post
    My troubles with D3 thus far:
    I'm not sure I like the auto-stats feature
    I like it. Heck, I love it. Take D2 for example. A sorceress. You can have...

    1. No block, MF Sorc (Full Vita)
    2. Max Block ES PvP Sorc (Max dex and energy)
    3. Max Block No ES PvM sorc (Vita and Dex)

    That's only with stats differenating.

    1. You might have Lightning version with Infinity, Meteorb version with Phoenix, -Res Blizz, -Res Orb...
    2. Same goes.
    3. Same goes.

    So while a class offers thousands of different variations... It all boils down to Skill and Stat placement (Sometimes items as well). So after I think I like ES and try to use it with Warmth... I have to level up a toon to 75, get torch/anni, bug the stats and play for 10 minutes to see how boring it is.

    Skills being relearnable is a good move in this direction, as for stats, sure it'd be better to have stats to be pickable and resetable, but spending 400 points after reseting is tiresome. Yeah, I'd rather have fixed stats and see tha same variations only through items and skills.

    For me, it's not a matter of "min-maxing points being too hard", but I often find wealth whenever I play and so "a different build" only means spending at around 10-20 hours to get to level 75 because it needs x amount of dex or strength. Enchant leveling, Trist/Tomb/Cow/Baal rushing or Hell Bug Rush / UT leveling gets boring pretty fast, especially if it's your +30th character. Yeah. I'd rather actually play my characters.



  10. #10
    IncGamers Member TarnishedHope's Avatar
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    Re: D3: Moving in the right direction.

    I might offend you by saying this, previous poster.

    But it just sounds like you're looking for the easy way out of something that's could be done with minimal effort.

    I'm interested in rather PvP will have its place in Diablo 3. Again, it's far too early to start whining/complaining. However, regardless of what some might believe, Diablo's are very much PvP-oriented, and PvP is probably one of the most critical aspect of the game. With limited content and the lack of realtime content-related updates, hack-and-slash ARPG needs PvP. Heck, even most MMORPGs cannot hold people's interest for long without a decent PvP system.




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