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Once upon a time last week, I was looking at my 'Death' Colossus Sword and thinking "there's a lot of Crushing Blow and Deadly Strike on there... I wonder if I could get them both to 100%"... and then I remembered that Ray already did that, and Liq followed it up with a build that threw 100% Open Wounds on top of that. Oh well, I guess that means I won't be the first, or the most original, but at least I'm adding a big, mean, two-handed swipe to the idea. And since I was going that far I decided to see what kind of damage numbers he could put up (within reason). Also, after the Fendazon, I wanted to build a two-handed zealot so I could compare them a little.
As for the name, unlike my recent Fendazon (NoName), I spent more than 3 seconds trying to think of something this time. Nothing really popped out at first, so eventually I just decided to pay homage to one of my favourite uncles in RL.
Stats:
LCS
... Don't forget 100% Deadly Strike and 100% Crushing Blow on top of those numbers.
Skills:
20 Fanaticism
20 Zeal
20 Sacrifice
20 Blessed Aim (for the passive AR boost)
4+ Resist Fire
1 Vigor, Conviction, Vengeance, Salvation, prereq's
+2 skills (Highlord's Wrath & BattleCommand)
Gear:
ethereal 'Death' Colossus Sword (370%) from v1.07
Fortitude
Guillaume's Face (26/15 Ruby Jewel of Fervor)
Highlord's Wrath
Goreriders
Ravenfrost (19/244)
rare Bramble Mitts (+13 str, +6 dex, 20 IAS, 28 FireRes, 19 LiteRes)
rare Vampirefang Belt (+26 str, +18 life, 23 FireRes, 30 LiteRes, 12 ColdRes)
rare ring (+14 str, +12 life, 38 AR, 16 FireRes, 22 LiteRes, 7% LifeLeech)
Switch: beta-CtA Caduceus + Spirit Sacred Targe
Stash: DemonLimb (Hel rune)
Charms:
6x Sharp GC of Life/Inertia (4 for +99 life, 2 for 14 FRW)
1x Shimmering GC of Life (15/18)
1x Shimmering LC of Vita (7/34)
1x Shimmering SC of Str (5/2)
2x Fine SC of Balance (16/3 & 18/2)
2x ColdResist SC of Balance (11 & 9)
1x Sapphire SC of Vita (11/20 = perfect)
Merc:
Might Aura
ethereal 'Obedience' 1.07 Cryptic Axe
ethereal 'Treachery' Archon Plate
Tal Rasha's Mask (PTopaz)
... with my level22 Fanaticism, he had a 4.5-frame jab going, and ~9k max damage.
And just for kicks, I took a moment to swap armors with him so he could see what the Obedience + Fortitude + Might aura + Fanaticism aura would look like: 13k max damage is what it looks like.
Finds:
Hel/Lum Hellforge
Shimmering Large Charm of Life (+8/11)
Septic Small Charm of Antrax (iirc... it's in the item find thread)
... not much else.
Notes:
1. He was such a powerhouse that most of hell was on /players8, with a dip to /players5 for most of the last couple of acts (including Ancients), with /players3 for the Chaos Sanctuary and WSK. He scored a lot of one-hit kills throughout the entire game, and could've maintained /players8 with ease (it was just a little slower).
2a. As I said previously, my intention was to see what his damage could reach, without making too big of a sacrifice to his survivability and viability. So I could've pumped a bit more damage by dropping a few extra in Strength or swapping some charms, but I felt that was a little overboard.
2b. I was also hoping with all of the +strength/dex items I was planning, I might reach 400 points into Vitality. However, once I got to level65 and equipped everything, I learned I only had about 5.7k AR. So Vitality stopped at 300 and future points all went into Dexterity (even if it wasn't entirely efficient). Also, my initially planned skillpoints into Resist Fire/Lightning were delayed so I could pump Blessed Aim instead. The result pushed me to 9.1k AR at the end (without Enchant from DemonLimb - which I used sporadically throughout hell mostly because the red sword looks better than the grey one).
3. Speaking of sporadic usage, he was so strong that I didn't really bother with casting Battle Orders until he ran into some Dolls in Act3 hell. But it definitely helped when the hard-hitters showed up more in the later acts. He probably had ~5 deaths from IM, and 2-3 more from lazy/slow potion usage.
4. And speaking of hard hitters: They're. Back. Actually, none of them spawned Extra Fast this time, and the map was much more favourable, so I had no problems separating them to battle one-by-one. I still managed to burn through ~50 potions and ~3 merc resurrections questing through the Crystaline Passage, but it wasn't nearly as painful/frantic as it was with NoName.
5. Bonus Screenshot: As far as appearances, the Guillaume's Face and two-handed sword kindof made him remind me of the Black Knight from Monty Python. For example: NONE SHALL PASS!!1one(he really needs black equipment though).
Comparison with the Fendazon:
Well, this was pretty straight forward really...
The Fendazon had a 20-point Decoy to remove some heat and distract monsters. She had an easier time getting decent resists and attack rating, and her merc didn't get killed by IM. She had a slightly crappier backup attack, but that opinion is shaped more by the 25% flee on Passion than the speed & power of Berserk. The fendazon is probably more original and rare, so she probably gets some style points.
The paladin had ridiculous damage and a merc that was a force in his own right. He had less leech, but didn't as much. His resists & AR could be improved with a more balanced buildplan. Aura-swapping on the paladin makes him more enjoyable to play at times, since he has more varied solutions for the problems he'll face. Although his backup was adequate, it was no more than that (lower /player settings probably would've helped).
Their equipment needs are roughly equal, in my eyes, as is their overall survivability. Fend can attack more targets and is actually a little quicker for me, but Zeal can attack one target multiple times, which is nice since most things died so fast that I rarely fought more than 2-3 monsters at once. Zeal cannot be interrupted too, which is probably the biggest advantage in comparing their attacks.
The way I built them, I'd probably give a slight edge to the paladin because he had a Sanctuary aura to help remove physical immunities from undead (which, is about ~70% of the PI's in the game) - but a Reaper's Toll mercenary on either one would mostly remove the aura's advantage. Running around with Vigor is another plus for the paladin, but a minor one... So really, it's a tossup for me as to which is "better", but I give the edge to the Paladin.
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Congratulations Sir, I'm the first to comment here, I didn't read your Fendazon write-up yet, but this one is cool at my point of view. Don't have much to say... :/ Cool.
Congrats on another awesome build! Even if it doesn't solve the "CtA vs. Fortitude" question...
In this case, the CtA was more valuable... I could easily sacrifice the extra ~25% damage (or whatever it worked out to) on Fortitude for something else, and barely notice a hiccup.
But loosing the ~45% life from CtA would've made him much more of a glass cannon. He would be viable without the CtA, but there were ~25 times where I probably lost about half of my life before leeching it back - those would've been several deaths and several NDE's without the CtA. Instead of the ~10 NDE's I had, that number would've probably been tripled/quadrupled without the CtA, and I would've had to be much more on my toes at all times.
... however, a more typical zealot (with somewhat less emphasis on offense and somewhat more emphasis on overall survivabilty) would've mitigated the benefits of the CtA (a little) while enhancing the overall effect of the Fortitude. If it had been a one-handed/max-block zealot, I'm guessing I would've appreciated the Fortitude's extra damage more.
So I guess you're right that it didn't really solve the debate.![]()
6513-15k. 100% DS. Yeah. That about sums it up. Very nice character.. Where's this nasty little weapon headed off to next?
OT: One thing I have always wondered is why people don't get rid of those weird icons at the center/bottom. Am I missing something here?
@poops: I swear I posted this before I left work. Grats, and (sorry if I missed it somewhere in there but I don't think I did) what fpa are you at?
@nagi: When I'm questing or some other place where I (a) am basically not going to die unless my mouse breaks, (b) don't care about what's on the ground, and (c) am feeling extremely lazy (or have a cup of coffee or a beer or something), I often play with only the mouse, and it can be nice to have the ability to access the inventory screen. It's so small that I rarely remember to turn it off when I'm not using it (though I usually do for PvP).
-CG
@CG - 11/5 zeal.
I could've got to 10/5 (max-speed) with another 3 IAS or +5 Fanaticism, but couldn't quite figure out how to get there except through the belt (and I wanted the resists on the one I used) +skill charms, or abandoning my 100/100 goal. One extra frame on the zeal didn't seem like much of an improvement in comparison to the sacrifice.
@Nagisa, for me, it's because I'm too lazy to map more keys and teach my fingers to remember them. About 95% of the time, I only use 15 hotkeys total: ASDF (primary skills), ZXCV (secondary skills), 1234 (potions), W (weapon switch), O (merc), and H ("home" = town portal). So if I want to look in my inventory, stats, or skills, I either have to learn to use more keys or use the mini-buttons.
As for what's next, I have no idea. I'll probably get back to Baal runs for the moment (LK might get a few runs too), until a new project piques my interest. I'm thinking the sword is probably going on a barb merc in the near future, but haven't figured out what I want to do yet.
... and yeah, the damage was silly.
Hi Sir,
I have an old pally (actually my first char since I started over back in 2005) I am thinking of a build like this to take him trough hell (his lvl 56 parked in NM Pandemonium since 2005)
This build comes handy as I was thinking on something like this to sort his messy skill tree out!
Thanx a lot! and nice:ly done!
*bookmarks thread*
I was actually thinking about making something like this, minus the 100% CB. I didn't really feel like playing a fanatic zealot though. And was lazy
Anyway, nice char!
Just wondering Sir Poops, how does it fare against those heavy hitters like the charging undead army? Does the CtA make much of difference? My pally is playing p8 all the way as well, and he's doing well when he's leeching, but if those things charge before I can leech them... i'm pretty much doomed.
Anyways, congrats for the cool char. The damage sure makes me drool =D
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