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  1. #51
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    Re: Diablo 3, how does it fit?

    Quote Originally Posted by Srikandi View Post
    As I said in another thread...

    D3 is NOT isometric. Isometric means "same measurement", i.e. NO PERSPECTIVE. http://en.wikipedia.org/wiki/Isometric_projection

    D3 has a downward camera angle but it is also a fully 3D game with perspective.

    You could make an isometric 3D game, but I've never seen one.
    Just expanding a bit:
    To see the difference, play around with the 3D/Isom option in Diablo II when running a circle around the Countess' tower or something similar. It's a major difference.



  2. #52
    IncGamers Member FlamangoHellfire's Avatar
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    Re: Diablo 3, how does it fit?

    - To those of you who read my posts on the music of the Diablo world and the continuity into Diablo III, I thought I might share this. Hopefully it will provide my discussion with conclusion. After I thought about everything that was written about the music of Diablo, I got the idea to actually ask someone at Blizzard about; you know old fashioned. So I typed up a message to Russell Brower, the composer for Diablo III and collaborator along side Matt Uelman and Derek Duke for the music of WoW. Well, much to my surprise he responded. Here's my message and his response.

    Re: A Very Concerned Fan In Search of Reassurance, With A Lot Of Respect for Your Work.


    Me:

    Hello, my name is Peter. I'm a fan of Blizzard, and have been since the beginning. If you have a minute, I'm just curious as to how the music from Diablo III is coming?

    This is in regards to the music of Diablo III, inspired from thoughts I've written on a forum recently. (My screen name is FlamangoHellfire)

    I have to apologize for a lot of criticism in what I've said there regarding the music I've heard from the new game (which is very little). I said some things I really have no right saying, but if I'm not mistaken, isn't the new overture rather disparate in regards to the music of Diablo I & II? I'm terribly worried that this might be the case. I hope you can reassure me that in fact, this is just a small glimpse of something broader and more tied into the original music? The reworking and motifs of the Tristram theme are nice, but the instrumentation seems a little hollow, and, well, the original game music was ambient industrial. Is that going to be incorporated into the new game at all? Best regards. I've often inspired to such an awesome career. Thank you for consideration,

    - Peter

    Russell Brower:

    Hi Peter,

    Thank you for your thoughtful words. I'm really glad to hear how much you care about the Diablo series and its musical legacy. Maybe it will help in terms of "reassurance" for me to note that my own personal introduction to Blizzard games was in 1997 in the form of playing the first Diablo and being struck by the music... Matt Uelmen had succeeded in creating something original, which is a rare thing these days. The style was daring and completely unexpected, yet it worked so very well.

    In regards to Diablo III--- all I can say is "you ain't heard nothing yet!" The overture was conceived of as a way of making a big impression on both new and existing audiences-- saying that this really is the next chapter. What's not apparent in the overture, though, is that the first indication the world had of what the new game was at our Paris announcement last Summer was a single guitarist on a 12-string, rolling those classic opening chords-- not a speech, not a video, not a press release-- but the MUSIC. That iconic music! I'm very proud of this moment, as it not only says a lot about how great the D1, D2 & D2X music is, but how important and recognizable game music in general has become.

    Finally, if you listen to Matt's writing in D2X Lord of Destruction, you'll hear not only most of the thematic material from the overture, but also the "Wagnerian" orchestration-- Clearly, Matt was exploring new areas of musical expression in parallel with where the game's story lead him. I believe that in playing D3 someday, you'll hear homage to the iconic styles in all the right places, along with new music to go with some very exciting story developments and locales.

    I'm not at liberty to say much more, as I don't wish to provide any spoilers... however, I hope you'll stay tuned as we roll out more information (and music) in the future.

    (By the way-- the Eminence recordings you mentioned are awesome, but they are Eminence's own interpretations/homages ("cover" versions)-- those recordings are not part of the official D3 project, save the original overture recording on which they performed.)

    All my best,

    -Russell



  3. #53
    IncGamers Member visom's Avatar
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    Re: Diablo 3, how does it fit?

    Quote Originally Posted by Srikandi View Post
    As I said in another thread...

    D3 is NOT isometric. Isometric means "same measurement", i.e. NO PERSPECTIVE. http://en.wikipedia.org/wiki/Isometric_projection

    D3 has a downward camera angle but it is also a fully 3D game with perspective.

    You could make an isometric 3D game, but I've never seen one.
    well its close enough, unless you have the option to zoom in to expand your frontal view but doubt thats going to happen



  4. #54
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    Re: Diablo 3, how does it fit?

    Thanks FlamangoHellfire.

    It's a tough subject to draw many comments I'm sure, as music and sound is often an aspect of a game often praised or criticized, but hardly really discussed. On what concerns me, mostly because while with highly broadened tastes, my know-how is not enough to discuss such issues as composition. So I rely mostly on personal taste and base any opinions solely on that.

    I do think however (and also because of the official reply you got) this issue deserves its own thread and would kindly ask you to repost the above post on a new thread.



  5. #55
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    Re: Diablo 3, how does it fit?

    Quote Originally Posted by FlamangoHellfire View Post
    - To those of you who read my posts on the music of the Diablo world and the continuity into Diablo III, I thought I might share this. Hopefully it will provide my discussion with conclusion. After I thought about everything that was written about the music of Diablo, I got the idea to actually ask someone at Blizzard about; you know old fashioned. So I typed up a message to Russell Brower, the composer for Diablo III and collaborator along side Matt Uelman and Derek Duke for the music of WoW. Well, much to my surprise he responded. Here's my message and his response.

    Re: A Very Concerned Fan In Search of Reassurance, With A Lot Of Respect for Your Work.


    Me:

    Hello, my name is Peter. I'm a fan of Blizzard, and have been since the beginning. If you have a minute, I'm just curious as to how the music from Diablo III is coming?

    This is in regards to the music of Diablo III, inspired from thoughts I've written on a forum recently. (My screen name is FlamangoHellfire)

    I have to apologize for a lot of criticism in what I've said there regarding the music I've heard from the new game (which is very little). I said some things I really have no right saying, but if I'm not mistaken, isn't the new overture rather disparate in regards to the music of Diablo I & II? I'm terribly worried that this might be the case. I hope you can reassure me that in fact, this is just a small glimpse of something broader and more tied into the original music? The reworking and motifs of the Tristram theme are nice, but the instrumentation seems a little hollow, and, well, the original game music was ambient industrial. Is that going to be incorporated into the new game at all? Best regards. I've often inspired to such an awesome career. Thank you for consideration,

    - Peter

    Russell Brower:

    Hi Peter,

    Thank you for your thoughtful words. I'm really glad to hear how much you care about the Diablo series and its musical legacy. Maybe it will help in terms of "reassurance" for me to note that my own personal introduction to Blizzard games was in 1997 in the form of playing the first Diablo and being struck by the music... Matt Uelmen had succeeded in creating something original, which is a rare thing these days. The style was daring and completely unexpected, yet it worked so very well.

    In regards to Diablo III--- all I can say is "you ain't heard nothing yet!" The overture was conceived of as a way of making a big impression on both new and existing audiences-- saying that this really is the next chapter. What's not apparent in the overture, though, is that the first indication the world had of what the new game was at our Paris announcement last Summer was a single guitarist on a 12-string, rolling those classic opening chords-- not a speech, not a video, not a press release-- but the MUSIC. That iconic music! I'm very proud of this moment, as it not only says a lot about how great the D1, D2 & D2X music is, but how important and recognizable game music in general has become.

    Finally, if you listen to Matt's writing in D2X Lord of Destruction, you'll hear not only most of the thematic material from the overture, but also the "Wagnerian" orchestration-- Clearly, Matt was exploring new areas of musical expression in parallel with where the game's story lead him. I believe that in playing D3 someday, you'll hear homage to the iconic styles in all the right places, along with new music to go with some very exciting story developments and locales.

    I'm not at liberty to say much more, as I don't wish to provide any spoilers... however, I hope you'll stay tuned as we roll out more information (and music) in the future.

    (By the way-- the Eminence recordings you mentioned are awesome, but they are Eminence's own interpretations/homages ("cover" versions)-- those recordings are not part of the official D3 project, save the original overture recording on which they performed.)

    All my best,

    -Russell
    Sounds a lot like what I heard from Metallica before they released St. Anger...like what I heard from Marvel before they released Spider-Man One More Day...like what I've heard from countless creators trying to reassure me and people like me that they care about continuity with the past, while also "exciting" me for their "revolutionary take!!!" (read: completely different conception) of it.

    I buy Metallica albums so I can hear Metallica. I buy Spider-Man comics so I can read about Spider-Man. And I play Diablo games so I can play Diablo.

    If it ain't Matt Uelmen, I don't believe in it until it proves me wrong. It is a failure until proven successful. Especially since he does make a point of noting that Uelmen was "going in new directions" in LoD (bull****, by the way, I have the mp3s, and they were nothing like the overture) and saying that his music will be markedly different.

    *yawn* I couldn't imagine a more perfect storm of the creative team of Diablo III making me uninterested in the product. I'm going to buy it, because Blizzard has never let me down before, but I've got a bad feeling about the game, with basically nothing good that I'm looking forward to.



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