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  1. #11
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    Re: some quick notes on classic hammerdins...

    i believe the barb in this paladin thread was mine that fledgling referenced aunominously.

    i believe my post (i've re-read it a few times. it helps to read my posts fully 1 time before commenting on them, even though they are complained often as badly written, which i agree with. i am NOT a professional writer so don't expect professional written posts by me. it's folly) shows clearly it was used as an example to crystalion's comment about CB.

    i was merely stating that for open wounds, crushing blow, chance to flee mods u don't need to stack them, usually due to the character, build, and skill that the items with these mods are worn with. i happened to use yes the barbarian and ww since it is so well known for my example, but if u looked again at my post, i mention for a paladin and smite too as it is similiar to a barb and ww in that they both hit frequently/fast. so based on all this my barb and ww isn't actually off-topic from the thread.

    let me try to explain what point i was trying to make a different way:

    when you're smiting at near max attack speed, and the target is stunned, chilled/slowed, and stuck against a barrier (or the type of monster that can't be knocked back), does it really matter if u only have 25% CB (goblintoes) or ~ 55% CB (goblintoes+rattle cage) ? oh my gosh i had to smite a few more times... and it wasted a few more nanoseconds...pfft...see my point ?

    this was my point i was trying to make in full detail. (hopefully no more confusion now)

    (ta da! i used a paladin example in a paladin thread. no more silly complaints by people who don't read accurately about a barb and ww example which fills in jsut as well for paladin and smite)


    Last edited by HegemonKhan; 09-03-2009 at 13:08.

  2. #12
    IncGamers Member TraderScope's Avatar
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    Re: some quick notes on classic hammerdins...

    Hmm I wasn't commenting on your post Hege but generally., because I somehow know what fledgling was after.



  3. #13
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    Re: some quick notes on classic hammerdins...

    my offense/upsetness is more with fledgling, found his post a bit rude/disrespectful and uncalled for.

    my mistake, if my post seemed directed to u, it was directed to fledgling's post.

    i don't mind criticism, but constantly posting that i'm a bad writer (which i am fully aware of) doesn't seem to be constructive, and i find very anoying. i am alway trying my best to write better every post i do, though i do seem to have a particular (and difficult) style/structure with my writing due to how my brain thinks/works it's thoughts. can't change this, as no one can, but with what i can, with every post i am trying to do better so that's its easier to read my posts.

    i have no problems with people (each person) telling me i am awful at writing, one time, but continuing to do so, i find very irrating, rude, pestering, harrasing, defamatory and serves no purpose for advancing constructiveness of the purpose of this site ("all things diablo 1, 2, 3") and its members.

    someone who is awful/bad at math isn't going to become good at it in a short time. the same is true with writing especially. with every post i am trying to write better. maybe i write a little better or maybe i don't. maybe i succeed or maybe i fail, but at least i am trying, and trying for u guys, the readers, and that is the best anyone can do, is to try. failure or success is fated by the abilities, or lack there of, u are born with (with the limited exception of hardwork/determination/willpower/desire).

    if my posts are so awful and unbearable to read, than DON'T read them. and especially, don't than post a rude comment that has no agenda except insultation.

    maybe, i'm too nice, but i've taken and believe in an old adedge (i really shouldn't try to use fancy words/vocab, especially when i have no idea how to spell them right, lol) i heard:
    ----------------------------------------------------------------------------
    "if u don't have something nice to say, than don't say anything." - wisdom of some old grandparents or even great grandparents.

    i beleive this to be a good rule to behaving oneself and having a civil and proper discussion/communication interaction with other poeple.


    Last edited by HegemonKhan; 09-03-2009 at 15:42.

  4. #14
    IncGamers Member TraderScope's Avatar
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    Re: some quick notes on classic hammerdins...

    Quote Originally Posted by HegemonKhan View Post
    my offense/upsetness is more with fledgling, found his post a bit rude/disrespectful and uncalled for.
    I can comment on my behalf - didn't mean to be rude against anyone, my humour is sometimes hard to get, I'm just like this.
    Let's all be friends now shall we? =)



  5. #15
    IncGamers Member Fists of War's Avatar
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    Re: some quick notes on classic hammerdins...

    Don't worry about your posts Hege, their quality varies greatly but you post lots and often, mostly with good info and enthusiasm, and that's all that matters




  6. #16
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    Re: Not a guide: some advice for LoD players considering making Classic Hammerdins.

    Quote Originally Posted by WarlockCC View Post
    {...}
    It would be good if you could offer more advise on this matter as you've played both extensively and don't appear biased towards either. Most people tend to lean one way or another, so it's hard to get an objective view with good pointers.

    As for the changing of the title, I can change it to whatever you want {...}
    It would appear, in an attempt to be clear and to avoid unfortunate feelings, that the title should read: "Not a guide: some advice for LoD players considering making Classic Hammerdins."

    You are correct that I am not biased in the sense that I believe both Classic and LoD (in their various very different versions 1.00 .. 1.10) are good games worthy of play. I find it to be a fascinating and remarkable oddity in a game space to have a (character jump) portal into an alternate universe (Classic to LoD) open for such a span of time (big changes between 1.00, 1.04, 1.07, 1.09, 1.10 iirc/ymmv).

    It is my best guess that they will release v1.13 and reset the ladder in June. Depending on what is in the patch my interest may be re-awakened enough to make some general posts to people starting out at that time.

    Thank you for your moderation.

    -- Crys



  7. #17
    Diablo Classic Moderator
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    Re: Not a guide: some advice for LoD players considering making Classic Hammerdins.

    Done. And, as said before, if you want to add to or modify your original post, just let me know.



    Classic, where a runeword is a weapon missing the s in the middle.

  8. #18
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    Re: Not a guide: some advice for LoD players considering making Classic Hammerdins.

    so-called classic only players would do well to know that dedicated lod players probably know as much about classic, if not more. We are supposed to do endless hellforge rushes to get those unpoofable HRs legitly, remember?

    about landing the iratha set, it is probably most direct to do so through norm meph, though it took me close to 450 straight runs that only netted me a single iratha amulet, 3 set crowns, of which only the last is an iratha. Always a pain to land particular items but keep getting duplicates, even of nonetheless useful items (I got way too many darkglows, raven claws and sigon shields, with at least 5 of each). For gearing the mfer, meph drops angelic items regularly (except the amulet, but still I had 2 from those runs) and occasionally chanceguards/tarnhelm. Also, killing sparkfist on the way is good for landing tancreds (that meph can't drop, but that helps the chances of getting iratha amulet), but i only had a few set bone helms (and even one wormskull) and no luck with the boots or amulet.




  9. #19
    IncGamers Member Technomancer's Avatar
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    Re: Not a guide: some advice for LoD players considering making Classic Hammerdins.

    I used to play classic 1.09 - 1.11 and I made a fanatic hdin back then. If what you guys are saying is correct, they must have fixed it since, cause back then the fana DID increase damage dramatically, not just on the LCS, but in-game as well. People used to laugh at me as stupid, but when I was killing things just as fast as a regular hdin, they stopped. Then, when a normal hdin would join up and we just FLEW through Hell CS together, they crapped their pants.

    It might not have been in 1.11, I let a bunch of characters expire at times.



  10. #20
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    Re: Not a guide: some advice for LoD players considering making Classic Hammerdins.

    thanks for the heads up. great guide.




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