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Hullo!
My net connection is not that good lately, so I find that I can't help out with the wiki as much as I want, sorry about that.
But anyway, is there any1 out there who's knowledgeable on HPs? There seems to be a typo on Coldworms's HP.
Thanks.![]()
from arreat summit
Unique: x4 (Normal)Code:Name Sand Maggot Rock Worm Devourer Giant Lamprey Blood Maggot Norm Night Hell 239 5897 48705 263 5897 62295 316 7228 53801 386 8272 53801 683 12555 63993 Norm Night Hell 77-97 915-1248 4246-7720 83-103 915-1248 5005-9100 95-117 1028-1402 4530-8238 108-133 1103-1504 4530-8238 158-194 1365-1861 5100-9273
x3 (Nightmare)
x2 (Hell)
it didnt say super unique so we go by the hp bonus for unique i guess O_o but isnt it a sand maggot so would be 2x 7720 in hell?
In Diablo II: Lord of Destruction v1.10+, Coldworm the Burrower has the following hit-points in a solo single-player or Ladder game:
More generally, hit points are calculated using the following formula:Code:DIFFICULTY HIT POINTS __________________________ Normal 228- 372 Nightmare 5,721- 7,020 Hell 27,200-33,382
Hit Points = [[[MonLvl * MonStats/100] * ((1 + Players) * 0.5)] * Special]
MonLvl is the entry in the L-HP column of MonLvl.txt for the relevant difficulty for a particular level, MonStats is the entry in the MinHP and MaxHP columns of MonStats.txt for the relevant difficulty for a particular monster, and Special is the multiplier for the relevant difficulty for a particular class of monster:
The monster's base level is used when selecting the relevant value from MonLvl.txt. According to SuperUniques.txt, Coldworm is maggotqueen1, which is the Id used in MonStats.txt. Note that the Unique hit-point multiplier doesn't apply to monsters that get no other Unique modifiers in Nightmare and Hell i.e. Blood Raven, The Summoner, Izual and the various incarnations of the Act bosses.Code:MONSTER NORM NIGHT HELL ____________________________________ Minion * 2 * 1.75 * 1.5 Unique * 4 * 3 * 2 Champion * 3 * 2.5 * 2 Possessed * 6 * 5 * 4 Berserker * 0.75 * 0.625 * 0.5
Normal
Base monster level is determined by the Level column of MonStats.txt in Normal, so Coldworm is level 11 in Normal.
NightmareCode:HIT POINTS MONLVL MONSTATS BASE UNIQUE TOTAL _________________________________________________________ Minimum [36 * 159/100] = 57 * 4 = 228 Maximum [36 * 259/100] = 93 * 4 = 372
Base monster level is determined by area level in Nightmare, unless the monster type is a boss. Sand Maggot Queens aren't bosses, and according to Levels.txt the Maggot Lair Level 3 is level 46 in Nightmare.
HellCode:HIT POINTS MONLVL MONSTATS BASE UNIQUE TOTAL _________________________________________________________ Minimum [867 * 220/100] = 1,907 * 3 = 5,721 Maximum [867 * 270/100] = 2,340 * 3 = 7,020
Base monster level is once again determined by area level, and according to Levels.txt the Maggot Lair Level 3 is level 85 in Hell.
Off the Ladder but still on Battle.net, hit points are calculated using the HP columns of MonLvl.txt. These are usually quite a bit lower than they are on the Ladder and in single-player. There may be differences in Classic as well.Code:HIT POINTS MONLVL MONSTATS BASE UNIQUE TOTAL _________________________________________________________ Minimum [6,182 * 220/100] = 13,600 * 2 = 27,200 Maximum [6,182 * 270/100] = 16,691 * 2 = 33,382
Since monster level is determined by area level in Nightmare and Hell, the hit points in this Wiki and the Arreat Summit will only be accurate for Normal (at best). For example, in Hell the Fallen (fallen1) of the Blood Moor (level 67) have 1,028-2,261 hit points, while those of the Underground Passage Level 2 (level 83) have 1,488-3,273 hit points. Fallen also spawn in six other areas of Act I, each with a different level. This will also affect their damage, experience, Attack and Defence Ratings.
Wow! I had no idea HP calculations are rather complex.
But anyway, thanks for the feedbacks.![]()
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