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Apart from weapons, armors, potions, jewellery (rings, amulets) and runes, what do else do YOU want to see dropping in Diablo 3?
I would like gems, and if possible the likes of it making a comeback
I'm kinda addicted to them, especially the sound when they drop. *Ting*
It would be interesting if they could add more variations and make gems a tad more useful compared to Diablo 2.
Another variety Diablo 3 could have, would be metal ores (E.g steel, mithril. gold)
These could be used for crafting and upgrading equipments.
Current new drops:
1) Story scroll
2) Quest Items
Last edited by raveharu; 20-02-2009 at 21:17.
I would like to see a new item type called 'treasure' items. These include goblets, challices, trophies, braceltes and other items that you simply trade to vendors for a huge amount of gold. It gets a bit boring seeing only 2 scrolls, keys, weapons and armor drop all the time.
Last edited by stillman; 21-02-2009 at 19:39.
I'd like to have gathering-type items... i.e., stuff hidden around the gameworld, not just from monsters or chests.
Ore and gems seem like a natural for this category. Herbs, wood, heck with some imagination a use can be found for bugs, bark, grasses and whatever natural features occur in the game's different environments.
Then you need a crafting system, of courseBefore you flame me, remember that D2 has both of these. Items are found under rocks and in beds (><), as well as in chests. Crafting's in there too, in the form of socketing and the Horadric Cube.
Not suggesting a system where you have to take a specialty or train your char in crafting; that would be too much for this type of game, I think. Just something available to every char where you can find random stuff and combine it to either upgrade your gear or make new items. As in D2, but a little more developed and a little more integrated with the game's landscapes.
Could well be a "take it or leave it" type thing... something you could put time into if you enjoy that kind of gameplay, but which totally combat-focused types could ignore.
Though you should be able to make items you can't get any other way, and trade them, so everybody can get them if they want them![]()
I'm against treasure drops, actually. I know they're nice, but they would throw off the other items. If they're too valuable, players will only pick up the treasures and not the weapons and armor they could sell. On the other hand, having them not be valuable enough will make players ignore them in favor of items.
Here's the real kicker: those items would only clog inventory space and do nothing for the game that an equal amount of gold couldn't do better.
As for gatherings, no no no no no no no no no no no. Gathering those items will only take away from the monster killing. However, if the items were useful in ways besides crafting then it could work. Like weapons themselves could be used for crafting.
Do drop traps toowould be fun seeing someone getting stoned *petrified* or even entangled
This is very true but the same thing can be said for every single item that is of no use to anyone. Taking an assortment of bad weapons along with treasured items from a dungeon back to trade and sell in town would be more immersive than just returning with weapons.
As for people deciding they clog their inventory up, those people would just leave the "treasure items" on the ground, just as they would the weapons they do not wish to use.
I agree just dropping the equivalent in gold would work but imagine if they removed all the item drops that you wouldn't use and they only things that dropped were gold and the rare amazing item that you can equip.
Equipment not at all the same. With equipment, you can actually use it for fighting. With loot items, it's essentially a chunk of gold pieces that take up inventory space.
The game randomly generates loot, so there's always a chance the weapon will be useful. That chance justifies it being dropped in the first place. I'm saying it has a use other than selling, which the treasure idea lacks.
Also, how is the game going to determine what is good for you and what is not?
I would assume when a rusty sword with no stats drops that is the game's way of telling you it's of no use to you?
I understand that each time an item drops it has a chance of being great but that shouldn't be a reason for the game to drop nothing but weapons and armor.
So you don't open chests in D2? Cause that also takes away from monster killing.
And crafting mats like ore are no different from runes and gems in D2. They take up space but they're no use on their own. Worse, they don't stack -- the stuff I have in mind would stack, of course.
Basically you can think of my idea as introducing a new type of chest that only holds one type of item, and you know what type it is, so if you don't want it you can ignore it, thus not taking away from your killing. Unlike normal chests which you have to open anyway because they might have something good.
*shrug* I don't really expect anything similar to this will be in D3, but I would enjoy it if it wasThere must be SOME kind of item crafting though; you couldn't take it out after it was so popular in D2.
Another possibility would be crafting based on monster bits -- bones, teeth, fur, feathers, scales and so onKill to get it, and use it to make gear. Grisly but entertaining
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